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Information Spaces in Virtual Reality

Information Spaces in Virtual Reality

Looking at the current state of virtual reality and how that intersects with the practice of information architecture. Some do's, don'ts, and design patterns for doing IA in VR.

Rebecca Torbockin

May 07, 2016
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  1. Rebecca Torbochkin | @torbochkina | scarletinteractive.com | Slides: goo.gl/9lwAUR Note:

    A few GIFs of mild / non-graphic / cartoony violence (< 5)
  2. Clinical trials have shown games lead to… •Reduced depression +

    anxiety •Better real-life cooperation skills •Improved eyesight •Greater determination and resiliency MORE: Jane McGonigal: The game that can give you 10 extra years of life http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life @torbochkina | slides: goo.gl/9lwAUR | #ias16
  3. Research by and copyright copyright Hunter Hoffman, University of Washington:

    https://www.hitl.washington. edu/projects/vrpain/ Images copyright NBC News: http://www.nbcnews.com/vi deo/rock-center/49849152 @torbochkina | slides: goo.gl/9lwAUR | #ias16
  4. Main systems • Mobile | Google Cardboard, Samsung GearVR •

    Immersive | Oculus Rift, HTC Vive • Console | PlayStation VR @torbochkina | slides: goo.gl/9lwAUR | #ias16
  5. Virtual Reality right now consists of: COMPUTER SPACE HEAD MOUNTED

    DISPLAY INPUT TRACKING HEAD, HANDS, FEET, SEAT, ETC. @torbochkina | slides: goo.gl/9lwAUR | #ias16
  6. 3D + Haptic + Audio + Interaction or “a room

    within which the computer can control the existence of matter” @torbochkina | slides: goo.gl/9lwAUR | #ias16
  7. Print | Radio | TV | Film | Internet @torbochkina

    | slides: goo.gl/9lwAUR | #ias16
  8. Difference between AR + VR • Augmented = Overlaid on

    reality = Google Glass • Virtual = Different world • Similar UI patterns • Potentially very different usage environment @torbochkina | slides: goo.gl/9lwAUR | #ias16
  9. Site maps IA = Search Wireframes Labeling Content Models Controlled

    Vocab Hierarchy Taxonomy Topology Navigation @torbochkina | slides: goo.gl/9lwAUR | #ias16 Organization Schemes
  10. Site maps IA = Search Wireframes Labeling Content Models Controlled

    Vocab Hierarchy Taxonomy Topology Navigation @torbochkina | slides: goo.gl/9lwAUR | #ias16 Organization Schemes
  11. IA is built around the idea of a page @torbochkina

    | slides: goo.gl/9lwAUR | #ias16
  12. Relationships between pages A favorite I still find myself referring

    to: Visual Vocab via Jesse James Garrett http://www.jjg.net/ia/visvocab/
  13. So how do we structure the information that the user

    needs? @torbochkina | slides: goo.gl/9lwAUR | #ias16
  14. IA of most early experiences + demos: A room or

    A world You’re in a VR ROOM! LOOK! WHOA!!!!! @torbochkina | slides: goo.gl/9lwAUR | #ias16
  15. A little more, but still very simple (no or 1

    menu) Instructions Let’s get adjusted. How do we do this? OK, let’s go. Lobby Experience / Room @torbochkina | slides: goo.gl/9lwAUR | #ias16
  16. More complex: Air Mech Main Menu Lobby + Title Screen

    Game Settings @torbochkina | slides: goo.gl/9lwAUR | #ias16
  17. Fantastic Contraption World Almost like a real functional piece of

    software or something. MENU WORLD Your Saved Contraptions Online Contraptions Friends’ Contraptions Exit Current Contraption @torbochkina | slides: goo.gl/9lwAUR | #ias16
  18. What if we want to go that far? @torbochkina |

    slides: goo.gl/9lwAUR | #ias16
  19. Books are particularly suited to this But could be anything

    @torbochkina | slides: goo.gl/9lwAUR | #ias16
  20. There’s a lot of work to do for UX +

    IA @torbochkina | slides: goo.gl/9lwAUR | #ias16
  21. Exactly what inputs should you support? • HTC Vive Controllers

