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The UX Portfolio Workshop: Roll Up Your Sleeves, We’re Getting Past “Portfolio Creator’s Block”

Michelle Chin
October 09, 2015

The UX Portfolio Workshop: Roll Up Your Sleeves, We’re Getting Past “Portfolio Creator’s Block”

These are the slides from the sold out UX Portfolio workshop I facilitated at UXDC15 in Washington, DC on 10/9/15. The slides are mostly for visual purposes around the content that I talk about. If you're interested in having a portfolio workshop conducted for your organization or conference, feel free to contact me!

Michelle Chin

October 09, 2015
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  1. UX PORTFOLIO WORKSHOP:
    by Michelle T. Chin | @soysaucechin
    #UXDC2015 | #UXPortfolio
    Roll up your sleeves, we’re getting past
    “Portfolio Creator’s Block”!

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  2. WHO AM I?

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  3. WHO ARE YOU?
    • Transitioning to a UX career
    • Looking for a new job
    • Adding credibility to your career

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  4. WHY THIS WORKSHOP?

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  5. WHY A PORTFOLIO?
    It’s your key to unlocking an opportunity.
    Hiring Managers use your portfolio
    as a way to gauge your skill set and abilities.

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  6. YOU ARE
    WHAT YOU PRESENT.

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  7. DEVELOPER OR UXer?

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  8. DESIGNER OR UXer?

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  9. UXer OR WIREFRAMER?

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  10. WHAT’S DIFFERENT?
    UX portfolios show process.

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  11. UX PROCESS

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  12. THIS WORKSHOP:
    1. Recognize what goes into a UX portfolio

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  13. THIS WORKSHOP:
    2. Start the base for yours

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  14. THIS WORKSHOP:
    3. Meet some UXers like yourself

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  15. THIS WORKSHOP:
    4. Break the creator’s block!

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  16. STEP 1:
    WHAT IS YOUR GOAL?
    What kind of work do you want to do?
    (UX/interaction designer, user researcher, full time, contract)

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  17. WHAT IS YOUR GOAL?
    Where do you want to work?
    (Enterprise company, in-house, agency, government, non-profit)

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  18. WHAT IS YOUR GOAL?
    Anything else?
    (Build credibility, speaker, blogger)

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  19. EXAMPLE GOALS
    I’m creating a UX portfolio because:
    • I’m a graphic designer that wants to become a
    UXer for a non-profit association.
    • I’m ready to advance my UX career.
    • I want to work for an in-house company on
    mobile products.
    The more concrete, the better!

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  20. ACTIVITY: WHAT IS YOUR GOAL?
    Take a few minutes to determine your goal.
    • What kind of work do you want to do?
    • Where do you want to work?
    • Anything else?

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  21. MEET YOUR NEIGHBORS!
    • Your name
    • What’s your background
    • Share your goal

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  22. THE GOLDEN RULE
    The ONE thing you need to take from this workshop.

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  23. THE GOLDEN RULE:
    LET IT GO.
    “I will not get attached to my work.”

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  24. THE GOLDEN RULE:
    LET IT GO.
    This is a process. Iterate.

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  25. THE GOLDEN RULE:
    LET IT GO.
    “I will not get attached to my work.”

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  26. STEP 2:
    INVENTORY
    What are you going to put in it?

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  27. INVENTORY
    Projects from start to finish

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  28. START TO FINISH

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  29. INVENTORY
    Work that involved UX process

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  30. View Slide

  31. ACTIVITY: INVENTORY
    • Write down projects you’ve done relevant to
    your goal - strive for five!
    • Projects from start to finish
    • Projects that involved UX process
    ABC Website Acme iPhone
    App
    Shutter
    Photography
    Site

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  32. INVENTORY
    What UX activities have you done on those projects?

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  33. View Slide

  34. ACTIVITY: INVENTORY
    • On the back of each index card, list the UX
    activities you did for each project


    • Use the checklist as a guide
    • Complete the checklist - what have or haven’t
    you done yet?
    •Info Arch.
    •Wireframes
    •User testing

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  35. ACTIVITY: INVENTORY
    • Do you have the contents?
    •Info Architecture - No
    •Wireframes - Yes
    •User testing - Yes

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  36. INVENTORY
    Did you list your BEST work?

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  37. INVENTORY
    If in doubt, leave it out.

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  38. ACTIVITY: INVENTORY
    • Are these projects really your best work?
    • Are they really relevant to your goal?
    Uncle Bob’s
    Blog
    NASA.gov
    Biking App
    Cooklite
    Calorie
    Counter App

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  39. INVENTORY
    What about the missing artifacts?

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  40. INVENTORY:
    MISSING ARTIFACTS
    Recreate them.
    (Do not lie - it’s bad & you’ll be figured out)

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  41. RECREATING ARTIFACTS

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  42. INVENTORY
    What if you don’t have any projects under your belt?

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  43. INVENTORY:
    MISSING PROJECT SCENARIO
    For my next job, I want to work on mobile apps…
    but all my UX experience is with websites.
    “I need to demonstrate mobile UX experience.”

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  44. INVENTORY:
    MISSING PROJECT
    Make it up.
    (Not lying here either.)

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  45. INVENTORY: MISSING PROJECT
    There’s no shame in taking the time to practice your UX
    skills and demonstrating a great job.

