Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Evaluation of Antialiasing Techniques on Mobile...
Search
Tiago Almeida
November 21, 2019
Programming
0
19
Evaluation of Antialiasing Techniques on Mobile Devices
Tiago Almeida
November 21, 2019
Tweet
Share
More Decks by Tiago Almeida
See All by Tiago Almeida
Awesome features of RecyclerView
talmeida99
1
120
Other Decks in Programming
See All in Programming
アメ車でサンノゼを走ってきたよ!
s_shimotori
0
140
overlayPreferenceValue で実現する ピュア SwiftUI な AdMob ネイティブ広告
uhucream
0
110
ポスターセッション: 「まっすぐ行って、右!」って言ってラズパイカーを動かしたい 〜生成AI × Raspberry Pi Pico × Gradioの試作メモ〜
komofr
0
980
CI_CD「健康診断」のススメ。現場でのボトルネック特定から、健康診断を通じた組織的な改善手法
teamlab
PRO
0
180
Web Components で実現する Hotwire とフロントエンドフレームワークの橋渡し / Bridging with Web Components
da1chi
3
1.9k
CSC305 Lecture 03
javiergs
PRO
0
230
The Past, Present, and Future of Enterprise Java
ivargrimstad
0
160
プロダクト開発をAI 1stに変革する〜SaaS is dead時代で生き残るために〜 / AI 1st Product Development
kobakei
0
500
Pull-Requestの内容を1クリックで動作確認可能にするワークフロー
natmark
2
460
Pythonスレッドとは結局何なのか? CPython実装から見るNoGIL時代の変化
curekoshimizu
5
1.4k
そのpreloadは必要?見過ごされたpreloadが技術的負債として爆発した日
mugitti9
2
3.1k
Чего вы не знали о строках в Python – Василий Рябов, PythoNN
sobolevn
0
160
Featured
See All Featured
Mobile First: as difficult as doing things right
swwweet
224
10k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
140
34k
Building Applications with DynamoDB
mza
96
6.6k
Building Flexible Design Systems
yeseniaperezcruz
329
39k
Designing for Performance
lara
610
69k
Reflections from 52 weeks, 52 projects
jeffersonlam
352
21k
How To Stay Up To Date on Web Technology
chriscoyier
791
250k
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
507
140k
Embracing the Ebb and Flow
colly
88
4.8k
The Myth of the Modular Monolith - Day 2 Keynote - Rails World 2024
eileencodes
26
3.1k
[RailsConf 2023 Opening Keynote] The Magic of Rails
eileencodes
31
9.7k
The Art of Delivering Value - GDevCon NA Keynote
reverentgeek
15
1.7k
Transcript
Evaluation of Antialiasing Techniques on Mobile Devices Tiago Almeida, João
Madeiras and João Jorge ICGI 2019
Motivation 2 Horizon Zero Dawn
Motivation 3 Horizon Zero Dawn Source: VentureBeat
Outline • Goals • Antialiasing techniques • Methodology • Results
• Conclusions • Demo 4
Goals • Study state of the art antialiasing solutions •
Compare the techniques on a mobile device • Develop a mobile application for benchmarks 5
Goals • Which antialiasing techniques are faster? • Which one
obtains the best image quality? • What should be explored on mobile antialiasing? 6
Aliasing 7
Antialiasing techniques • Multisampling • FXAA • Morphological AA •
Temporal AA 8
Multisampling Antialiasing (MSAA) 9
Fast Approximate Antialiasing (FXAA) • Post-processing technique • Based on
the contrast among neighbors • Blend colors to prevent discontinuities 10
Morphological Antialiasing (SMAA) • Identify perceptually visible edges • Re-vectorize
edges to calculate area • Blend with neighbors according to area 11
Temporal Antialiasing 12 History Temporal pass • Use frame history
information • Camera frustum jitter • Reprojection using velocity buffer
Methodology 13
Methodology 14 150k vertices Textures 1 million vertices Crytek Sponza
Hairball
Methodology • Collect performance metrics using Snapdragon Profiler ◦ GPU
utilization, memory, temperature • Compare image results with Structural Similarity Index (SSIM) • Analyze image details produced by each technique 15
Results - Framerate 16 Crytek Sponza (FPS)
Results - Framerate 17 Hairball (FPS)
Results - GPU Memory 18 Average Memory Read per Frame
(MB)
Performance results • FXAA obtained best results • MSAA slower
on high-polygon • SMAA with temporal reprojection is the slowest 19
Results - Image Quality 20 MSAA 4x FXAA SMAA 1x
SMAA T2x TAA No AA
Results - Structural Similarity Index (SSIM) 21
Image quality results • SMAA and MSAA with best quality
• FXAA blurs the details 22
Demo 23
Conclusions • Multisampling and FXAA have better performance • SMAA
with temporal reprojection has better image quality • MSAA provides the best balance 24
Thank you Tiago Almeida
[email protected]
25
Results - GPU Shader Processing 26 Fragment Instructions per Frame
(in millions)
Results - GPU Shader Processing 27 No AA MSAA 4x
FXAA SMAA 1x SMAA T2x TAA % Shaders Busy 91.4 79.3 92.1 92.3 87.1 85.6 % Time ALU working 53.6 43.6 53.6 50.7 49.5 52.3 % Time Shading Fragments 37.4 38.7 41.0 48.8 53.2 44.8 Mean values on Crytek Sponza
Summary • Research novel antialiasing techniques • Created an Android
application to test them • SMAA obtains the best image quality • MSAA and FXAA best performance 28