Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Our UE4 Tips in 2017
Search
sandinist
December 28, 2017
Technology
320
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Our UE4 Tips in 2017
Share the tips and memos about Unreal Engine 4, which wrote in 2017.
sandinist
December 28, 2017
More Decks by sandinist
See All by sandinist
チームメンバーと距離を超えて会える場を作った話
sandinist
0
1.4k
Unreal Sapporo Night vol.2
sandinist
0
480
Beyond Agile at AgileSapporo
sandinist
0
210
ARKit on UE4.18.0
sandinist
0
9.1k
Unreal Engine Meetup Sapporo Aug. 2017
sandinist
1
230
ノンゲームプログラマが如何にしてVR+UE4を仕事にしたか
sandinist
1
230
Unreal Engine 4 Sapporo Meetup!
sandinist
1
280
Virtual Reality Now
sandinist
3
760
育てる!かんばん
sandinist
0
270
Other Decks in Technology
See All in Technology
8bit CPU 2026
koba789
7
2.9k
internal/testlog で遊ぼう
rokuosan
0
230
Introduction to Bill One Development Engineer
sansan33
PRO
0
470
AI時代のデータ基盤を考える問い
pacocat
0
680
サービス内で複数のOP・ASを連鎖させる(OAuth/OIDC Numa (Immersion) Workshop 2026)
oidfj
PRO
0
280
紙 to デジタル
ichien178
0
150
dbt in Microsoft Fabric
ryomaru0825
0
260
顧客の要望は2次情報である 〜アンテナを張るFDEの構造論〜
noriakioji
2
720
All About Sansan – for New Global Engineers
sansan33
PRO
1
1.5k
巨大気象データと戦う ― サロゲートモデル学習を高速化する圧縮技術
gpuunite_official
0
280
Oracle AI Databaseデータベース・サービス: BaseDB/ExaDB-Dの可用性
oracle4engineer
PRO
1
910
研究開発部の紹介 / Sansan R&D Profile
sansan33
PRO
4
24k
Featured
See All Featured
Gemini Prompt Engineering: Practical Techniques for Tangible AI Outcomes
mfonobong
2
500
Agile Actions for Facilitating Distributed Teams - ADO2019
mkilby
0
260
Into the Great Unknown - MozCon
thekraken
41
2.7k
Measuring Dark Social's Impact On Conversion and Attribution
