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Designing Fabulous - Journey to Material Design Award

Taylor Ling
April 20, 2017

Designing Fabulous - Journey to Material Design Award

Some humble sharing about lessons learned by the team while building Fabulous for 3 years, covering from product, users, design to building a team.

Presented on Droidcon Italy, Android Paris Makers, Droidcon Vietnam and CHIuXiD.

Taylor Ling

April 20, 2017
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Transcript

  1. Designing·Fabulous¬
    The·journey·to·Material·Design·Award¬

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  2. Taylor·Ling¬
    Design Co-founder of Fabulous Co.
    Google Expert in UX/UI

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  3. What·is·Fabulous¬

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  4. “You kept me
    alive
    through
    colon cancer,
    I truly love
    you.”

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  5. Habit-forming companion using scientific
    approach and self-coaching aimed to make
    healthy life routine stick in your life
    thefabulous.co

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  6. Motivation¬
    Reminder¬
    Stickiness¬

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  7. Top Developer
    Editor’s Choice
    Google Play Awards
    Nominations
    Material Design Award

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  8. 100,000+ 8,000+
    Daily Active Users Daily New Users
    ~3.0 millions
    Total Downloads

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  9. Things that we learnt
    during the journey to
    Material Design Award¬
    Product Design Team
    Users

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  10. Which mobile platform
    should we build for our
    MVP?¬

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  11. Android? iOS? Windows?

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  13. Huge
    Market Share
    Great
    Design language
    Developer
    Friendly
    88% of Int’l Market¬
    Wide Range of Diversity¬
    Design Guideline¬
    Support Library¬
    Alarm API¬
    Draw over other apps¬
    Rich Notification¬
    Play Store Experiment¬
    Revenue potential
    is huge
    Android users pay
    for good apps/
    games too!

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  14. Takeaway¬
    Consider picking Android as primary
    platform to develop when you first
    starting out and resources are
    scarce.

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  15. How much time we need to
    build a perfect Fabulous?

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  16. A hell of a lot of time¬

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  17. Feature list for 1.0
    Feature list for MVP
    2 years

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  19. Feature list for MVP
    2 years

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  20. Feature list for MVP
    6 months

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  22. MVP Material

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  23. Takeaway¬
    Build your MVP with minimal set of
    features that solves user problem
    and delivers core experience.

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  24. How do we differentiate
    ourselves from other
    similar tools and be
    unique?

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  25. Illustrations¬

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  28. Contextual
    Immersive
    Excitement
    Emotional

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  29. Takeaway¬
    Look for opportunity to make use of
    illustrations to delight your
    users, even during frustrated
    situation.

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  30. Is it worth spending time
    on details? Will the user
    aware of our efforts in
    the design?

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  32. Takeaway¬
    Every detail makes the design.

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  33. Can we just ignore 1-
    star/2-star users? They
    are likely not the users
    that we want.

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  35. Takeaway¬
    1-star users are your ‘real’ users
    that hit you back to the reality
    ground. Take their feedback
    seriously,but cautiously.

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  36. When is the suitable
    moment to convert users?

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  38. Lock everything!
    Show upgrade card
    every launch
    Another upgrade card
    just in case they
    didn’t see it
    Snackbar ads!
    Top banner ads!

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  39. Success/Winning Demand/Unlock Removal/Demotivated
    Conversion points to consider

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  40. Takeaway¬
    Identify those potential conversion
    points and take advantage to
    convert them.

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  41. What can we do so the
    user understand the
    concept of the app but
    not ovewhelmed with tons
    of tutorial?

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  43. User Onboarding¬

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  44. Why should I care?

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  45. What can/should I do?

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  46. How can I do?

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  47. What else?

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  48. Takeaway¬
    User onboarding strategy plays a
    significant role in retaining
    potential users.

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  49. What can we do to improve
    user engagement with the
    product?

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  50. Motivation
    Value Proposition
    Ability
    User Interface
    Trigger
    Prompts
    BJ Fogg model on Human Behavior
    Product Engagement

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  51. Motivation
    Value Proposition
    Ability
    User Interface
    Trigger
    Prompts
    BJ Fogg model on
    Human Behavior
    Product Engagement

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  52. https://goo.gl/JVqPdr
    Pulkit Agrawal - Chameleon

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  53. Onboard, Letters
    MOTIVATION
    User Interface
    ABILITY
    Prompts
    TRIGGER

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  54. Takeaway¬
    To improve user engagement,
    optimize 3 things: the strength of
    your value proposition, the
    simplicity of your interface and
    the intelligence of your prompts.

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  55. How far can we go with
    just providing a single
    language in the app?

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  56. Not very far¬

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  57. More than 50% Reviews

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  58. Takeaway¬
    Be prepared for multi-languages
    if your product is going to
    expand globally.

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  59. How can we know the
    changes we made have
    positive impact to user
    experience?

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  60. Just test it¬

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  61. Candidate for A/B testing?

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  62. Candidate for A/B testing

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  63. 70% 92%
    +22%
    Users who tap the button to start the journey

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  65. Takeaway¬
    Always be in experimental mode
    and use data to decide which
    solution to keep.

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  66. Are we able to pull it
    off with everyone working
    remotely?

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  67. Yeap!

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  70. Takeaway¬
    Remote absolutely works with
    sufficient communication and
    proper planning.

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  71. Is having a design-first
    culture in the team worth
    it?

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  72. Oh yes, it sure does!

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  73. Material Design Award Improved Downloads Think Design

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  74. Alex Schleifer, VP of Design @ Airbnb
    https://goo.gl/MX0Qx5

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  75. Alex Schleifer, VP of Design @ Airbnb
    https://goo.gl/MX0Qx5

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  76. Takeaway¬
    Involve design in product
    development at the very
    beginning, otherwise it will be
    too late to fix.

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  77. Thank·you¬

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