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Our UE4 Tips in 2017

sandinist
December 28, 2017

Our UE4 Tips in 2017

Share the tips and memos about Unreal Engine 4, which wrote in 2017.

sandinist

December 28, 2017
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  1. - Lightning Talk 153 -
    @sandinist
    Tips
    in 2017
    Our

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  2. At First
    w6&Λ࢖ͬͯ։ൃΛਐΊΔதͰɺ࢒͍ͯͨ͠ϝϞͷ
    ڞ༗Ͱ͢ɻ
    wجຊ#MVFQSJOUɺ73։ൃͰ͢ɻ
    w౰࣌ͷΤσΟλόʔδϣϯɺ৘ใͳͷͰݹ͘ͳ͍ͬͯ
    Δ৔߹΋͋Γ·͢ɻ
    wΑΓྑ͍΍Γํ΍ɺؒҧ͍͕͋Γ·ͨ͠Β
    !TBOEJOJTU·Ͱ͝࿈བྷ͍ͩ͘͞ɻ 5XJUUFS
    %JTDPSE

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  3. γϣʔτΧοτϝϞ
    w73&EJUPS੾ସ"MU7
    w໭Εͳ͘ͳͬͯࠔΒͳ͍Α͏ʹ
    w#41Ͱશͯͷ໘Λબ୒4IJGU#

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  4. Default Scene Root ͷനؙ͍͕अຐ
    w$MBTT%FGBVMUTͷ3FOEFSJOH
    &EJUPS#JMMCPSBE4DBMFΛʹʢ΋
    ͘͠͸খ͘͞ʣઃఆ͢Δ

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  5. ͲͷϨϕϧʹͳʹ͕͋Δ͔ࠞཚ
    w-FWFM7JFXQPSU4IPX
    "EWBODFE-FWFM$PMPSBUJPOͰ
    ͲͷϨϕϧ͔৭ͰՄࢹԽ

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  6. BPখωλ
    wಉ͡ܕͷ#1ϊʔυ͸%%Ͱஔ׵Մೳ
    wϊʔυͷ্ͷ͋ͨΓͰυϩοϓ
    w JT7BMJEΛ࢖͏ͱɺJT7BMJEJGΑΓ
    ΋୹͘૊ΊΔ
    wจࣈೖྗ͸4IJGU&OUFSͰվߦ͍ΕΕΔ

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  7. UE4͕ඇΞΫςΟϒͰ΋ΧΫΧΫ͠ͳ͍
    w&EJUPS1SFGFSFODFT
    w(FOFSBM.JTDFMMBOFPVT
    1FSGPSNBODF6TF-FTT$16
    XIFOJO#BDLHSPVOE

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  8. VRͰ࣮ߦ࣌ʹΤσΟλ࠷খԽ͠ͳ͍
    w&EJUPS1SFGFSFODFT
    w1MBZ1MBZJO&EJUPS4IPVME.JOJNJ[F
    &EJUPSPO731*&Λ0Oʹ
    wͨͩ͠ɺ࣌͸࣮ߦ͕ෆ҆ఆʹͳͬͨ
    w͜Ε͕ى͖ͯͨIUUQTJTTVFTVOSFBMFOHJOFDPNJTTVF6&

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  9. ύεɺσΟϨΫτϦऔಘ·ΘΓͷؔ਺
    wެࣜ
    wIUUQTXJLJVOSFBMFOHJOFDPN
    1BDLBHFE@(BNF@1BUIT @0CUBJO
    @%JSFDUPSJFT@#BTFE@PO@&YFDVUB
    CMF@-PDBUJPO

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  10. VRதɺPCදࣔͷΧελϜ
    w)5$7JWFͷ1$ϓϨϏϡʔ͕ڱ͍໰୊
    w ͰղܾࡁΈ͕ͩ౰࣌ͷखॱ

    wVFQMVHJOTSVOUJNFTUFBNTUFBN73
    TPVSDFTUFBNWSQSJWBUF
    TUFBNWSSFOEFSDQQͷ3FOEFSFS.PEVMF
    %SBX3FDUBOHMFΛมߋ
    w IUUQTXXXZPVUVCFDPNXBUDI W*)#0KP&U@:LGFBUVSFZPVUVCF
    w IUUQTQBTUFCJODPN5;YGZ1/

