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No product to test yet? No problem.

No product to test yet? No problem.

Testing begins even before a single line of code is written. This talk will show you why, and how.

Have you ever wondered how testers help developers to deliver a better product? Probably yes. However, have you ever wondered how they can give a helping hand even before a line of code is written? You probably haven't, and you have every right not to when there's no product to test. In this talk, I will eat my own dog food and use my failures as examples to demonstrate why including a tester's critical thinking early on is not such a bad idea in some contexts.

Irja Straus

October 11, 2019
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  1. ...OF REASONS We want to improve our work. › Designers

    > cleaner design › UX researchers > intutitive flows › Product owners > clearer requirements
  2. ...OF REASONS We want to improve our work. › Designers

    > cleaner design › UX researchers > intutitive flows › Product owners > clearer requirements
  3. WHO AM I? I’m Irja Straus A software tester Experience

    in: › business analysis › product management › ... and dogfooding nowadays Picture ccourtesy of Andy Glover, Cartoon Tester
  4. MINDSETS ARE DIFFERENT › Product: What problem to solve? ›

    Designers & Developers: How to solve it? › Testers: How can the product fail?
  5. TODAY WE LEARN ABOUT PRODUCT REVIEW › Why review? ›

    Reasons › Examples › What is it? › How to: › design review › requirements review
  6. A FEW REASONS IN FAVOR › Everybody wants to improve

    › Nobody likes doing things over › Nobody likes bugs, except testers
  7. A FEW REASONS IN FAVOR › Everybody wants to improve

    › Nobody likes doing things over › Nobody likes bugs, except testers › But not even testers like them on production
  8. I SHOULD HAVE ASKED AT LEAST... › Are there any

    unnecessary steps? › Is the product giving useful feedback in a timely manner? › Is the experience broken in any way? ...for starters.
  9. LESSONS LEARNED Sometimes the feedback is lagging, and users can

    get confused or lost. Don’t leave them hanging. Don’t break the experience.
  10. I SHOULD HAVE ASKED AT LEAST... › Is the feature

    easy to understand? › Is it easy to make a mistake? › Can users recover easily? ...for starters.
  11. LESSONS LEARNED Sometimes features are not simple to understand and

    can affect data integrity. Explain critical actions. Don’t allow users to slip away easily. If they still make mistakes, allow them to recover.
  12. PRODUCT REVIEW ISASKING QUESTIONS ABOUT DESIGN AND REQUIREMENTS, WITH THE

    GOAL OF AVOIDING ASKING THEM AFTER DEVELOPMENT WHEN IT’S EXPENSIVE.
  13. LOOK FROM DIFFERENT ANGLES › Business rules and flows ›

    Requirements clarity › Use cases and data › Consistency › Risks When reviewing requirements
  14. (SOME) QUESTIONS TO ASK › Are there any complicated features?

    › Are there any unused features? › Are there any unnecessary features? › Are there any missing features? › Are there any foggy features? › Are there any risks?
  15. CONSIDER THESE THINGS › Test on realistic and complex use

    cases › Layout and elements › User experience › Consistency › Content When reviewing design & UX
  16. (SOME) QUESTIONS TO ASK › Is the product easy to

    use? › Is the product too easy to use? › Is the product overcomplicated? › Is the product giving useful feedback? › Is the product self-explanatory › Is the product consistent with the quality criteria?
  17. TAKEAWAYS Oh, I member! › Ask questions : Clear the

    air. › Ask for feedback : Sharing is caring. › Test earlier : Apply critical thinking. Member?
  18. RATE TALKS THANK YOU! MAY THE TESTING FORCE BE WITH

    YOU ☺ https://joind.in/talk/cb270