light through the fog of requirements III. Evade traps with agile methods IV. Gain experience and grow your strengths V. Slay the dragon of Golive and retrieve it’s treasures
Visionary, PO) 2-6 Adventurers (Different strengths and personalities) Space where everyone sits together Books describing the rules of the game Motivation Common goal Sounds like a project
Everyone synchronizes their view III. Player do actions IV. Game master explains results according to the story and the rules V. Players evaluate result and adapt VI. Start again from step I. Sounds like a Sprint
to see your work from a different point of view Involve in shaping a project Defend your ideas and concepts Teach others Cooperate & ask for help Write down or draw what you know