A background around VR for designers and an overview of the various user interface and UX problems we faces as creators of digital products.
NOTE: Unfortunately this must be posted as PDF rather than PPT and so the GIFs inside are not animated.
reality = Google Glass • Virtual = Different world • Similar UI patterns • Potentially very different usage environment • Also not talking about room or holodeck style VR @torbochkina | @IxDAPGH | #ux4vrpgh
Long form, worthy of concentration and attention • Not in need of text input or extensive reading • Likely good: Some games, renovation, training, therapy… • Not yet proven: Reading, writing, work tasks, advertising-centric… • Most importantly: Worth putting on goggles for @torbochkina | @IxDAPGH | #ux4vrpgh
a new controller customized to your experience • Glowing orbs • With generic or transparent human hands and no body • With specific hands and/or body of a character you play @torbochkina | @IxDAPGH | #ux4vrpgh