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Our UE4 Tips in 2017

sandinist
December 28, 2017

Our UE4 Tips in 2017

Share the tips and memos about Unreal Engine 4, which wrote in 2017.

sandinist

December 28, 2017
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  1. - Lightning Talk 153 - @sandinist Tips in 2017 Our

  2. At First w6&Λ࢖ͬͯ։ൃΛਐΊΔதͰɺ࢒͍ͯͨ͠ϝϞͷ ڞ༗Ͱ͢ɻ wجຊ#MVFQSJOUɺ73։ൃͰ͢ɻ w౰࣌ͷΤσΟλόʔδϣϯɺ৘ใͳͷͰݹ͘ͳ͍ͬͯ Δ৔߹΋͋Γ·͢ɻ wΑΓྑ͍΍Γํ΍ɺؒҧ͍͕͋Γ·ͨ͠Β !TBOEJOJTU·Ͱ͝࿈བྷ͍ͩ͘͞ɻ 5XJUUFS

    %JTDPSE
  3. γϣʔτΧοτϝϞ w73&EJUPS੾ସ"MU 7 w໭Εͳ͘ͳͬͯࠔΒͳ͍Α͏ʹ w#41Ͱશͯͷ໘Λબ୒4IJGU #

  4. Default Scene Root ͷനؙ͍͕अຐ w$MBTT%FGBVMUTͷ3FOEFSJOH &EJUPS#JMMCPSBE4DBMFΛʹʢ΋ ͘͠͸খ͘͞ʣઃఆ͢Δ

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  6. BPখωλ wಉ͡ܕͷ#1ϊʔυ͸%%Ͱஔ׵Մೳ wϊʔυͷ্ͷ͋ͨΓͰυϩοϓ w JT7BMJEΛ࢖͏ͱɺJT7BMJEJGΑΓ ΋୹͘૊ΊΔ wจࣈೖྗ͸4IJGU &OUFSͰվߦ͍ΕΕΔ

  7. UE4͕ඇΞΫςΟϒͰ΋ΧΫΧΫ͠ͳ͍ w&EJUPS1SFGFSFODFT w(FOFSBM.JTDFMMBOFPVT 1FSGPSNBODF6TF-FTT$16 XIFOJO#BDLHSPVOE

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  10. VRதɺPCදࣔͷΧελϜ w)5$7JWFͷ1$ϓϨϏϡʔ͕ڱ͍໰୊ w ͰղܾࡁΈ͕ͩ౰࣌ͷखॱ  wVFQMVHJOTSVOUJNFTUFBNTUFBN73 TPVSDFTUFBNWSQSJWBUF TUFBNWSSFOEFSDQQͷ3FOEFSFS.PEVMF %SBX3FDUBOHMFΛมߋ w

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  14. HTC Vive Ͱෳ਺ϓϩδΣΫτΛ։ ͘ͱɺ࠷ޙʹ։͍ͨϓϩδΣΫτ͠ ͔Motion௥੻͕ޮ͔ͳ͍ wϓϩδΣΫτ࠶ىಈ

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  17. ύοέʔδϯά࣌ͷ஫ҙ఺ w&EJUPS0OMZͳϊʔυ͸ಈ࡞͠ͳ͘ͳΔ wҙਤͤͣʹ$BTUͰ࢖༻͞ΕΔ৔߹ͳͲ͕͋Δͷ Ͱ஫ҙ wͰ&EJUPS0OMZ͕෼͔Γ΍͘͢ͳͬͨ Αʂ

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  19. ଓɾύοέʔδϯά࣌ʹΤϥʔ wʹͯɺԼهͷϩά͕ग़Δɻ·Ͱ͸ύοέʔδϯάग़དྷ͍ͯͨϓϩ δΣΫτ wಛఆͷ#1Λฤूɺอଘ͠௚ͨ͠Β࣏ͬͨʢ૯౰ΓͰ#1Λফ͍ͯͬͨ͠ʣ w 6"5)FMQFS$PPLJOH 8JOEPXT -PH*OJU%JTQMBZ-PH0VUQVU%FWJDF&SSPS&OTVSFDPOEJUJPOGBJMFE '1BDLBHF/BNF*T4IPSU1BDLBHF/BNF 1BUI

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  20. ΞΠίϯ͕൓ө͞Εͳ͍ wΤΫεϓϩʔϥʔͷ࠶ىಈΛ͢Δͱ൓ө͞ΕΔ৔߹͕ ͋Δ wΞΠίϯ΢Οβʔυɺ*$0$POWFSU౳Λ࢖༻ wYYYYY ౳ͷαΠζΛؚΊΔ

