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Generative Art (with Processing) Book Review

Generative Art (with Processing) Book Review

I gave this review of a Generative Art book (with Processing) to the Boston Artist & Coders group on Sept 7, 2011 in Boston. There were approximately 40 creatives attending this particular event.

USER GROUP: http://www.meetup.com/Boston-Artists-Plus-Coders/

Scott Janousek

September 07, 2010
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  1. “Matt Pearson is a creative coder and sometime writer. A

    perpetual freelancer, he has donned his coding gloves for clients such as London’s National Portrait Gallery, the Cleveland Museum of Art, Perth Arts Festival, the BBC, the Victoria and Albert Museum, London, The Art Institute of Chicago, the Vancouver Museum of Anthropology, Paramount Pictures, and the UK Government.” www.zenbullets.com THE AUTHOR
  2. “Artists have always explored new media, and computer-based artists are

    no exception. Generative art, an emerging technique where print or onscreen images are created by use of computer algorithms, finds the artistic intersection between programming, computer graphics, and individual expression. Generative Art presents both the technique and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece. The book includes concise tutorials for each of the technical components required to create the book's examples, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. • Introduction to the principles of algorithmic art • Brief Processing language tutorial • Establishing artistic "ground rules" for a new work • Using random, semi-random, emergent and fractal processes • Finding fresh approaches to the discipline of programming • 32-page full-color section of beautiful artwork” SYNOPSIS
  3. Part 1 CREATING CODING Part 2 RANDOMNESS & NOISE Part

    3 COMPLEXITY Introduction The organic vs. the mechanical BOOK STRUCTURE
  4. FUN FACTS Paradigm(s) object-oriented Appeared in 2001; 9 years ago

    Stable release 1.5.1 (May 15, 2011; 3 months ago) Typing discipline strong Influenced by Design By Numbers, Java, OpenGL, PostScript, C OS Cross-platform License GPL, LGPL Usual filename extensions .pde Website processing.org
  5. void setup() { // define the window size & enable

    anti-aliasing size(200, 200); smooth(); // Set "ink" color, font, and alignment for rendering text. fill(0); // Black // setup the font (system default sans serif) textFont(createFont("SansSerif",18)); textAlign(CENTER); noLoop(); // draw() executes only once } void draw() { // Draw text to screen using the previously set font. text("Hello World!", width/2, height/2); } HELLO WORLD .PDE
  6. PROS & CONS PROS Short Read Well Written Open Sourced

    Materials Good Concept Examples CONS Feels like it is not complete? More chapters?
  7. MY RATING “One of the best intro books on Processing

    and Gen Art I’ve picked up recently. A nice concise read as well.” - Scott Janousek