Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
iPhoneでコスプレをする技術
Search
Tatsuya Tanaka
September 13, 2018
Programming
1.2k
3
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
iPhoneでコスプレをする技術
iPhoneでコスプレをする技術
俺コン 2018 Summer
#orecon_ios
Tatsuya Tanaka
September 13, 2018
More Decks by Tatsuya Tanaka
See All by Tatsuya Tanaka
iPhoneのセンサー情報をmacOSアプリでリアルタイム活用するための技術
tattn
1
820
Better use of SwiftUI
tattn
0
520
Swift Concurrencyによる安全で快適な非同期処理
tattn
2
1.5k
iOSアプリの技術選択2022
tattn
7
4.1k
Widget Suggestions 対応と ヤフーの新OS対応
tattn
1
1.4k
WidgetKitで良い体験を作るには / Good experience with WidgetKit
tattn
2
2k
既存アプリにSwiftUIをどう組み込んでいくか
tattn
8
2.6k
iOS 14からのアプリ内課金
tattn
5
3.2k
iOS 14の位置情報系アップデート
tattn
0
23k
Other Decks in Programming
See All in Programming
Rails初心者がパスキーを実装してみて大変だったこと
ktombow
0
160
Engineering Biometric UX Across Android Versions | DroidKnights 2026
ryunen344
1
190
GraphQL の onError と Nullability のこれから
quramy
0
210
AmebaブログはKMPから卒業します
kmars0605
0
340
ActionController meets Protocol Buffers
sorah
1
800
Long Living Tokens, Die, Die, Die! (or: The One Ring is Banned in Modern)
sylph01
0
420
Snowflake Openflow Connector利用の勘所 / 20261024developersio2026tokyo-snowflake-openflow
kasacchiful
PRO
0
320
AI時代のTerminal環境を UNIX哲学で設計・運用する
yasunori0418
1
350
Secure Your Coding Agent Like It’s Malware (v1.5) 🇬🇧 @Code.talks 2026
richargh
0
110
小さなアプリを作って公開するまで
onozaty
0
160
まずはコードより業務と向き合う:テーブル解体のためにPdMを呼んだ話
sakawe_ee
0
190
AI駆動開発4年目の現在地(『あなたはFDEになるべきか?』イベント資料)
kumaiu
0
550
Featured
See All Featured
Testing 201, or: Great Expectations
jmmastey
46
8.4k
Applied NLP in the Age of Generative AI
inesmontani
PRO
4
2.6k
Evolving SEO for Evolving Search Engines
ryanjones
0
360
Leadership Guide Workshop - DevTernity 2021
reverentgeek
1
430
Visualizing Your Data: Incorporating Mongo into Loggly Infrastructure
mongodb
50
10k
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
The Spectacular Lies of Maps
axbom
PRO
1
1.1k
Rebuilding a faster, lazier Slack
samanthasiow
85
9.8k
The SEO Collaboration Effect
kristinabergwall1
1
620
Technical Leadership for Architectural Decision Making
