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How to implement material design animation droid girls version

How to implement material design animation droid girls version

編集中です。

takahirom

May 07, 2017
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  1. – Motion Lead @Google. John Schlemmer “one of the main

    components of what makes material, material. ”
  2. ˖ 3FTQPOTJWF
 ̔⽯䏟ח⿾䘔׃ג鸞䏝ָ鸞ְ ˖ /BUVSBM
 ̔荈搫ז⹛ֹ ˖ "XBSF
 ̔➭ךوذٔ،ٕה䓼锃⹛⡲ ˖

    *OUFOUJPOBM
 ̔䠐㔳ָ֮׷ ٌ٦ءّٝך⾱⵱ .BUFSJBM%FTJHO(VJEFMJOF״׶ %SPJE,BJHJPDJBM"OESPJEBQQ QVMM ״
  3. ˖ وذٔ،ٕرؠ؎ٝ ˖ ٌ٦ءّٝ ˖ أة؎ٕ ˖ ٖ؎،ؐز ˖ ؝ٝه٦طٝز

    ˖ ػة٦ٝ ˖ 㷕统ה䞔㜠䲿⣘ ˖ ِ٦ؠؽٔذ؍ ˖ ٔا٦أ وذٔ،ٕرؠ؎ٝؖ؎سٓ؎ٝ אך畍ַ׵圓䧭ׁ׸׷
  4. ؖ؎سٓ؎ٝⰻך%SPJE,BJHJד 铡僇׃׋鿇ⴓ ˖ وذٔ،ٕرؠ؎ٝ ˖ 넝䏝הءٍسؐ ˖ ٌ٦ءّٝ ˖ 竰竲儗꟦ה؎٦آؚٝ

    ˖ 麊⹛ ˖ وذٔ،ٕך㢌䕎 ˖ ؝ؚٖؔٓؿ؍ ˖ ؙٔؒ؎ذ؍ـזؕأةو؎ؤ ˖ ػة٦ٝ ˖ 歗⫷ך铣׫鴥׫ ˖ 歗꬗鼂獳
  5. ˖ وذٔ،ٕرؠ؎ٝ ˖ 넝䏝הءٍسؐ ˖ ٌ٦ءّٝ ˖ 竰竲儗꟦ה؎٦آؚٝ ˖ 麊⹛

    ˖ ؝ؚٖؔٓؿ؍ ˖ ػة٦ٝ ˖ 歗⫷ך铣׫鴥׫ ˖ 歗꬗鼂獳 ؖ؎سٓ؎ٝⰻך铡僇ׅ׷鿇ⴓ
  6. ٖأهٝءـ넝䏝ה⹛涸넝䏝ؔؿإحز 㹋鄲 <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="true" android:state_pressed="true"> <objectAnimator android:duration="@android:integer/config_shortAnimTime" android:propertyName="translationZ"

    android:valueTo="@dimen/touch_raise" /> </item> <item> <objectAnimator android:duration="@android:integer/config_shortAnimTime" android:propertyName="translationZ" android:valueTo="0dp" /> </item> </selector> BOJNBUPS@SBJTFYNM
  7. ٖأهٝءـ넝䏝ה⹛涸넝䏝ؔؿإحز 㹋鄲 <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="true" android:state_pressed="true"> <objectAnimator android:duration="@android:integer/config_shortAnimTime" android:propertyName="translationZ"

    android:valueTo="@dimen/touch_raise" /> </item> <item> <objectAnimator android:duration="@android:integer/config_shortAnimTime" android:propertyName="translationZ" android:valueTo="0dp" /> </item> </selector> 䬃׃גְ׷הֹך،صً٦ءّٝ׾ 䭷㹀ׅ׷ BOJNBUPS@SBJTFYNM
  8. ٖأهٝءـ넝䏝ה⹛涸넝䏝ؔؿإحز 㹋鄲 <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="true" android:state_pressed="true"> <objectAnimator android:duration="@android:integer/config_shortAnimTime" android:propertyName="translationZ"