stephenakadiri
2
260
Dealing with People You Can't Stand - Big Design 2015
cassininazir
367
27k
Improving Core Web Vitals using Speculation Rules API
sergeychernyshev
21
1.6k
Introduction to Domain-Driven Design and Collaborative software design
baasie
1
950
HU Berlin: Industrial-Strength Natural Language Processing with spaCy and Prodigy
inesmontani
PRO
0
670
Claude Code のすすめ
schroneko
67
230k
The B2B funnel & how to create a winning content strategy
katarinadahlin
PRO
1
480
Become a Pro
speakerdeck
PRO
31
6.2k
Conquering PDFs: document understanding beyond plain text
inesmontani
PRO
4
3k
Transcript
- Lightning Talk 153 - @sandinist Tips in 2017 Our
At First w6&Λͬͯ։ൃΛਐΊΔதͰɺ͍ͯͨ͠ϝϞͷ ڞ༗Ͱ͢ɻ wجຊ#MVFQSJOUɺ73։ൃͰ͢ɻ w࣌ͷΤσΟλόʔδϣϯɺใͳͷͰݹ͘ͳ͍ͬͯ Δ߹͋Γ·͢ɻ wΑΓྑ͍Γํɺؒҧ͍͕͋Γ·ͨ͠Β !TBOEJOJTU·Ͱ͝࿈བྷ͍ͩ͘͞ɻ 5XJUUFS
%JTDPSE
γϣʔτΧοτϝϞ w73&EJUPSସ"MU 7 wΕͳ͘ͳͬͯࠔΒͳ͍Α͏ʹ w#41Ͱશͯͷ໘Λબ4IJGU #
Default Scene Root ͷനؙ͍͕अຐ w$MBTT%FGBVMUTͷ3FOEFSJOH &EJUPS#JMMCPSBE4DBMFΛʹʢ ͘͠খ͘͞ʣઃఆ͢Δ
ͲͷϨϕϧʹͳʹ͕͋Δ͔ࠞཚ w-FWFM7JFXQPSU4IPX "EWBODFE-FWFM$PMPSBUJPOͰ ͲͷϨϕϧ͔৭ͰՄࢹԽ
BPখωλ wಉ͡ܕͷ#1ϊʔυ%%ͰஔՄೳ wϊʔυͷ্ͷ͋ͨΓͰυϩοϓ w JT7BMJEΛ͏ͱɺJT7BMJEJGΑΓ ͘ΊΔ wจࣈೖྗ4IJGU &OUFSͰվߦ͍ΕΕΔ
UE4͕ඇΞΫςΟϒͰΧΫΧΫ͠ͳ͍ w&EJUPS1SFGFSFODFT w(FOFSBM.JTDFMMBOFPVT 1FSGPSNBODF6TF-FTT$16 XIFOJO#BDLHSPVOE
VRͰ࣮ߦ࣌ʹΤσΟλ࠷খԽ͠ͳ͍ w&EJUPS1SFGFSFODFT w1MBZ1MBZJO&EJUPS4IPVME.JOJNJ[F &EJUPSPO731*&Λ0Oʹ wͨͩ͠ɺ࣮࣌ߦ͕ෆ҆ఆʹͳͬͨ w͜Ε͕ى͖ͯͨIUUQTJTTVFTVOSFBMFOHJOFDPNJTTVF6&
ύεɺσΟϨΫτϦऔಘ·ΘΓͷؔ wެࣜ wIUUQTXJLJVOSFBMFOHJOFDPN 1BDLBHFE@(BNF@1BUIT @0CUBJO @%JSFDUPSJFT@#BTFE@PO@&YFDVUB CMF@-PDBUJPO
VRதɺPCදࣔͷΧελϜ w)5$7JWFͷ1$ϓϨϏϡʔ͕ڱ͍ w ͰղܾࡁΈ͕ͩ࣌ͷखॱ wVFQMVHJOTSVOUJNFTUFBNTUFBN73 TPVSDFTUFBNWSQSJWBUF TUFBNWSSFOEFSDQQͷ3FOEFSFS.PEVMF %SBX3FDUBOHMFΛมߋ w
