The Architecture of Presence: Surprising ways I...

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February 25, 2026

The Architecture of Presence: Surprising ways IRL experiences converge with XR

Session by:
Liya Safina / Independent (Google XR)

Spectrum Tokyo Design Fest 2026 Day 2 (2026/02/15)

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Spectrum Tokyo PRO

February 25, 2026
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Transcript

  1. 360 environment & locations Smells and tastes Actors and interaction

    Sensory deprivation Sounds and music Tactility and discoverability Multi-sensory immersion: 15 Spectrum
  2. 16 Spectrum When I left, I was not the same

    person who had entered. SLEEP NO MORE
  3. 41 You have to take action to move forward. The

    puzzle will not assemble without participation. EVERYTHING I KNOW ABOUT TEACHER LI Spectrum
  4. 45 Sometimes we need to raise the stakes and take

    risks to feel something. ALICE IN BORDERLAND Spectrum
  5. 46 Presence is not accidental. It is designed. Here are

    the core principles you could use to consistently create it in your work Spectrum
  6. Emotional Transformation 47 Design for change, not for clicks. Map

    out who was your guest before and who will they become after: more inspired, more empathetic, more empowered? Inspire to get there. Yonex Fail Fast Campaign PRINCIPLE 1 Spectrum
  7. 48 Sensory Coherence It’s not about more senses — it’s

    about aligned senses. Sound, light, texture, narrative, interaction must all reinforce the same reality. Nothing breaks the spell. PRINCIPLE 2 Spectrum Vacation Sunscreen Brand
  8. Participation As Meaning 49 Make an invitation to solve a

    mystery. Sell an incomplete product. Require assembly or remixing.
 A cohesive world doesn't unravel all its secrets at once. Topologie strap selection PRINCIPLE 3 Spectrum
  9. 50 Raise the Stakes, Make it Safe Lock away the

    phones. Require time & focus. Create something worth a sacrifice.
 Find ways to "yank" people out of their distractions. PRINCIPLE 4 Nokki Matcha Requires 60 minutes Spectrum
  10. 01 02 03 04 01 51 02 03 04 Designing

    for Presence EMOTIONAL TRANSFORMATION Design for change, not for clicks. Map out the before and (the desired) after. SENSORY COHERENCE It’s not about more senses — it’s about aligned senses. Sound, light, texture, narrative, interaction must all reinforce the same reality. Nothing breaks the spell. PARTICIPATION AS MEANING A cohesive world doesn't unravel all its secrets at once. The puzzle will not assemble without active participation. RAISE THE STAKES Lock away the phones. Require time & focus. Create something worth a sacrifice. Find ways to "yank" people out of their distractions. Spectrum
  11. 53 Want to learn more? I’ll be sharing more world

    building tips on my newsletter. Join me! https://theg000ds.substack.com/ Spectrum