Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Our UE4 Tips in 2017
Search
Sponsored
·
SiteGround - Reliable hosting with speed, security, and support you can count on.
→
sandinist
December 28, 2017
Technology
1
300
Our UE4 Tips in 2017
Share the tips and memos about Unreal Engine 4, which wrote in 2017.
sandinist
December 28, 2017
Tweet
Share
More Decks by sandinist
See All by sandinist
チームメンバーと距離を超えて会える場を作った話
sandinist
0
1.3k
Unreal Sapporo Night vol.2
sandinist
0
460
Beyond Agile at AgileSapporo
sandinist
0
190
ARKit on UE4.18.0
sandinist
0
9k
Unreal Engine Meetup Sapporo Aug. 2017
sandinist
1
200
ノンゲームプログラマが如何にしてVR+UE4を仕事にしたか
sandinist
1
200
Unreal Engine 4 Sapporo Meetup!
sandinist
1
250
Virtual Reality Now
sandinist
3
740
育てる!かんばん
sandinist
0
240
Other Decks in Technology
See All in Technology
インフラエンジニア必見!Kubernetesを用いたクラウドネイティブ設計ポイント大全
daitak
1
370
レガシー共有バッチ基盤への挑戦 - SREドリブンなリアーキテクチャリングの取り組み
tatsukoni
0
220
外部キー制約の知っておいて欲しいこと - RDBMSを正しく使うために必要なこと / FOREIGN KEY Night
soudai
PRO
12
5.6k
ランサムウェア対策としてのpnpm導入のススメ
ishikawa_satoru
0
180
30万人の同時アクセスに耐えたい!新サービスの盤石なリリースを支える負荷試験 / SRE Kaigi 2026
genda
4
1.3k
広告の効果検証を題材にした因果推論の精度検証について
zozotech
PRO
0
190
[CV勉強会@関東 World Model 読み会] Orbis: Overcoming Challenges of Long-Horizon Prediction in Driving World Models (Mousakhan+, NeurIPS 2025)
abemii
0
140
コミュニティが変えるキャリアの地平線:コロナ禍新卒入社のエンジニアがAWSコミュニティで見つけた成長の羅針盤
kentosuzuki
0
120
Embedded SREの終わりを設計する 「なんとなく」から計画的な自立支援へ
sansantech
PRO
3
2.5k
ClickHouseはどのように大規模データを活用したAIエージェントを全社展開しているのか
mikimatsumoto
0
260
Claude_CodeでSEOを最適化する_AI_Ops_Community_Vol.2__マーケティングx_AIはここまで進化した.pdf
riku_423
2
600
SREじゃなかった僕らがenablingを通じて「SRE実践者」になるまでのリアル / SRE Kaigi 2026
aeonpeople
6
2.5k
Featured
See All Featured
Building Applications with DynamoDB