IUUQTXXXZPVUVCFDPNXBUDI W*)#0KP&U@:LGFBUVSFZPVUVCF w IUUQTQBTUFCJODPN5;YGZ1/
ଓɾVRதɺPCදࣔͷΧελϜ w734QFDUBUPS4DSFFO wެࣜIUUQTEPDTVOSFBMFOHJOFDPNMBUFTU */51MBUGPSNT73734QFDUBUPS4DSFFO JOEFYIUNM wࣗͷ·ͱΊIUUQTTBOEJOJTUXPSEQSFTTDPN VQEBUFPOWSBUVF w͓͔ͣ͞ΜهࣄIUUQ QBGVIBOBIBUFOBCMPHDPNFOUSZ
͜Μͳײ͡Ͱ୶ʑͱଓ͖·͢ɻ ҎԼɺϋϚͬͨ࣌ͷରԠଟΊɻ
ΤσΟλʹ -1.00 ͱ͍͏ද͕ࣔग़Δ w7JTVBM-PHHFSΛ։͍ͯͳ͍͔֬ೝ
HTC Vive ͰෳϓϩδΣΫτΛ։ ͘ͱɺ࠷ޙʹ։͍ͨϓϩδΣΫτ͠ ͔Motion͕ޮ͔ͳ͍ wϓϩδΣΫτ࠶ىಈ
Tagͷछྨʹҙ w(FU"MM"DUPST0G$MBTTͷޙʹ"DUPS )BT5BHͳͲͰ0CKFDUಛఆ͢Δ߹ w$PNQPOFOU5BHͱ"DUPS5BH͕͋Δ w"DUPS5BHɺ͡ΊӅΕ͍ͯΔͷͰؒҧ͑ ͍͢
มͷՄࢹੑʁ wมԣͷͷϚʔΫ&EJUBCMFͷସͰɺ QVCMJDQSJWBUFͷସͰͳ͍ w&EJUBCMFมߋՄೳͰͳ͘ɺ6&&EJUPS ͷৄࡉύωϧ͔ΒมߋͰ͖Δ͔Ͳ͏͔Λࢦ͢
ύοέʔδϯά࣌ͷҙ w&EJUPS0OMZͳϊʔυಈ࡞͠ͳ͘ͳΔ wҙਤͤͣʹ$BTUͰ༻͞ΕΔ߹ͳͲ͕͋Δͷ Ͱҙ wͰ&EJUPS0OMZ͕͔Γ͘͢ͳͬͨ Αʂ
ύοέʔδϯά࣌ʹΤϥʔ w֎෦ϥΠϒϥϦΛؚΜͩ$ ೖΓͷϓϩδΣΫτ Ͱ$$͕ग़Δ߹ ݱࡏ ෆཁʹͳ͍ͬͯΔ༷ wԼهΛ#VJMEDTʹͯͯ͢͠ͷϞδϡʔϧʹ ྫ֎ൃੜΛڐՄ͢Δͱ௨Δ ༻๏༻ྔΛSZ
w6&#VJME$POpHVSBUJPOC'PSDF&OBCMF&Y DFQUJPOTUSVF
ଓɾύοέʔδϯά࣌ʹΤϥʔ wʹͯɺԼهͷϩά͕ग़Δɻ·Ͱύοέʔδϯάग़དྷ͍ͯͨϓϩ δΣΫτ wಛఆͷ#1Λฤूɺอଘͨ͠͠Β࣏ͬͨʢ૯ΓͰ#1Λফ͍ͯͬͨ͠ʣ w 6"5)FMQFS$PPLJOH 8JOEPXT -PH*OJU%JTQMBZ-PH0VUQVU%FWJDF&SSPS&OTVSFDPOEJUJPOGBJMFE '1BDLBHF/BNF*T4IPSU1BDLBHF/BNF 1BUI
<'JMF%a#VJME 6& 3FMFBTF $PNQJMFa4ZODa&OHJOFa4PVSDFa3VOUJNFa$PSF60CKFDUa1SJWBUFa60CKFDUa4PGU0CKFDU1BUIDQQ> <-JOF> w 6"5)FMQFS$PPLJOH 8JOEPXT -PH*OJU%JTQMBZ-PH0VUQVU%FWJDF&SSPS$BOOPUDSFBUF4PGU0CKFDU1BUIXJUITIPSU QBDLBHFOBNF:PVNVTUQBTTJOGVMMZRVBMJpFEQBDLBHFOBNFT w ۭϓϩδΣΫτʹ.JHSBUFɺෆཁͳ1MVHJO֎͠ɺ1BDLBHJOHઃఆ$POpHͷมߋͰղܾͤͣ
ΞΠίϯ͕ө͞Εͳ͍ wΤΫεϓϩʔϥʔͷ࠶ىಈΛ͢Δͱө͞ΕΔ߹͕ ͋Δ wΞΠίϯΟβʔυɺ*$0$POWFSUΛ༻ wYYYYY ͷαΠζΛؚΊΔ
git pull ࣌ wมߋ͕ͳͯ͘&EJUPS։͍͍ͯͨΒQVMMग़དྷͳ ͍߹͕͋ΔͷͰɺด͔ͯ͡ΒQVMM͠Α͏
DalayͷมΫϩʔδϟԽ w%FMBZޙͷ࣮ߦͰɺ%FMBZલͷม͕Ωϟϓ νϟ͞Ε͍ͯΔ w%FMBZதʹม͕มΘΔ߹ɺ(FU'VODUJPO ΛϐϡΞԽ࣮ͯ͢͠ΕมߋΛݕͰ͖Δ
LineTraceByProfile Մࢹੑʹແؔ wྫ͑#MPDL"MMΛࢦఆͯ͠5SBDFΛݕ͢ Δ࣌ʹɺίϯϙʔωϯτͷ7JTJCMFஅ͞Εͳ ͍ʢͨΓલͷͳ͠ʣ
