of the Interactive Narrative Experience | Sergio Estupinan Sergio’s Ph.D. & Key Results Report June 2020 1/14 Context Problem Research Questions Reconsidering the INE Instruments & Studies Key Results
Experience | Sergio Estupinan Sergio’s Ph.D. & Key Results Report June 2020 3/14 Aylett, R., & Louchart, S. (2007) Questionnaires (IRIS, Media Studies) Interaction Start of playtesting Interactive Digital Narrative System t 0 t f Interactive Narrative Experience “It is relevant to know which part of a story elicits certain experiences” Roth (2015) Problem
the Interactive Narrative Experience | Sergio Estupinan Sergio’s Ph.D. & Key Results Report June 2020 4/14 Research Questions [RQ1] Can engagement levels and narrative perception be sampled during runtime without spoiling the Interactive Narrative Experience? [RQ2] Can a relation be established between patterns of user-initiated narrative acts and engagement levels sampled during runtime? [RQ3] Can runtime- collected affective data be used to explain engagement states in an Interactive Narrative? Continuation Desire (Schoenau-Fog, 2011)
of the Interactive Narrative Experience | Sergio Estupinan Sergio’s Ph.D. & Key Results Report June 2020 5/14 Reconsidering the INE INE as a process Continuation Desire Consistency Intention – Action Engagement Trajectories Consolidating Affect Re-playability
Interactive Narrative Experience | Sergio Estupinan Sergio’s Ph.D. & Key Results Report June 2020 7/14 Key Results Disruptiveness [Interruption group] Neutral opinion (4.11 AVG, SD=1.61) (1 = Strongly disagree, 7 = Strongly agree) Ease of use (SEQ) [Interruption group] Moderately easy (5.79 AVG) (1= Very difficult, 7 = Very easy) Replayability desire Control group: Disagree a little (3.07 AVG) Interruption group Disagree a little (2.82 AVG) No significant difference. An independent two-tailed t-test was performed, finding no significant difference (p = 0.536). Calculated Cohen’s d is 0.1362, effect size is very small. [RQ1] Can engagement levels and narrative perception be sampled during runtime without spoiling the Interactive Narrative Experience?
the Interactive Narrative Experience | Sergio Estupinan Sergio’s Ph.D. & Key Results Report June 2020 8/14 Key Results Process Mining seems to be highly valuable in discovering the diverse paths in which users interact with the system. Moreover, it was useful for spotting the elements of narrative paths linked to elevated engagement (hooked trajectory), which in the case of the IDN tested seemed to be mostly linked to seeking the involvement of other characters in the achievement of certain activities [RQ2] Can a relation be established between patterns of user-initiated narrative acts and engagement levels sampled during runtime?
of the Interactive Narrative Experience | Sergio Estupinan Sergio’s Ph.D. & Key Results Report June 2020 11/14 Key Results [RQ3] Can runtime-collected affective data be used to explain engagement states in an Interactive Narrative? How do I interpret this correctly? > s2_bioCD_multipleRegression <- lm(allPartic_s2_bio_CD123 ~ allPartic_s2_bio_int123_joy + allPartic_s2_bio_int123_valence + allPartic_s2_bio_int123_engagement) > summary(s2_bioCD_multipleRegression) Call: lm(formula = allPartic_s2_bio_CD123 ~ allPartic_s2_bio_int123_joy + allPartic_s2_bio_int123_valence + allPartic_s2_bio_int123_engagement) Residuals: Min 1Q Median 3Q Max -2.2872 -0.2303 0.1471 0.6805 1.0784 Coefficients: Estimate Std. Error t value Pr(>|t|) (Intercept) 6.16050 0.19853 31.030 <2e-16 *** allPartic_s2_bio_int123_joy 0.11990 0.07343 1.633 0.111 allPartic_s2_bio_int123_valence -0.04818 0.04112 -1.172 0.249 allPartic_s2_bio_int123_engagement -0.02841 0.02366 -1.201 0.237 --- Signif. codes: 0 ‘***’ 0.001 ‘**’ 0.01 ‘*’ 0.05 ‘.’ 0.1 ‘ ’ 1 Residual standard error: 0.8845 on 38 degrees of freedom Multiple R-squared: 0.08721, Adjusted R-squared: 0.01515 F-statistic: 1.21 on 3 and 38 DF, p-value: 0.3192 Joy, Sadness, Anger, Valence, Engagement Joy correlates weakly with CD, but regression analysis indicates elevated p-value and very low R- squared. What could I do with this?
of the Interactive Narrative Experience | Sergio Estupinan Sergio’s Ph.D. & Key Results Report June 2020 12/14 Key Results [RQ3] Can runtime-collected affective data be used to explain engagement states in an Interactive Narrative? Do I interpret this correctly? > s2_bioCD_multipleRegression_Frustr <- lm(allPartic_s2_bio_int123_CD ~ allPartic_s2_bio_int123_Disgust + allPartic_s2_bio_int123_Smirk + allPartic_s2_bio_int123_LipPress) > summary(s2_bioCD_multipleRegression_Frustr) Call: lm(formula = allPartic_s2_bio_int123_CD ~ allPartic_s2_bio_int123_Disgust + allPartic_s2_bio_int123_Smirk + allPartic_s2_bio_int123_LipPress) Residuals: Min 1Q Median 3Q Max -2.4392 -0.3994 0.1259 0.5852 1.1126 Coefficients: Estimate Std. Error t value Pr(>|t|) (Intercept) 6.79291 0.24149 28.129 <2e-16 *** allPartic_s2_bio_int123_Disgust -0.76216 0.38330 -1.988 0.0540 . allPartic_s2_bio_int123_Smirk -0.04667 0.02679 -1.742 0.0896 . allPartic_s2_bio_int123_LipPress 0.07157 0.03355 2.133 0.0394 * --- Signif. codes: 0 ‘***’ 0.001 ‘**’ 0.01 ‘*’ 0.05 ‘.’ 0.1 ‘ ’ 1 Residual standard error: 0.7969 on 38 degrees of freedom Multiple R-squared: 0.259, Adjusted R-squared: 0.2005 F-statistic: 4.428 on 3 and 38 DF, p-value: 0.00915 this is the Standard Deviation of the residuals Brow Furrow, Lip Press, Smirk, Disgust Together, facial expressions Disgust, Smirk, Lip Press could explain about 20% of the variability in Continuation Desire.
Narrative Experience | Sergio Estupinan Sergio’s Ph.D. & Key Results Report June 2020 13/14 Key Results [RQ3] Can runtime-collected affective data be used to explain engagement states in an Interactive Narrative? How do I interpret this correctly? • Tonic EDA tendency to gradually naturally increase – probably not good to analyze this dimension? • Phasic EDA basically shows no correlation.
perspective Photo credits: ”Impressionism" by ハング (Digital, 2015). Sergio Estupiñán University of Geneva Switzerland [email protected] Report Sergio’s Ph.D & Key Results June 2020 Thanks for your attention! à Q&A time