    android:valueTo="@dimen/touch_raise" /> </item> <item> <objectAnimator android:duration="@android:integer/config_shortAnimTime" android:propertyName="translationZ" android:valueTo="0dp" /> </item> </selector> USBOTJUJPO;׾EQחׅ׷ BOJNBUPS@SBJTFYNM
  9. ٖأهٝءـ넝䏝ה⹛涸넝䏝ؔؿإحز 㹋鄲 <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="true" android:state_pressed="true"> <objectAnimator android:duration="@android:integer/config_shortAnimTime" android:propertyName="translationZ"

    android:valueTo="@dimen/touch_raise" /> </item> <item> <objectAnimator android:duration="@android:integer/config_shortAnimTime" android:propertyName="translationZ" android:valueTo="0dp" /> </item> </selector> BOJNBUPS@SBJTFYNM EQ ׮ה׮הך&MFWBUJPO  EQ ⹛涸넝䏝ؔؿإحز EQ חז׷
  10. ٌ٦ءّٝ؎٦آؚٝ 㹋鄲 Ͳ͏࣮૷͢Δ͔ ඪ४Χʔϒ4UBOEBSEDVSWF 'BTU0VU4MPX*O*OUFSQPMBUPS ݮ଎Χʔϒ%FDFMFSBUJPODVSWF -JOFBS0VU4MPX*O*OUFSQPMBUPS Ճ଎Χʔϒ"DDFMFSBUJPODVSWF 'BTU0VU-JOFBS*O*OUFSQPMBUPS ٸΧʔϒ4IBSQDVSWF

    1BUI*OUFSQPMBUPS$PNQBU DSFBUF G  G   ViewPropertyAnimatorΛ࢖ͬͨࢦఆํ๏ view.animate() .translationX(100) .setDuration(290) .setInterpolator(new FastOutSlowInInterpolator()) .start(); "1*-FWFM
  11. 麊⹛ 㹋鄲 ext, TransformingActivity.class); nsCompat.makeSceneTransitionAnimation( iew,getString(R.string.transition_name)).toBundle(); ontext, intent, options); .BJO"DUJWJUZ

    5SBOTGPSNJOH"DUJWJUZ <ImageView android:layout_width="mat android:layout_height="wr android:transitionName="@ <style name="AppTheme.No ٖ؎،ؐز ذ٦و
  12. "DUJWJUZ0QUJPOT$PNQBUד 鼂獳⯋7JFXה鼂獳⯓ך7JFX׾
 穠ןאֽג"DUJWJUZ饯⹛ Intent intent = new Intent(context, TransformingActivity.class); Bundle

    options = ActivityOptionsCompat.makeSceneTransitionAnimation( context, fromView, getString(R.string.transition_name)).toBundle(); ActivityCompat.startActivity(context, intent, options); .BJO"DUJWJUZ
  13. <ImageView android:layout_width="match_parent" android:layout_height="wrap_content" android:transitionName="@string/transition_name"/> <style name="AppTheme.NoActionBar.Detail"> <item name="android:windowSharedElementEnterTransition">@transition/ default_share</item> <item

    name="android:windowSharedElementReturnTransition">@transition/ default_share</item> </style> ٖ؎،ؐز ذ٦و 5SBOTJUJPO <?xml version="1.0" encoding="utf-8"?> <transitionSet .. android:duration="350" android:interpolator="..."> <changeBounds/> ذ٦وד5SBOTJUJPO׾䭷㹀
  14. android:layout_height="wrap_content" android:transitionName="@string/transition_name"/> <style name="AppTheme.NoActionBar.Detail"> <item name="android:windowSharedElementEnterTransition">@transition/ default_share</item> <item name="android:windowSharedElementReturnTransition">@transition/ default_share</item>

    </style> ذ٦و 5SBOTJUJPO <?xml version="1.0" encoding="utf-8"?> <transitionSet .. android:duration="350" android:interpolator="..."> <changeBounds/> <pathMotion class="**.GravityArcMotion" /> </transitionSet> QBUI.PUJPO׾䭷㹀 ֿ׸ח״׶嘴ⰼ䕎חז׷ DIBOHF#PVOETד獳⹛ 㣐ֹׁ㢌⻉
  15. ˖ 1MBJEח"SD.PUJPOؙٓأ׾
 䭁䓸׃׋(SBWJUZ"SD.PUJPOؙٓأָ
 ֮׷
 QMBJE(SBWJUZ"SD.PUJPOKBWB ˖ ׋׌ծك٦أה׃גְ׷
 ؿٖ٦يٙ٦ؙך؝٦سָ〢ֻծ
 暴㹀ך勴⟝ך儗ח
 ֲתֻ،صً٦ءّٝ׃זְ׋׭ծ⡲׶