BSP͔ΒStaticMeshԽͨ࣌͠ʹ ϥΠςΟϯά͕ม w-JHIU.BQ$PPSEJOBUF*OEFYΛʹ͢Δ w-JHIU.BQ3FTPMVUJPOΛ্͛Δ ͱ͔
Particle ʹ͖͕ө͞Εͳ͍ wJOJU.FTI3PUBUJPOͷ*OIFSJU1BSFOUʹ νΣοΫΛ͚Δ wٯʹԎͳͲͷ͖ʹؔͳ্͘ʹ্͕Δͷ ͜ΕͷνΣοΫΛ֎͢
Audio͕3DۭؒԽ͞Εͳ͍ wεςϨΦϑΝΠϧۭؒԽ͞Εͳ͍ɺͱެࣜʹ ॻ͍͍ͯΔ͕ɺͰରԠ͞Ε͍ͯΔ w IUUQTEPDTVOSFBMFOHJOFDPNMBUFTU+1/&OHJOF"VEJP4PVOE$VFT /PEF3FGFSFODFJOEFYIUNM w IUUQTXXXVOSFBMFOHJOFDPNKBCMPHVOSFBMFOHJOFSFMFBTFE w͔͠͠ɺํҐΛڧ͘ײ͍ͤͨ࣌͡͞Ϟϊϥϧ ͷ΄͏͕ྑͦ͞͏ʁ
ӄ͕Ͱ͖Δͣͳͷʹग़དྷͳ͍ wେ͖ͳΦϒδΣΫτʹӄΛམͱ͍ͯ͠Δ߹ͳͲɺ -JHIU.BQ3FTPMVUJO͕Γͳ͍߹͕͋Δ w0WFSSJEEFO-JHIU.BQ3FTPMVUJPOͷ Λେ͖͘͢Δ
γʔέϯαʔͰิ/ճస͕͓͔͍͠ wΧʔϒΤσΟλϞʔυͰฤू͢Δɻ wৄ͘͠BMXFJ͞Μهࣄ w IUUQVOSFBMFOHJOFIBUFOBCMPHDPNFOUSZ
Text Render ͰΧελϜϑΥϯτ͕͑ͳ͍ w͏ͳɺ6.(Ͱ%8JEHFU͓͏ wͦΕͰΓ͍ͨͳΒҎԼࢀߟϦϯΫ w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTIPXUPNBLF DMFBOCJHUFYUSFOEFSFSTXJUIDVTUPNGIUNM w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTIPXDBOJEP
UFYUSFOEFSVOMJUXJUIDVTUPNGPOUIUNM w IUUQCMPHDOVKQJNQPSUBKBQBOFTFGPOUBUVF
Editable Text ͷจࣈ৭Λม͍͑ͨ w4UZMF$PMPSBOE0QBDJUZ৭ࢦఆͷԣʹ͋Δ *OIFSJUνΣοΫΛ֎ͤී௨ʹม͑ΕΔ
ύοέʔδϯάޙʹ 3D Widgetදࣔ࣌ʹམͪΔ wϩάl5JNFEPVUXIJMFXBJUJOHGPS(16 UPDBUDIVQl͕ྲྀΕͨ͋ͱʹऴ͍ྃͯ͠Δɻ w(16υϥΠόΛߋ৽͠·͠ΐ͏ʢനʣ
Scene Capture Λఀࢭ͍ͨ͠ w$BQUVSF$PNQPOFOUͷ5JDL &OBCMFEΛ0GGʹ͢Δ w IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTTDFOF DBQUVSFEEJTBCMFIUNM
Scene Capture ͕҉͍ w$BQUVSF$PNQPOFOU%$BQUVSF4PVSDF 4$4@'JOBM$PMPS-%3·ͣ͜ΕΛΔ w3FOEFS5BSHFU%5BSHFU(BNNB w#SJHIUOFTT.BY#SJHIUOFTTBOEZPVS &YQPTVSF#JBTBMMUPPOFˠ͜͜ͷࣈڥʹ ΑͬͯΞτϓοτΛΈͳ͕Βௐ͕Αͦ͞͏ w
IUUQTBOTXFSTVOSFBMFOHJOFDPNRVFTUJPOTTDFOFDBQUVSFJNBHFJT EBSLFSUIBOPSJHJOBMHBNFIUNM
LightingͰࠔͬͨΒ wͱΓ͋͑ͣ͜͜ΛݟΑ w IUUQTXJLJVOSFBMFOHJOFDPN-JHIUJOH5SPVCMFTIPPUJOH(VJEF
At Last wΑΓྑ͍Γํɺؒҧ͍͕͋Γ·ͨ͠Β !TBOEJOJTUʹڭ͍͑ͯͩ͘͞ɻ 5XJUUFS %JTDPSE wͨΓલͷ༰ଟ͔͔ͬͨͱࢥ͍·͕͢ɺެ։͢ Δ͜ͱͰɺ୭͔ͷʹཱͭ͜ͱ͕͋Ε͍Ͱ͢ɻ
)BQQZ/FX:FBS $PNJOHʂ