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  11. ଓɾVRதɺPCදࣔͷΧελϜ
    w734QFDUBUPS4DSFFO
    wެࣜIUUQTEPDTVOSFBMFOHJOFDPNMBUFTU
    */51MBUGPSNT73734QFDUBUPS4DSFFO
    JOEFYIUNM
    wࣗ෼ͷ·ͱΊIUUQTTBOEJOJTUXPSEQSFTTDPN
    VQEBUFPOWSBUVF
    w͓͔ͣ͞ΜهࣄIUUQ
    QBGVIBOBIBUFOBCMPHDPNFOUSZ

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  12. ͜Μͳײ͡Ͱ୶ʑͱଓ͖·͢ɻ
    ҎԼɺϋϚͬͨ࣌ͷରԠଟΊɻ

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  13. ΤσΟλʹ -1.00 ͱ͍͏ද͕ࣔग़Δ
    w7JTVBM-PHHFSΛ։͍ͯͳ͍͔֬ೝ

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  14. HTC Vive Ͱෳ਺ϓϩδΣΫτΛ։
    ͘ͱɺ࠷ޙʹ։͍ͨϓϩδΣΫτ͠
    ͔Motion௥੻͕ޮ͔ͳ͍
    wϓϩδΣΫτ࠶ىಈ

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  15. Tagͷछྨʹ஫ҙ
    w(FU"MM"DUPST0G$MBTTͷޙʹ"DUPS
    )BT5BHͳͲͰ0CKFDUಛఆ͢Δ৔߹
    w$PNQPOFOU5BHͱ"DUPS5BH͕͋Δ
    w"DUPS5BH͸ɺ͸͡ΊӅΕ͍ͯΔͷͰؒҧ͑
    ΍͍͢

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  16. ม਺ͷՄࢹੑʁ
    wม਺ԣͷ໨ͷϚʔΫ͸&EJUBCMFͷ੾ସͰɺ
    QVCMJDQSJWBUFͷ੾ସͰ͸ͳ͍
    w&EJUBCMF͸มߋՄೳͰ͸ͳ͘ɺ6&&EJUPS
    ͷৄࡉύωϧ͔ΒมߋͰ͖Δ͔Ͳ͏͔Λࢦ͢

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  17. ύοέʔδϯά࣌ͷ஫ҙ఺
    w&EJUPS0OMZͳϊʔυ͸ಈ࡞͠ͳ͘ͳΔ
    wҙਤͤͣʹ$BTUͰ࢖༻͞ΕΔ৔߹ͳͲ͕͋Δͷ
    Ͱ஫ҙ
    wͰ&EJUPS0OMZ͕෼͔Γ΍͘͢ͳͬͨ
    Αʂ

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  18. ύοέʔδϯά࣌ʹΤϥʔ
    w֎෦ϥΠϒϥϦΛؚΜͩ$ೖΓͷϓϩδΣΫτ
    Ͱ$΍$͕ग़Δ৔߹ ݱࡏ͸
    ෆཁʹͳ͍ͬͯΔ໛༷