mza
96
6.9k
Groundhog Day: Seeking Process in Gaming for Health
codingconduct
0
94
How to Align SEO within the Product Triangle To Get Buy-In & Support - #RIMC
aleyda
1
1.4k
AI Search: Where Are We & What Can We Do About It?
aleyda
0
7k
A Soul's Torment
seathinner
5
2.3k
Bootstrapping a Software Product
garrettdimon
PRO
307
120k
Bridging the Design Gap: How Collaborative Modelling removes blockers to flow between stakeholders and teams @FastFlow conf
baasie
0
450
Jess Joyce - The Pitfalls of Following Frameworks
techseoconnect
PRO
1
66
Bash Introduction
62gerente
615
210k
Crafting Experiences
bethany
1
49
Leveraging LLMs for student feedback in introductory data science courses - posit::conf(2025)
minecr
0
150
The Limits of Empathy - UXLibs8
cassininazir
1
220
Transcript
- Lightning Talk 153 - @sandinist Tips in 2017 Our
At First w6&Λͬͯ։ൃΛਐΊΔதͰɺ͍ͯͨ͠ϝϞͷ ڞ༗Ͱ͢ɻ wجຊ#MVFQSJOUɺ73։ൃͰ͢ɻ w࣌ͷΤσΟλόʔδϣϯɺใͳͷͰݹ͘ͳ͍ͬͯ Δ߹͋Γ·͢ɻ wΑΓྑ͍Γํɺؒҧ͍͕͋Γ·ͨ͠Β !TBOEJOJTU·Ͱ͝࿈བྷ͍ͩ͘͞ɻ 5XJUUFS
%JTDPSE
γϣʔτΧοτϝϞ w73&EJUPSସ"MU 7 wΕͳ͘ͳͬͯࠔΒͳ͍Α͏ʹ w#41Ͱશͯͷ໘Λબ4IJGU #
Default Scene Root ͷനؙ͍͕अຐ w$MBTT%FGBVMUTͷ3FOEFSJOH &EJUPS#JMMCPSBE4DBMFΛʹʢ ͘͠খ͘͞ʣઃఆ͢Δ
ͲͷϨϕϧʹͳʹ͕͋Δ͔ࠞཚ w-FWFM7JFXQPSU4IPX "EWBODFE-FWFM$PMPSBUJPOͰ ͲͷϨϕϧ͔৭ͰՄࢹԽ
BPখωλ wಉ͡ܕͷ#1ϊʔυ%%ͰஔՄೳ wϊʔυͷ্ͷ͋ͨΓͰυϩοϓ w JT7BMJEΛ͏ͱɺJT7BMJEJGΑΓ ͘ΊΔ wจࣈೖྗ4IJGU &OUFSͰվߦ͍ΕΕΔ
UE4͕ඇΞΫςΟϒͰΧΫΧΫ͠ͳ͍ w&EJUPS1SFGFSFODFT w(FOFSBM.JTDFMMBOFPVT 1FSGPSNBODF6TF-FTT$16 XIFOJO#BDLHSPVOE
VRͰ࣮ߦ࣌ʹΤσΟλ࠷খԽ͠ͳ͍ w&EJUPS1SFGFSFODFT w1MBZ1MBZJO&EJUPS4IPVME.JOJNJ[F &EJUPSPO731*&Λ0Oʹ wͨͩ͠ɺ࣮࣌ߦ͕ෆ҆ఆʹͳͬͨ w͜Ε͕ى͖ͯͨIUUQTJTTVFTVOSFBMFOHJOFDPNJTTVF6&
ύεɺσΟϨΫτϦऔಘ·ΘΓͷؔ wެࣜ wIUUQTXJLJVOSFBMFOHJOFDPN 1BDLBHFE@(BNF@1BUIT @0CUBJO @%JSFDUPSJFT@#BTFE@PO@&YFDVUB CMF@-PDBUJPO