    湫׃׋
 QMBJEחفؙٕٔؒأز׾鷏׶ת׃׋ 
 NBUFSJBMFMFNFOU (SBWJUZ"SD.PUJPOKBWB 荈搫ז䓜׾⡲׷חכ ˟1MBJEהכ(PPHMFךوذٔ،ٕرؠ؎ٝך ؔ٦فٝا٦أך⿫罋㹋鄲דַאرؠ؎ٝصُ٦أ،فٔ <?xml version="1.0" encoding="utf-8"?> <transitionSet … android:duration="350" android:interpolator=“…”> <changeBounds/> <pathMotion class=“**.GravityArcMotion” /> </transitionSet>
  16. ؝ؚٖؔٓؿ؍ 鸬竲䚍ؖ؎سٓ؎ٝ ։࢝࣌ؒ ऴྃ࣌ؒ $BSEͷԣ෯ NT NT $BSEͷॎ෯ NT NT

    4IBSFE&MFNFOUͷ
 YͷҐஔ NT NT 4IBSFE&MFNFOUͷ
 ZͷҐஔ NT NT දࣔ͞ΕΔ7JFXͷ ಁ໌౓ NT NT
  17. ؝ؚٖؔٓؿ؍ 鸬竲䚍㹋鄲 'BCָ䎢ָ׷،صً٦ءّٝהずׄ״ֲח 4IBSFE&MFNFOU5SBOTJUJPO׾ⵃ欽ׅ׷ 簚ה埆ך،صً٦ءّٝךꟚ㨣儗꟦ךؤٖ׾ 邌植ׅ׷׋׭ח$VTUPN5SBOTJUJPO׾⡲䧭 AnimatorSet animatorSet = new

    AnimatorSet(); … widthAnim.setDuration(275); heightAnim.setStartDelay(30); heightAnim.setDuration(345); animatorSet.playTogether(widthAnim, heightAnim); "1*-FWFM
  18. 5SBOTJUJPOךرغحؚ <transitionSet> <targets> <target android:targetId="@id/image" /> </targets> <transition class="**.BlinkDebugTransition" />

    </transitionSet> ˖ 7JFXָ5SBOTJUJPOך㼎韋חז׏גְ׷
 ךַ״ֻⴓַ׵זְ
 ̔#MJOL%FCVH5SBOTJUJPOؙٓأ׾
 ⡲׏׋ךד׉׸ד5SBOTJUJPOָ
 ⹛ְגְ׷ַ然钠׃ג׫׷ה葺ְ
  19. 5SBOTJUJPOָ ֲתֻ⹛ַזְהֹךثؑحؙٔأز ˖ UIFNFךXJOEPX"DUJWJUZ5SBOTJUJPOTָ剣⸬חז׏גְ׷ "QQ$PNQBU5IFNFזו鋵ךذ٦وָ5IFNF.BUFSJBMח ז׏גְ׸ל㉏겗ז׃  ˖ *NBHF7JFXךTDBMF5ZQFְׄ׏ג׫׋ ְׄ׏גְ׷הֹ

    כDIBOHF*NBHF5SBOTGPSNךUSBOTJUJPOָ֮׷הֲתְֻֻ ַ׮  ˖ 7JFXך胜兝ח׍ׯ׿ה葿אְגְ׷ <item name="android:windowContentTransitions">true</item>
  20. 5SBOTJUJPOָ ֲתֻ⹛ַזְהֹךثؑحؙٔأز ˖ 4IBSFE&MFNFOU5SBOTJUJPOך㜥さח7JTJCJMJUZ׾
 竰䪫׃גְזְ5SBOTJUJPOחז׏גְ׷
 'BEFؙٓأָ⹛ַזְ ✳鹈꟦䝢׿׌  ˖ 4IBSFדזְ8JOEPX5SBOTJUJPOך㜥さח7JTJCJMJUZַ

