*/ @property (readonly) BOOL peeled; /** Whether the banana is delicious. @warning Do not use before the banana is peeled. */ @property (readonly) BOOL delicious; @end
*/ @property (readonly) BOOL peeled; /** Whether the banana is delicious. @warning Do not use before the banana is peeled. */ @property (readonly) BOOL delicious; @end
*/ @property (readonly) BOOL peeled; /** Whether the banana is delicious. @warning Do not use before the banana is peeled. */ @property (readonly) BOOL delicious; @end
*/ @property (readonly) BOOL peeled; /** Whether the banana is delicious. @warning Do not use before the banana is peeled. */ @property (readonly) BOOL delicious; @end
the store at the given URL. */ - (instancetype)initWithURL:(NSURL *)url; /** Loads a monkey with the given name, or nil if one doesn't exist. */ - (Monkey *)monkeyWithName:(NSString *)name error:(NSError **)error; @end
the store at the given URL. */ - (instancetype)initWithURL:(NSURL *)url; /** Loads a monkey with the given name, or nil if one doesn't exist. */ - (Monkey *)monkeyWithName:(NSString *)name error:(NSError **)error; @end
the store at the given URL. */ - (instancetype)initWithURL:(NSURL *)url; /** Loads a monkey with the given name, or nil if one doesn't exist. */ - (Monkey *)monkeyWithName:(NSString *)name error:(NSError **)error; @end
owns a tricycle. If the monkey owns one, returns the tricycle. If not, returns nil. If an error occurs, the error pointer will be populated. */ - (Tricycle *)tricycleForMonkey:(Monkey *)monkey error:(NSError **)error; @end
owns a tricycle. If the monkey owns one, returns the tricycle. If not, returns nil. If an error occurs, the error pointer will be populated. */ - (Tricycle *)tricycleForMonkey:(Monkey *)monkey error:(NSError **)error; @end
*/ enum Result<SuccessType, ErrorType> { /** If the operation succeeded, the result has a value. */ case Success(SuccessType) /** If the operation failed, the result holds an error. */ case Failure(ErrorType) }
*/ enum Result<SuccessType, ErrorType> { /** If the operation succeeded, the result has a value. */ case Success(SuccessType) /** If the operation failed, the result holds an error. */ case Failure(ErrorType) }
*/ enum Result<SuccessType, ErrorType> { /** If the operation succeeded, the result has a value. */ case Success(SuccessType) /** If the operation failed, the result holds an error. */ case Failure(ErrorType) }