VRதɺPCදࣔͷΧελϜ w)5$7JWFͷ1$ϓϨϏϡʔ͕ڱ͍ w ͰղܾࡁΈ͕ͩ࣌ͷखॱ wVFQMVHJOTSVOUJNFTUFBNTUFBN73 TPVSDFTUFBNWSQSJWBUF TUFBNWSSFOEFSDQQͷ3FOEFSFS.PEVMF %SBX3FDUBOHMFΛมߋ w
IUUQTXXXZPVUVCFDPNXBUDI W*)#0KP&U@:LGFBUVSFZPVUVCF w IUUQTQBTUFCJODPN5;YGZ1/
ଓɾVRதɺPCදࣔͷΧελϜ w734QFDUBUPS4DSFFO wެࣜIUUQTEPDTVOSFBMFOHJOFDPNMBUFTU */51MBUGPSNT73734QFDUBUPS4DSFFO JOEFYIUNM wࣗͷ·ͱΊIUUQTTBOEJOJTUXPSEQSFTTDPN VQEBUFPOWSBUVF w͓͔ͣ͞ΜهࣄIUUQ QBGVIBOBIBUFOBCMPHDPNFOUSZ
͜Μͳײ͡Ͱ୶ʑͱଓ͖·͢ɻ ҎԼɺϋϚͬͨ࣌ͷରԠଟΊɻ
ΤσΟλʹ -1.00 ͱ͍͏ද͕ࣔग़Δ w7JTVBM-PHHFSΛ։͍ͯͳ͍͔֬ೝ
HTC Vive ͰෳϓϩδΣΫτΛ։ ͘ͱɺ࠷ޙʹ։͍ͨϓϩδΣΫτ͠ ͔Motion͕ޮ͔ͳ͍ wϓϩδΣΫτ࠶ىಈ
Tagͷछྨʹҙ w(FU"MM"DUPST0G$MBTTͷޙʹ"DUPS )BT5BHͳͲͰ0CKFDUಛఆ͢Δ߹ w$PNQPOFOU5BHͱ"DUPS5BH͕͋Δ w"DUPS5BHɺ͡ΊӅΕ͍ͯΔͷͰؒҧ͑ ͍͢
มͷՄࢹੑʁ wมԣͷͷϚʔΫ&EJUBCMFͷସͰɺ QVCMJDQSJWBUFͷସͰͳ͍ w&EJUBCMFมߋՄೳͰͳ͘ɺ6&&EJUPS ͷৄࡉύωϧ͔ΒมߋͰ͖Δ͔Ͳ͏͔Λࢦ͢
ύοέʔδϯά࣌ͷҙ w&EJUPS0OMZͳϊʔυಈ࡞͠ͳ͘ͳΔ wҙਤͤͣʹ$BTUͰ༻͞ΕΔ߹ͳͲ͕͋Δͷ Ͱҙ wͰ&EJUPS0OMZ͕͔Γ͘͢ͳͬͨ Αʂ
ύοέʔδϯά࣌ʹΤϥʔ w֎෦ϥΠϒϥϦΛؚΜͩ$ ೖΓͷϓϩδΣΫτ Ͱ$$͕ग़Δ߹ ݱࡏ ෆཁʹͳ͍ͬͯΔ༷ wԼهΛ#VJMEDTʹͯͯ͢͠ͷϞδϡʔϧʹ ྫ֎ൃੜΛڐՄ͢Δͱ௨Δ ༻๏༻ྔΛSZ
w6&#VJME$POpHVSBUJPOC'PSDF&OBCMF&Y DFQUJPOTUSVF
ଓɾύοέʔδϯά࣌ʹΤϥʔ wʹͯɺԼهͷϩά͕ग़Δɻ·Ͱύοέʔδϯάग़དྷ͍ͯͨϓϩ δΣΫτ wಛఆͷ#1Λฤूɺอଘͨ͠͠Β࣏ͬͨʢ૯ΓͰ#1Λফ͍ͯͬͨ͠ʣ w 6"5)FMQFS$PPLJOH 8JOEPXT -PH*OJU%JTQMBZ-PH0VUQVU%FWJDF&SSPS&OTVSFDPOEJUJPOGBJMFE '1BDLBHF/BNF*T4IPSU1BDLBHF/BNF 1BUI
<'JMF%a#VJME 6& 3FMFBTF $PNQJMFa4ZODa&OHJOFa4PVSDFa3VOUJNFa$PSF60CKFDUa1SJWBUFa60CKFDUa4PGU0CKFDU1BUIDQQ> <-JOF> w 6"5)FMQFS$PPLJOH 8JOEPXT -PH*OJU%JTQMBZ-PH0VUQVU%FWJDF&SSPS$BOOPUDSFBUF4PGU0CKFDU1BUIXJUITIPSU QBDLBHFOBNF:PVNVTUQBTTJOGVMMZRVBMJpFEQBDLBHFOBNFT w ۭϓϩδΣΫτʹ.JHSBUFɺෆཁͳ1MVHJO֎͠ɺ1BDLBHJOHઃఆ$POpHͷมߋͰղܾͤͣ
ΞΠίϯ͕ө͞Εͳ͍ wΤΫεϓϩʔϥʔͷ࠶ىಈΛ͢Δͱө͞ΕΔ߹͕ ͋Δ wΞΠίϯΟβʔυɺ*$0$POWFSUΛ༻ wYYYYY ͷαΠζΛؚΊΔ
git pull ࣌ wมߋ͕ͳͯ͘&EJUPS։͍͍ͯͨΒQVMMग़དྷͳ ͍߹͕͋ΔͷͰɺด͔ͯ͡ΒQVMM͠Α͏
DalayͷมΫϩʔδϟԽ w%FMBZޙͷ࣮ߦͰɺ%FMBZલͷม͕Ωϟϓ νϟ͞Ε͍ͯΔ w%FMBZதʹม͕มΘΔ߹ɺ(FU'VODUJPO ΛϐϡΞԽ࣮ͯ͢͠ΕมߋΛݕͰ͖Δ
LineTraceByProfile Մࢹੑʹແؔ wྫ͑#MPDL"MMΛࢦఆͯ͠5SBDFΛݕ͢ Δ࣌ʹɺίϯϙʔωϯτͷ7JTJCMFஅ͞Εͳ ͍ʢͨΓલͷͳ͠ʣ