baasie
3
640
The Language of Interfaces
destraynor
162
27k
Build your cross-platform service in a week with App Engine
jlugia
234
19k
Transcript
iPhoneͰίεϓϨΛ͢Δٕज़ ాதୡ (@tattn) Զίϯ 2018 Summer #orecon_ios
ాத ୡ (@tattn) • Yahoo!Ҋ • iOSΞϓϦΤϯδχΞ @tattn @tanakasan2525 @tattn
ࡢͷApple Event؍·͔ͨ͠ʁ
iOS12ͷհϖʔδ IUUQTXXXBQQMFDPNKQJPTJPT
Ҋ͕ϖʔδʹࡌΓ·ͨ͠ IUUQTXXXBQQMFDPNKQJPTJPT
iPhoneͰίεϓϨΛ͢Δٕज़ IUUQTGPSUFFKQJPTEDKBQBOQSPQPTBMECGCCGCBBGCDGF
όʔνϟϧYouTuber ͍ͬͯ·͔͢ʁ
όʔνϟϧYouTuber (VTuber) Βͳ͍ਓϠϑʔͰݕࡧʂʮVTuberʯ YouTubeͳͲͷಈը৴αʔϏε্Ͱ 2D3DͷΞόλʔͰ৴͍ͯ͠Δਓͷ͜ͱɻ ϦΞϧͱόʔνϟϧͷମΛಉظ͢Δٕज़Λ͍ͬͯΔ͜ͱ͕ଟ͍ɻ
VTuberΛࢧ͑Δٕज़ • ମΛಈ͔͢ • खಈɺKinectɺVRػثɺϞʔγϣϯΩϟϓνϟʔػث • දΛಈ͔͢ • खಈɺFaceRigɺDlibɺVisionɺARKit •
(Λม͢Δ) • ιϑτΣΞ (࿀ͳͲ)ɺϋʔυΣΞ (VT-3ͳͲ) • දࣔ͢Δ • UnityɺFaceRigɺSceneKit (ҰྫͰ͢)
ٕज़తʹ໘ന͘ɺ৭ʑ࡞ͬͯΈ·ͨ͠ ※͜ΕOculus RiftͱUnityΛ͍ͬͯ·͢ VRδΣϯΨ VRΩϟονϘʔϧ VTuberͬΆ͍ࢹ ©Kizuna AI IUUQTUXJUUFSDPNUBOBLBTBOTUBUVT
εϚϗͰVTuberʹͳΕΔ
ͦ͏ɺiPhoneͳΒͶɻ
͜ΜͳΞϓϦΛ࡞Γ·ͨ͠ Α͔ͬͨΒ༡ΜͰΈͯͶˠ iPhone X × ARKit × SceneKit CoreAnimation ×
Accelerate ʮVTuberʯͰݕࡧ
༻ٕज़ Face Tracking ϨϯμϦϯάɾϞʔγϣϯ TrueDepthΧϝϥ ܭࢉ iPhone X × ARKit
× SceneKit CoreAnimation × Accelerate
ARKit ARFaceAnchorͰإͷ࢟ΛऔಘΛऔಘ BlendShapeLocationͰإͷύʔπͷঢ়ଶΛऔಘ IUUQTEFWFMPQFSBQQMFDPNEPDVNFOUBUJPOBSLJUBSGBDFBODIPS
Face Trackingͷ࣮ߦ guard ARFaceTrackingConfiguration.isSupported else { return } let configuration
= ARFaceTrackingConfiguration() configuration.isLightEstimationEnabled = true let arSession = ARSession() arSession.delegate = self arSession.run(configuration, options: [.resetTracking, .removeExistingAnchors])
إͷύʔπͷঢ়ଶऔಘ extension ViewController: ARSessionDelegate { func session(_ session: ARSession, didUpdate
anchors: [ARAnchor]) { guard let faceAnchor = anchors .lazy .compactMap({ $0 as? ARFaceAnchor }) .first else { return } if let mouthOpenness = faceAnchor.blendShapes[.jawOpen]?.doubleValue { let e = 0.05 // ޱΛด͘͢͢͡Δ let mouthOpennessX8 = mouthOpenness * 8 // ޱΛ։͚͘͢͢Δ let value = mouthOpennessX8 < e ? 0 : mouthOpennessX8 > 1 - e ? 1 : mouthOpennessX8 // Ϟσϧͷߋ৽ }
SceneKit SCNSceneʹΩϟϥΫλʔΛஔ͠ SCNViewͰSceneΛදࣔ ©Kizuna AI