    5SBOTJUJPO4FU׾竰䪫׃׋5SBOTJUJPOחז׏גְ׷ ˖ ̔խ⯓玎铡僇׃׋#MJOL%FCVH5SBOTJUJPOװ
 ׉ך7JTJCJMJUZ׾竰䪫׃׋غ٦آّٝך
 #MJOL7JTJCJMJUZ%FCVH5SBOTJUJPO׾⢪׏גرغحؚ׃ג׫ג ֻ׌ְׁ 醱꧟זךדծ؟ٝفٕ،فٔד׮ ת׌㸣樴חכ⹛ְגֶ׵׆姻湫穠圓㣐㢌
  21. 歗⫷ך铣׫鴥׫ "1*-FWFM *NBHF7JFXTFU$PMPS'JMUFS׾⢪ֲ $PMPS'JMUFSחכTFU4BUVSBUJPO ًاحسָ֮׷ךדծ ׉׸׾،صً٦ءّٝךؿٖ٦ي׀החㄎן⳿ׅ final ObservableColorMatrix cm =

    new ObservableColorMatrix(); ObjectAnimator saturation = ObjectAnimator.ofFloat(cm, ObservableColorMatrix.SATURATION, 0f, 1f); saturation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { imageView.setColorFilter(new ColorMatrixColorFilter(cm)); } }); 1MBJEך؝٦س״׶ ؟ٝفٕⰻ"OJNBUPS6UJMTKBWB
  22. 歗꬗鼂獳 "1*-FWFM ˖ ؕأةي5SBOTJUJPOⰻד&MFWBUJPO׾ 0CKFDU"OJNBUPSד㢌⻉ׇׁג֮־׸ל0, @Override public Animator createAnimator(ViewGroup sceneRoot,

    TransitionValues startValues, TransitionValues endValues) { return ObjectAnimator.ofFloat(endValues.view, View.TRANSLATION_Z, initialElevation, finalElevation); } ؟ٝفٕⰻ-JGU05SBOTJUJPOKBWB 1MBJEך؝٦س״׶
  23. "OESPJE劢弫׾镘׭׷ ˖ 嚊銲 ˖ NJO4EL7FSTJPOחׅ׷ ˖ "OESPJE劢弫דכ؎ٝأز٦ٕדֹזֻׅ׷ ˖ ًٔحز ˖

    㹋鄲׃װֻׅז׷ ˖ رًٔحز ˖ ׉׸ז׶חِ٦ؠ٦ָ㽿׷ 㛇劤涸ח植朐דכַז׶ꨇ׃ְ
  24. ؟٦سػ٦ذ؍ך ♴⡘✼䳔ٓ؎ـٓٔ׾ⵃ欽ׅ׷ ˖ 嚊銲 ˖ ؟٦سػ٦ذ؍ךٓ؎ـٓٔ׾⢪ֲ ˖ ًٔحز ˖ Ⰻגךِ٦ؠ٦ד،صً٦ءّٝ〳腉

    ˖ رًٔحز ˖ 稢ְַ⹛ָֹ殯ז׏׋׶ծزٓـٕחז׏׋׶ծ
 ׉ך㜥さח儗꟦׾《׵׸ג׃תֲֿהָ֮׷ غٓٝأ葺ֻ《׶Ⰵ׸גְֻה葺ׁ׉ֲ
  25. תה׭ ˖ ،صً٦ءّٝכꅾ銲דׅ ˖ ؖ؎سٓ؎ٝה㹋鄲׾鋅גְֹת׃׋ ˖ ؟ٝفٕ،فٔך؝٦س鋅ג׫גֻ׌ְׁ ˖ 4IBSFE&MFNFOU5SBOTJUJPOח״׷㹋鄲ָ㢳ְדׅ ˖

    عو׶וֿ׹ָ㢳ְדָׅծثٍٖٝآ׃ג׫גֻ׌ְׁ ˖ "OESPJE劢弫ך㼎䘔חאְגכծ搀椚׃גⰋגך04ד
 ⹛ַׁזֻג׮葺ְַ׮׃׸תׇ׿ ˖ وذٔ،ٕرؠ؎ٝך،صً٦ءّٝכדֹתׅ ˖ NBUFSJBMFMFNFOU IUUQHJUJPFMFNFOU ׾(JU)VCד
 4UBS׃גֻ׌ְׁ