    wԼهΛ#VJMEDTʹ଍ͯ͢͠΂ͯͷϞδϡʔϧʹ
    ྫ֎ൃੜΛڐՄ͢Δͱ௨Δ ༻๏༻ྔΛSZ

    w6VJME$POpHVSBUJPOC'PSDF&OBCMF&Y
    DFQUJPOTUSVF

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  19. ଓɾύοέʔδϯά࣌ʹΤϥʔ
    wʹͯɺԼهͷϩά͕ग़Δɻ·Ͱ͸ύοέʔδϯάग़དྷ͍ͯͨϓϩ
    δΣΫτ
    wಛఆͷ#1Λฤूɺอଘ͠௚ͨ͠Β࣏ͬͨʢ૯౰ΓͰ#1Λফ͍ͯͬͨ͠ʣ
    w 6"5)FMQFS$PPLJOH 8JOEPXT
    -PH*OJU%JTQMBZ-PH0VUQVU%FWJDF&SSPS&OTVSFDPOEJUJPOGBJMFE
    '1BDLBHF/BNF*T4IPSU1BDLBHF/BNF 1BUI
    <'JMF%a#VJME
    6&3FMFBTF$PNQJMFa4ZODa&OHJOFa4PVSDFa3VOUJNFa$PSF60CKFDUa1SJWBUFa60CKFDUa4PGU0CKFDU1BUIDQQ>
    <-JOF>
    w 6"5)FMQFS$PPLJOH 8JOEPXT
    -PH*OJU%JTQMBZ-PH0VUQVU%FWJDF&SSPS$BOOPUDSFBUF4PGU0CKFDU1BUIXJUITIPSU
    QBDLBHFOBNF:PVNVTUQBTTJOGVMMZRVBMJpFEQBDLBHFOBNFT
    w ۭϓϩδΣΫτʹ.JHSBUFɺෆཁͳ1MVHJO֎͠ɺ1BDLBHJOHઃఆ΍$POpHͷมߋͰ͸ղܾͤͣ

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  20. ΞΠίϯ͕൓ө͞Εͳ͍
    wΤΫεϓϩʔϥʔͷ࠶ىಈΛ͢Δͱ൓ө͞ΕΔ৔߹͕
    ͋Δ
    wΞΠίϯ΢Οβʔυɺ*$0$POWFSU౳Λ࢖༻
    wYYYYY
    ౳ͷαΠζΛؚΊΔ

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  21. git pull ࣌
    wมߋ͕ͳͯ͘΋&EJUPS։͍͍ͯͨΒQVMMग़དྷͳ
    ͍৔߹͕͋ΔͷͰɺด͔ͯ͡ΒQVMM͠Α͏

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  22. Dalayͷม਺ΫϩʔδϟԽ
    w%FMBZޙͷ࣮ߦͰ͸ɺ%FMBZલͷม਺͕Ωϟϓ
    νϟ͞Ε͍ͯΔ
    w%FMBZதʹม਺͕มΘΔ৔߹͸ɺ(FU'VODUJPO
    ΛϐϡΞԽ࣮ͯ͠૷͢Ε͹มߋΛݕ஌Ͱ͖Δ

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  23. LineTraceByProfile ͸Մࢹੑʹແؔ܎
    wྫ͑͹#MPDL"MMΛࢦఆͯ͠5SBDFΛݕ஌͢
    Δ࣌ʹɺίϯϙʔωϯτͷ7JTJCMF͸൑அ͞Εͳ
    ͍ʢ౰ͨΓલͷ͸ͳ͠ʣ

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  24. BSP͔ΒStaticMeshԽͨ࣌͠ʹ
    ϥΠςΟϯά͕ม
    w-JHIU.BQ$PPSEJOBUF*OEFYΛʹ͢Δ
    w-JHIU.BQ3FTPMVUJPOΛ্͛Δ ͱ͔

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  25. Particle ʹ޲͖͕൓ө͞Εͳ͍
    wJOJU.FTI3PUBUJPOͷ*OIFSJU1BSFOUʹ
    νΣοΫΛ෇͚Δ
    wٯʹԎͳͲ਌ͷ޲͖ʹؔ܎ͳ্͘ʹ্͕Δ΋ͷ
    ͸͜ΕͷνΣοΫΛ֎͢

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  26. Audio͕3DۭؒԽ͞Εͳ͍
    wεςϨΦϑΝΠϧ͸ۭؒԽ͞Εͳ͍ɺͱެࣜʹ
    ॻ͍͍ͯΔ͕ɺͰରԠ͞Ε͍ͯΔ
    w IUUQTEPDTVOSFBMFOHJOFDPNMBUFTU+1/&OHJOF"VEJP4PVOE$VFT
    /PEF3FGFSFODFJOEFYIUNM
    w IUUQTXXXVOSFBMFOHJOFDPNKBCMPHVOSFBMFOHJOFSFMFBTFE
    w͔͠͠ɺํҐΛڧ͘ײ͍ͤͨ࣌͡͞͸Ϟϊϥϧ
    ͷ΄͏͕ྑͦ͞͏ʁ