  21. git pull ࣌ wมߋ͕ͳͯ͘΋&EJUPS։͍͍ͯͨΒQVMMग़དྷͳ ͍৔߹͕͋ΔͷͰɺด͔ͯ͡ΒQVMM͠Α͏

  22. Dalayͷม਺ΫϩʔδϟԽ w%FMBZޙͷ࣮ߦͰ͸ɺ%FMBZલͷม਺͕Ωϟϓ νϟ͞Ε͍ͯΔ w%FMBZதʹม਺͕มΘΔ৔߹͸ɺ(FU'VODUJPO ΛϐϡΞԽ࣮ͯ͠૷͢Ε͹มߋΛݕ஌Ͱ͖Δ

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  24. BSP͔ΒStaticMeshԽͨ࣌͠ʹ ϥΠςΟϯά͕ม w-JHIU.BQ$PPSEJOBUF*OEFYΛʹ͢Δ w-JHIU.BQ3FTPMVUJPOΛ্͛Δ ͱ͔

  25. Particle ʹ޲͖͕൓ө͞Εͳ͍ wJOJU.FTI3PUBUJPOͷ*OIFSJU1BSFOUʹ νΣοΫΛ෇͚Δ wٯʹԎͳͲ਌ͷ޲͖ʹؔ܎ͳ্͘ʹ্͕Δ΋ͷ ͸͜ΕͷνΣοΫΛ֎͢

  26. Audio͕3DۭؒԽ͞Εͳ͍ wεςϨΦϑΝΠϧ͸ۭؒԽ͞Εͳ͍ɺͱެࣜʹ ॻ͍͍ͯΔ͕ɺͰରԠ͞Ε͍ͯΔ w IUUQTEPDTVOSFBMFOHJOFDPNMBUFTU+1/&OHJOF"VEJP4PVOE$VFT /PEF3FGFSFODFJOEFYIUNM w IUUQTXXXVOSFBMFOHJOFDPNKBCMPHVOSFBMFOHJOFSFMFBTFE w͔͠͠ɺํҐΛڧ͘ײ͍ͤͨ࣌͡͞͸Ϟϊϥϧ ͷ΄͏͕ྑͦ͞͏ʁ

  27. ӄ͕Ͱ͖Δ͸ͣͳͷʹग़དྷͳ͍ wେ͖ͳΦϒδΣΫτʹӄΛམͱ͍ͯ͠Δ৔߹ͳͲɺ -JHIU.BQ3FTPMVUJO͕଍Γͳ͍৔߹͕͋Δ w0WFSSJEEFO-JHIU.BQ3FTPMVUJPOͷ ஋Λେ͖͘͢Δ

  28. γʔέϯαʔͰิ׬/ճస͕͓͔͍͠ wΧʔϒΤσΟλϞʔυͰฤू͢Δɻ wৄ͘͠͸BMXFJ͞Μهࣄ w IUUQVOSFBMFOHJOFIBUFOBCMPHDPNFOUSZ

  29. Text Render ͰΧελϜϑΥϯτ͕࢖͑ͳ͍ w࢖͏ͳɺ6.(Ͱ%8JEHFU࢖͓͏ wͦΕͰ΋΍Γ͍ͨͳΒҎԼࢀߟϦϯΫ w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTIPXUPNBLF DMFBOCJHUFYUSFOEFSFSTXJUIDVTUPNGIUNM w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTIPXDBOJEP

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  30. Editable Text ͷจࣈ৭Λม͍͑ͨ w4UZMF$PMPSBOE0QBDJUZ৭ࢦఆͷԣʹ͋Δ *OIFSJUνΣοΫΛ֎ͤ͹ී௨ʹม͑ΕΔ

  31. ύοέʔδϯάޙʹ 3D Widgetදࣔ࣌ʹམͪΔ wϩά͸l5JNFEPVUXIJMFXBJUJOHGPS(16 UPDBUDIVQl͕ྲྀΕͨ͋ͱʹऴ͍ྃͯ͠Δɻ w(16υϥΠόΛߋ৽͠·͠ΐ͏ʢന໨ʣ

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  33. Scene Capture ͕҉͍ w$BQUVSF$PNQPOFOU%$BQUVSF4PVSDF 4$4@'JOBM$PMPS-%3·ͣ͜ΕΛ΍Δ w3FOEFS5BSHFU%5BSHFU(BNNB w#SJHIUOFTT.BY#SJHIUOFTTBOEZPVS &YQPTVSF#JBTBMMUPPOFˠ͜͜ͷ਺ࣈ͸؀ڥʹ ΑͬͯΞ΢τϓοτΛΈͳ͕Βௐ੔͕Αͦ͞͏ w

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  34. LightingͰࠔͬͨΒ wͱΓ͋͑ͣ͜͜ΛݟΑ w IUUQTXJLJVOSFBMFOHJOFDPN-JHIUJOH5SPVCMFTIPPUJOH(VJEF

  35. At Last wΑΓྑ͍΍Γํ΍ɺؒҧ͍͕͋Γ·ͨ͠Β !TBOEJOJTUʹڭ͍͑ͯͩ͘͞ɻ 5XJUUFS %JTDPSE  w౰ͨΓલͷ಺༰΋ଟ͔͔ͬͨͱࢥ͍·͕͢ɺެ։͢ Δ͜ͱͰɺ୭͔ͷ໾ʹཱͭ͜ͱ͕͋Ε͹޾͍Ͱ͢ɻ

  36. )BQQZ/FX:FBS $PNJOHʂ