BSP͔ΒStaticMeshԽͨ࣌͠ʹ ϥΠςΟϯά͕ม w-JHIU.BQ$PPSEJOBUF*OEFYΛʹ͢Δ w-JHIU.BQ3FTPMVUJPOΛ্͛Δ ͱ͔
Particle ʹ͖͕ө͞Εͳ͍ wJOJU.FTI3PUBUJPOͷ*OIFSJU1BSFOUʹ νΣοΫΛ͚Δ wٯʹԎͳͲͷ͖ʹؔͳ্͘ʹ্͕Δͷ ͜ΕͷνΣοΫΛ֎͢
Audio͕3DۭؒԽ͞Εͳ͍ wεςϨΦϑΝΠϧۭؒԽ͞Εͳ͍ɺͱެࣜʹ ॻ͍͍ͯΔ͕ɺͰରԠ͞Ε͍ͯΔ w IUUQTEPDTVOSFBMFOHJOFDPNMBUFTU+1/&OHJOF"VEJP4PVOE$VFT /PEF3FGFSFODFJOEFYIUNM w IUUQTXXXVOSFBMFOHJOFDPNKBCMPHVOSFBMFOHJOFSFMFBTFE w͔͠͠ɺํҐΛڧ͘ײ͍ͤͨ࣌͡͞Ϟϊϥϧ ͷ΄͏͕ྑͦ͞͏ʁ
ӄ͕Ͱ͖Δͣͳͷʹग़དྷͳ͍ wେ͖ͳΦϒδΣΫτʹӄΛམͱ͍ͯ͠Δ߹ͳͲɺ -JHIU.BQ3FTPMVUJO͕Γͳ͍߹͕͋Δ w0WFSSJEEFO-JHIU.BQ3FTPMVUJPOͷ Λେ͖͘͢Δ
γʔέϯαʔͰิ/ճస͕͓͔͍͠ wΧʔϒΤσΟλϞʔυͰฤू͢Δɻ wৄ͘͠BMXFJ͞Μهࣄ w IUUQVOSFBMFOHJOFIBUFOBCMPHDPNFOUSZ
Text Render ͰΧελϜϑΥϯτ͕͑ͳ͍ w͏ͳɺ6.(Ͱ%8JEHFU͓͏ wͦΕͰΓ͍ͨͳΒҎԼࢀߟϦϯΫ w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTIPXUPNBLF DMFBOCJHUFYUSFOEFSFSTXJUIDVTUPNGIUNM w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTIPXDBOJEP
UFYUSFOEFSVOMJUXJUIDVTUPNGPOUIUNM w IUUQCMPHDOVKQJNQPSUBKBQBOFTFGPOUBUVF
Editable Text ͷจࣈ৭Λม͍͑ͨ w4UZMF$PMPSBOE0QBDJUZ৭ࢦఆͷԣʹ͋Δ *OIFSJUνΣοΫΛ֎ͤී௨ʹม͑ΕΔ
ύοέʔδϯάޙʹ 3D Widgetදࣔ࣌ʹམͪΔ wϩάl5JNFEPVUXIJMFXBJUJOHGPS(16 UPDBUDIVQl͕ྲྀΕͨ͋ͱʹऴ͍ྃͯ͠Δɻ w(16υϥΠόΛߋ৽͠·͠ΐ͏ʢനʣ
Scene Capture Λఀࢭ͍ͨ͠ w$BQUVSF$PNQPOFOUͷ5JDL &OBCMFEΛ0GGʹ͢Δ w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTTDFOF DBQUVSFEEJTBCMFIUNM
Scene Capture ͕҉͍ w$BQUVSF$PNQPOFOU%$BQUVSF4PVSDF 4$4@'JOBM$PMPS-%3·ͣ͜ΕΛΔ w3FOEFS5BSHFU%5BSHFU(BNNB w#SJHIUOFTT.BY#SJHIUOFTTBOEZPVS &YQPTVSF#JBTBMMUPPOFˠ͜͜ͷࣈڥʹ ΑͬͯΞτϓοτΛΈͳ͕Βௐ͕Αͦ͞͏ w
IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTTDFOFDBQUVSFJNBHFJT EBSLFSUIBOPSJHJOBMHBNFIUNM
LightingͰࠔͬͨΒ wͱΓ͋͑ͣ͜͜ΛݟΑ w IUUQTXJLJVOSFBMFOHJOFDPN-JHIUJOH5SPVCMFTIPPUJOH(VJEF
At Last wΑΓྑ͍Γํɺؒҧ͍͕͋Γ·ͨ͠Β !TBOEJOJTUʹڭ͍͑ͯͩ͘͞ɻ 5XJUUFS %JTDPSE wͨΓલͷ༰ଟ͔͔ͬͨͱࢥ͍·͕͢ɺެ։͢ Δ͜ͱͰɺ୭͔ͷʹཱͭ͜ͱ͕͋Ε͍Ͱ͢ɻ
)BQQZ/FX:FBS $PNJOHʂ