Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Evaluation of Antialiasing Techniques on Mobile...
Search
Tiago Almeida
November 21, 2019
Programming
0
19
Evaluation of Antialiasing Techniques on Mobile Devices
Tiago Almeida
November 21, 2019
Tweet
Share
More Decks by Tiago Almeida
See All by Tiago Almeida
Awesome features of RecyclerView
talmeida99
1
120
Other Decks in Programming
See All in Programming
AIエージェント開発、DevOps and LLMOps
ymd65536
1
380
CSC305 Summer Lecture 12
javiergs
PRO
0
130
Swift Updates - Learn Languages 2025
koher
1
400
Introducing ReActionView: A new ActionView-compatible ERB Engine @ Rails World 2025, Amsterdam
marcoroth
0
360
ECS初心者の仲間 – TUIツール「e1s」の紹介
keidarcy
0
150
機能追加とリーダー業務の類似性
rinchoku
2
680
MLH State of the League: 2026 Season
theycallmeswift
0
210
Improving my own Ruby thereafter
sisshiki1969
1
150
サーバーサイドのビルド時間87倍高速化
plaidtech
PRO
0
690
Namespace and Its Future
tagomoris
6
690
旅行プランAIエージェント開発の裏側
ippo012
2
810
The Past, Present, and Future of Enterprise Java
ivargrimstad
0
180
Featured
See All Featured
The World Runs on Bad Software
bkeepers
PRO
70
11k
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
29
2.8k
How To Stay Up To Date on Web Technology
chriscoyier
790
250k
GitHub's CSS Performance
jonrohan
1032
460k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
139
34k
StorybookのUI Testing Handbookを読んだ
zakiyama
30
6.1k
Reflections from 52 weeks, 52 projects
jeffersonlam
351
21k
Performance Is Good for Brains [We Love Speed 2024]
tammyeverts
11
1.1k
For a Future-Friendly Web
brad_frost
179
9.9k
Intergalactic Javascript Robots from Outer Space
tanoku
272
27k
Connecting the Dots Between Site Speed, User Experience & Your Business [WebExpo 2025]
tammyeverts
8
510
Fantastic passwords and where to find them - at NoRuKo
philnash
52
3.4k
Transcript
Evaluation of Antialiasing Techniques on Mobile Devices Tiago Almeida, João
Madeiras and João Jorge ICGI 2019
Motivation 2 Horizon Zero Dawn
Motivation 3 Horizon Zero Dawn Source: VentureBeat
Outline • Goals • Antialiasing techniques • Methodology • Results
• Conclusions • Demo 4
Goals • Study state of the art antialiasing solutions •
Compare the techniques on a mobile device • Develop a mobile application for benchmarks 5
Goals • Which antialiasing techniques are faster? • Which one
obtains the best image quality? • What should be explored on mobile antialiasing? 6
Aliasing 7
Antialiasing techniques • Multisampling • FXAA • Morphological AA •
Temporal AA 8
Multisampling Antialiasing (MSAA) 9
Fast Approximate Antialiasing (FXAA) • Post-processing technique • Based on
the contrast among neighbors • Blend colors to prevent discontinuities 10
Morphological Antialiasing (SMAA) • Identify perceptually visible edges • Re-vectorize
edges to calculate area • Blend with neighbors according to area 11
Temporal Antialiasing 12 History Temporal pass • Use frame history
information • Camera frustum jitter • Reprojection using velocity buffer
Methodology 13
Methodology 14 150k vertices Textures 1 million vertices Crytek Sponza
Hairball
Methodology • Collect performance metrics using Snapdragon Profiler ◦ GPU
utilization, memory, temperature • Compare image results with Structural Similarity Index (SSIM) • Analyze image details produced by each technique 15
Results - Framerate 16 Crytek Sponza (FPS)
Results - Framerate 17 Hairball (FPS)
Results - GPU Memory 18 Average Memory Read per Frame
(MB)
Performance results • FXAA obtained best results • MSAA slower
on high-polygon • SMAA with temporal reprojection is the slowest 19
Results - Image Quality 20 MSAA 4x FXAA SMAA 1x
SMAA T2x TAA No AA
Results - Structural Similarity Index (SSIM) 21
Image quality results • SMAA and MSAA with best quality
• FXAA blurs the details 22
Demo 23
Conclusions • Multisampling and FXAA have better performance • SMAA
with temporal reprojection has better image quality • MSAA provides the best balance 24
Thank you Tiago Almeida
[email protected]
25
Results - GPU Shader Processing 26 Fragment Instructions per Frame
(in millions)
Results - GPU Shader Processing 27 No AA MSAA 4x
FXAA SMAA 1x SMAA T2x TAA % Shaders Busy 91.4 79.3 92.1 92.3 87.1 85.6 % Time ALU working 53.6 43.6 53.6 50.7 49.5 52.3 % Time Shading Fragments 37.4 38.7 41.0 48.8 53.2 44.8 Mean values on Crytek Sponza
Summary • Research novel antialiasing techniques • Created an Android
application to test them • SMAA obtains the best image quality • MSAA and FXAA best performance 28