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  46. HOW DO I “MAKE UP”
    PROJECTS?
    1. Pick a problem to fix.

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  47. [reformatting Craigslist, Wikipedia]

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  48. HOW DO I “MAKE UP”
    PROJECTS?
    2. Create a project - app, site, etc.

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  49. WHO CAN YOU REACH OUT TO
    FOR A PROJECT?
    Who could be your “client”?

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  50. WHOA, WAIT…
    What if you’re missing the skills?

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  51. PART 1: LEARN THE SKILLS
    Give yourself a project
    that allows you to practice the skills.
    Image: http://bitmethod.com/blog/book-
    review-a-project-guide-to-ux-design
    A Project Guide to UX Design
    by Russ Unger and Carolyn Chandler

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  52. PART 2: WORK ON A REAL
    PROJECT
    Practice those skills in a real environment.
    Sneak them into your current job.

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  53. INVENTORY:
    WHAT ARE YOUR GAPS?
    Think about what skills and work you’re missing.

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  54. ACTIVITY: WHAT ARE YOU GAPS?
    • On index cards: What are the projects
    missing in your portfolio?
    • On the checklist: What are the skills you
    need to learn or improve?
    • On the worksheet: What are some ideas for
    projects where I can practice these skills?

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  55. STEP 3:
    ARCHITECTURE
    How will you organize this work?

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  56. ARCHITECTURE
    By topic (e.g., mobile, user research, etc.)
    Project A
    Project B
    Project C
    Project D
    Project E
    Project F
    Mobile Website Software

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  57. ARCHITECTURE
    By the project’s lifecycle
    Project A
    Project B
    Project C
    Project D
    Project E
    Project F
    Discovery Concepting Prototyping

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  58. ARCHITECTURE
    Decide what’s best for you and your content,
    but have a method.

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  59. STEP 4:
    DESIGN
    What do you include?

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  60. DESIGN
    Goal: Get you in for an interview.

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  61. DESIGN
    Show visuals of the process.

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  62. View Slide

  63. DESIGN
    What about stuff I can’t show?

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  64. SECRET STUFF
    Blur out identifying information.

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  65. View Slide

  66. SECRET STUFF
    Password protect your work.

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  67. SECRET STUFF
    Use your discretion!

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  68. DESIGN
    Tell a story.
    Go over pain points, challenges, and solutions!

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  69. Intro
    Architecture / storyboarding
    Prototype development
    Usability testing
    Iteration

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  70. DESIGN
    Less is more.
    You have 10 seconds to make an impression.

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  71. View Slide

  72. DESIGN
    Show the highlights of the project.

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  73. DESIGN
    Unique activities, challenges, or really cool stuff!

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  74. View Slide

  75. DESIGN
    How much is too much?

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  76. View Slide

  77. STEP 5:
    DEVELOP
    What tools do you use?

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  78. DEVELOP

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  79. DEVELOP
    What should you look for?

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  80. DEVELOP
    Know your capabilities, your timeframe.

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  81. DEVELOP
    Easy to maintain - you’re iterating.

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  82. DEVELOP
    Hire someone, barter, feed.

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  83. STEP 6: TEST
    Does this meet my goal?

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  84. TEST
    Does this portray me?

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  85. TEST
    Ask for feedback - who can you ask?

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  86. TEST
    Your friends, people at your table, a UX mentor

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  87. DON’T FORGET
    THE GOLDEN RULE:
    LET IT GO!

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  88. TEST
    Take the feedback.

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  89. TEST
    Iterate, retest.

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  90. PRO TIPS
    Go one step beyond - it’s worth it.

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  91. PRO TIP #1:
    Stylize your content - make it look good.

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  92. View Slide

  93. PRO TIP #2:
    Take pics of EVERYTHING.

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  94. View Slide

  95. PRO TIP #3:
    Get a URL

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  96. AVOID:
    Lengthy URLs:
    bluedalek.wix.com/portfolio
    student.umd.edu/~bluedalek
    michelletchinUXdesigner.com
    TRY:
    Shorter, memorable URLs:
    simplebits.com
    edmundyu.com
    michelletchin.net

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  97. PRO TIP #4:
    Find a UX mentor

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  98. PRO TIP #5:
    If it’s not working, learn why and iterate.

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  99. PRO TIP #6:
    Maintain your portfolio!

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  100. WHAT NOW?
    • Use the workshop materials as a guide moving
    forward
    • Gather materials for the projects you have
    • Work in small chunks
    • Iterate, iterate, iterate!

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  101. DON’T FORGET
    • The Golden Rule: Let it go.
    • You are what you present.
    • Iterate; maintain.
    • Stay in touch with the folks you meet today.
    • Complete the eval, please!

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  102. QUESTIONS?

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  103. ACTIVITY: NETWORK
    Exchange contact info with those in your group

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  104. THANKS!
    Don’t forget evaluate the workshop!
    Michelle T. Chin - @soysaucechin
    #UXDC2015 | #UXPortfolio

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  105. REFERENCES
    • A Project Guide to UX Design: For user
    experience designers in the field or in the making
    (2nd Ed.) by Russ Unger and Carolyn Chandler

    • Examples of Portfolios:
    • Jess Hang: http://portfolio.jesshang.com/
    • Tyler Womak: http://portfolio.tylerwomack.com/
    • Simon Pan: http://simonpan.com/

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