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  27. ӄ͕Ͱ͖Δ͸ͣͳͷʹग़དྷͳ͍
    wେ͖ͳΦϒδΣΫτʹӄΛམͱ͍ͯ͠Δ৔߹ͳͲɺ
    -JHIU.BQ3FTPMVUJO͕଍Γͳ͍৔߹͕͋Δ
    w0WFSSJEEFO-JHIU.BQ3FTPMVUJPOͷ
    ஋Λେ͖͘͢Δ

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  28. γʔέϯαʔͰิ׬/ճస͕͓͔͍͠
    wΧʔϒΤσΟλϞʔυͰฤू͢Δɻ
    wৄ͘͠͸BMXFJ͞Μهࣄ
    w IUUQVOSFBMFOHJOFIBUFOBCMPHDPNFOUSZ

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  29. Text Render ͰΧελϜϑΥϯτ͕࢖͑ͳ͍
    w࢖͏ͳɺ6.(Ͱ%8JEHFU࢖͓͏
    wͦΕͰ΋΍Γ͍ͨͳΒҎԼࢀߟϦϯΫ
    w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTIPXUPNBLF
    DMFBOCJHUFYUSFOEFSFSTXJUIDVTUPNGIUNM
    w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTIPXDBOJEP
    UFYUSFOEFSVOMJUXJUIDVTUPNGPOUIUNM
    w IUUQCMPHDOVKQJNQPSUBKBQBOFTFGPOUBUVF

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  30. Editable Text ͷจࣈ৭Λม͍͑ͨ
    w4UZMF$PMPSBOE0QBDJUZ৭ࢦఆͷԣʹ͋Δ
    *OIFSJUνΣοΫΛ֎ͤ͹ී௨ʹม͑ΕΔ

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  31. ύοέʔδϯάޙʹ
    3D Widgetදࣔ࣌ʹམͪΔ
    wϩά͸l5JNFEPVUXIJMFXBJUJOHGPS(16
    UPDBUDIVQl͕ྲྀΕͨ͋ͱʹऴ͍ྃͯ͠Δɻ
    w(16υϥΠόΛߋ৽͠·͠ΐ͏ʢന໨ʣ

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  32. Scene Capture Λఀࢭ͍ͨ͠
    w$BQUVSF$PNQPOFOUͷ5JDL
    &OBCMFEΛ0GGʹ͢Δ
    w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTTDFOF
    DBQUVSFEEJTBCMFIUNM

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  33. Scene Capture ͕҉͍
    w$BQUVSF$PNQPOFOU%$BQUVSF4PVSDF
    4$4@'JOBM$PMPS-%3·ͣ͜ΕΛ΍Δ
    w3FOEFS5BSHFU%5BSHFU(BNNB
    w#SJHIUOFTT.BY#SJHIUOFTTBOEZPVS
    &YQPTVSF#JBTBMMUPPOFˠ͜͜ͷ਺ࣈ͸؀ڥʹ
    ΑͬͯΞ΢τϓοτΛΈͳ͕Βௐ੔͕Αͦ͞͏
    w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTTDFOFDBQUVSFJNBHFJT
    EBSLFSUIBOPSJHJOBMHBNFIUNM

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  34. LightingͰࠔͬͨΒ
    wͱΓ͋͑ͣ͜͜ΛݟΑ
    w IUUQTXJLJVOSFBMFOHJOFDPN-JHIUJOH5SPVCMFTIPPUJOH(VJEF

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  35. At Last
    wΑΓྑ͍΍Γํ΍ɺؒҧ͍͕͋Γ·ͨ͠Β
    !TBOEJOJTUʹڭ͍͑ͯͩ͘͞ɻ 5XJUUFS
    %JTDPSE

    w౰ͨΓલͷ಺༰΋ଟ͔͔ͬͨͱࢥ͍·͕͢ɺެ։͢
    Δ͜ͱͰɺ୭͔ͷ໾ʹཱͭ͜ͱ͕͋Ε͹޾͍Ͱ͢ɻ

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  36. )BQQZ/FX:FBS
    $PNJOHʂ

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