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Ajay Chopra - Pitching & Planning Design Research for Multi-million Dollar Enterprise Tools

Ajay Chopra - Pitching & Planning Design Research for Multi-million Dollar Enterprise Tools

Positioning and pitching for design research in an enterprise environment is a completely different ballgame. Though organizations are spending millions on newer technology, artificial intelligence (AI), machine learning (ML) and digital transformation projects; users' (read employees) insights & preferences are often neglected which results in poorer adoption of these tools or in building ineffective products. To gain a positive ROI, design research should be pitched and integrated within the transformation approach. Planning design research for internal assignments requires a different approach from a regular external user research program. I will deep dive into the approach, best practices for transformation vs AI/ML projects, case studies, and lessons learned while implementing large-scale digital transformation and re-platforming projects.

uxaustralia
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March 17, 2022
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  1. Planning Design Research for
    Multi-million Dollar
    Enterprise Tools

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  2. 2
    I acknowledge the traditional
    custodians of this land and
    pay respect to the elders’ past
    and present.

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  3. I am Ajay
    Hello!
    3
    ◉ Enterprise Product design SME from past 15 years
    ◉ Worked as a consultant and as an in-house designer
    ◉ Worked in 5 countries and with clients from atleast
    20 countries
    ◉ Clientele is from Large governments, Multinational
    companies, IT, Technology, BFSI, Aviation and Automobile
    ◉ Experience in Salesforce, SAP, Sitecore, AEM implementations

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  4. 4
    I am not Deepak Chopra

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  5. Welcome to Futura
    5

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  6. 6

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  7. 7

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  8. 8

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  9. 9

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  10. What exactly is Enterprise UX
    1
    10

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  11. “Designing user experiences for
    large-footprint software for internal
    functions such as HR and accounting
    systems, customer relationship
    management (CRM), vendor management,
    and others large corporations”
    11
    “serious users”
    “garbage software”
    “Boring”
    “Stressful”
    “ No other choice”

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  12. The design of products for people at work.
    12

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  13. How is it different from CUX
    13
    ◉ Used by trained professionals
    ◉ Meant to be used for long hours
    ◉ Driven by corporate strategy
    ◉ Motivation for use is different

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  14. 14

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  15. But why Companies are not thinking
    about employees…
    15

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  16. UX is not for employees?
    16
    ◉ UX is for customers
    ◉ Because they are getting paid for it
    ◉ We are investing in training
    ◉ We never hear complaints
    ◉ We have got the best tools
    ◉ We don’t know how

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  17. Impact of bad EUX
    17
    ◉ Low productivity
    ◉ Attrition
    ◉ Stress
    ◉ Major accidents / Blunders

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  18. 18
    Bad UX Costed Citibank
    $500M

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  19. 19
    $125M
    Software rehaul stopped by
    Avon because
    of MAJOR ATTRITION

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  20. 20
    Three Mile Island accident

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  21. 21
    $150B
    lost due to abandoned projects

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  22. Let’s talk about
    Million-dollar Enterprise tools
    22

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  23. How to pitch Design Research
    2
    23

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  24. How to Pitch
    24
    ◉ Design research is non-negotiable. It is not fat.
    ◉ Design research should be integrated into the project plan
    ◉ Call out the deliverables and their values to the project in simple language
    ◉ Highlight that Design is a differentiator
    ◉ Call out cost of rebuilding
    ◉ Get the experts to talk about the value of Design Research
    ◉ Include success stories of the same domain/situation

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  25. Return of Investment
    The return of investment in UX design is
    $100 dollars for every $1 invested
    25
    $1 UX

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  26. Time Saving
    The input of an UX SME
    reduces the amount of time
    developers have to rework
    a project
    26
    Without UX
    Designer
    With UX
    Designer
    -50%
    -33%
    Time spend by developers on a project

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  27. User Acceptance
    of projects fail due to lack
    of user acceptance
    27
    70%

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  28. How to plan Design Research
    3
    28

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  29. How to Plan
    29
    ◉ Map key stakeholders and their expectations from the project
    ◉ Be diplomatic but transparent
    ◉ Get access to actual users and not dummy users
    ◉ Educate your users beforehand about the objective of the research
    and its value for them
    ◉ Have some informal time with them (if possible)
    ◉ Read between the lines. Employees do not open up easily.

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  30. UX can take a good product and
    multiply its value!
    30
    Sagi Schrieber, co-founder, Hacking UI

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  31. Any questions ?
    You can write to me at
    [email protected]
    Thanks!
    31

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