    • Xbox Gamepad • Oculus Remote • Oculus Touch • Leap Motion • One button on Gear or Cardboard • Flight stick?! • More…. @torbochkina | slides: goo.gl/9lwAUR | #ias16
  22. What form of UIs will work best in VR for

    you? @torbochkina | slides: goo.gl/9lwAUR | #ias16
  23. What form do they take? • 2D panel? • 3D

    controller? • 3D interactive object • Something else? @torbochkina | slides: goo.gl/9lwAUR | #ias16
  24. Where do we anchor UIs? • Air? • Wall? •

    Ground? • In a dashboard? • On a physical object? • Character? • No “UI” at all @torbochkina | slides: goo.gl/9lwAUR | #ias16
  25. How do we collaborate? • In 3D – Unity, 3D

    environments, physical models • Establish vocabulary • Lots of iteration • Lots of user testing
  26. Not making people sick • High latency and performance •

    Minimize moving cameras outside of user control • Noses + vehicle frames • Design for comfort • Seated experiences • Teleportation • Clear content warnings @torbochkina | slides: goo.gl/9lwAUR | #ias16
  27. References • Research on the positive effects of games: •

    http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life • https://www.superbetter.com/ • https://janemcgonigal.com/ • Bullet Train: http://www.theverge.com/2015/9/24/9392659/bullet-train-oculus-touch-epic-games-virtual- reality • Gifs of Valve HTC Vive Demo / Launch videos: http://www.techinsider.io/what-virtual-reality-looks-like-photos- 2016-4 | Video itself: https://www.youtube.com/watch?v=qYfNzhLXYGc • Industrial training: http://www.virtalis.com/media/galleries/?tags=training • Ikea VR Experience: http://store.steampowered.com/app/447270/ • Oculus Toybox gif: http://www.huffingtonpost.com/sophia-dominguez/what-happened-at-oculus- c_b_8234326.html • Van Gogh world: The Night Café, by Borrowed Light VR • Eve Valkyrie space game gif: http://kotaku.com/one-wild-occasionally-nauseating-week-of-virtual-reali- 1767442615
  28. References • Woman next to man using Leap Motion Gif

    https://medium.com/@downtohoerth/i-love-vr-but-hundreds-of- thousands-of-people-think-i-hate-it-5a3e803ea3e0#.kb3sj3v0r • Child falling using Vive: http://www.theverge.com/2016/3/10/11196388/virtual-reality-table-gif • Samsung Gear VR Users: via Austin Evans BIT.LY/1QJZTKG • VR History: http://www.vrs.org.uk/virtual-reality/history.html • VR History: http://www.theatlantic.com/technology/archive/2016/03/virtual-reality-is-just-television-for-the- computer-junkie/475632/ • VR History: http://www.theverge.com/a/virtual-reality/ • Images of Palmer Luckey: http://www.smithsonianmag.com/innovation/how-palmer-luckey-created-oculus-rift- 180953049/?all • Oculus prototype images: https://forums.oculus.com/community/discussion/7544/listing-of-all-oculus-rift- versions • Oculus protoype images: http://arstechnica.com/gaming/2012/09/virtual-realitys-time-to-shine-hands-on- with-the-oculus-rift/ • VR Icons via Noun Project, designers names on images themselves • Matrix images: http://www.nowverybad.com/the-matrix-1999/
  29. References • Visual Vocab by Jesse James Garret http://www.jjg.net/ia/visvocab/ •

    World of Warcraft screenshot: BIT.LY/1KKJ6KT • GUIDEDMEDITATIONVR.COM • Airmech gameplay video: https://www.youtube.com/watch?v=8r6jI9Xp0fY • VRDC Fantastic Contraption ”Menus Suck” by Colin Northway: http://www.gdcvault.com/play/1023668/Menus • About Fantastic Contraption Trailers: http://vrscout.com/projects/fantastic-contraption-htc-vive-mixed- reality/ • Fantastic Contraption playthrough https://www.youtube.com/watch?v=FG7r2D02Qz0 • Teleporting Interactions: http://www.gamasutra.com/view/news/266687/Do_the_locomotion_How_VR_devs_are_expanding_the _virtual_space.php • eVRydayVR CV1 Oculus Home Walkthrough: https://www.youtube.com/watch?v=emO-eUL2YP4