ϞσϧͷಡΈࠐΈ ϑϦʔͷϞσϧ͕ଟ͘ɺ දͷϞʔϑΟϯάϞʔγϣϯͳͲͷ ޓੑ͕ߴ͍MMDϞσϧΛࠓճ༻ ※MMD=MikuMikuDance IUUQEJDOJDPWJEFPKQBNJLVNJLVEBODF
MMDͷಡΈࠐΈ ϑΥʔϚοτͷ༷ࣗମެ։͞Ε͍ͯΔ IUUQLLILTFFTBBOFUDBUFHPSZIUNM ↑zipͷதʹ༷ॻ͕͋Δ IUUQTHJUIVCDPNNBHJDJFO..%4DFOF,JU ࠓճMMDSceneKitΛ༻
Ωϟϥͷύʔπͷऔಘ let model: SCNNode = try loadMMDModel(fromName: "kizunaai/kizunaai.pmx") let neck
= model.childNode(withName: "ट", recursively: true) let leftEye = model.childNode(withName: "ࠨ", recursively: true) let rightEye = model.childNode(withName: "ӈ", recursively: true) MMDͷNode (Ϙʔϯ) ໊ʹ҉తͳϓϩτίϧ͕͋ΔͷͰ ผͷϞσϧͦͷ··Ͱେମಈ͘ (ͨ·ʹશ֯ΧλΧφͱ֯ΧλΧφͷදهΏΕ͕...ţŜŖŪͳͲ)
CoreAnimation / SceneKit let keyPath = "morpher.weights.eye" var animation =
CAKeyframeAnimation(keyPath: keyPath) animation.values = [AnyObject]() animation.keyTimes = [NSNumber]() animation.timingFunctions = [CAMediaTimingFunction]() ... let animationGroup = CAAnimationGroup() animationGroup.animations = [CAAnimation]() ... animationGroup.animations?.append(animation) ... let animation = SCNAnimation(caAnimation: animationGroup) let player = SCNAnimationPlayer(animation: animation) model.addAnimationPlayer(player, forKey: nil) player.play()
Accelerate.framework ύϑΥʔϚϯεʹಛԽͨ͠ࢉज़ԋࢉϑϨʔϜϫʔΫ ࠓճ simd ͱ͍͏ খ͞ͳϕΫτϧͱߦྻΛѻ͏ϞδϡʔϧΛར༻ ※ simd = Single
Instruction Multiple Data
औಘͨ͠σʔλΛମͱटʹө͢Δ func session(_ session: ARSession, didUpdate anchors: [ARAnchor]) { guard
let faceAnchor = anchors .lazy.compactMap({ $0 as? ARFaceAnchor }).first else { return } let transform: simd_float4x4 = faceAnchor.transform let quaternion = simd_quaternion(transform) neck.simdWorldOrientation = quaternion let translate4: simd_float4 = transform.columns.3 let translate = simd_float3(translate4.x * 5, translate4.y * 5, translate4.z * 50 + 20) // w = 1 model.simdPosition = translate ࠨӈ͋·Γಈ͔ͣɺલޙಈ͖͘͢͢Δ ARKit/SceneKitӈखܥ
͜Ε·Ͱઆ໌ٕͨ͠ज़ΛΈ߹ΘͤΔͱ όʔνϟϧͳମΛಘΔ͜ͱ͕Ͱ͖·͢ʂ
VRM
VRMͱ IUUQTEXBOHPHJUIVCJPWSN υϫϯΰ͕࡞ͬͨVR༻ͷ3DϞσϧϑΥʔϚοτ 4݄ʹެ։͞ΕɺVRք۾Ͱʹͳ͍ͬͯΔ ɾχίχཱମ ɾόʔνϟϧΩϟετ ɾcluster ɾVDraw ɾVΧπ ͳͲͰར༻͞Ε͍ͯΔ
VRMΛiOSͰಡΈࠐΊΔϥΠϒϥϦ VRMΛiOSͰಡΈࠐΊΔϥΠϒϥϦΛ࡞Γ·ͨ͠ IUUQTHJUIVCDPNUBUUO73.,JU VRMKit
VRMΛiOSͰಡΈࠐΊΔϥΠϒϥϦ IUUQTHJUIVCDPNUBUUO73.,JU VRMKit ϝλσʔλͷऔಘͱ Ϟσϧͷද͕ࣔՄೳ
͊͞ɺΈͳ͞Μόʔνϟϧͳੈք
͋Γ͕ͱ͏͍͟͝·ͨ͠