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UXA2022 Day 2; Joel Perlgut - The Narrative Des...

uxaustralia
August 26, 2022

UXA2022 Day 2; Joel Perlgut - The Narrative Design of Everyday Things: Storytelling and Digital Products

In a complex and uncertain world, businesses have focused on the importance of 'telling a good story' to cut through the noise.

But how can designers use storytelling to inform their day-to-day work? Not just when crafting presentations or communicating to clients, but within the DNA of our digital products.

In this talk, we'll take proven narrative structures and apply them to the new world of websites, apps and emerging technologies.

uxaustralia

August 26, 2022
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Transcript

  1. Today… 01. Introduction 02. The Narrative Design of… i. Websites

    & Apps ii. Microsites iii. Megasites iv. Immersive Experiences (AR/VR) 03. Storytelling Principles for Designers
  2. The Sparkline: Ebay Experience Eye a zoomer wearing Yeezys Browse

    for sneakers online Compare prices on Ebay Buy new Reeboks Non-stop rain, buy dehumidifier Rain continues, shoes wet It feels like these sneakers will never dry… The sneakers don’t feel the same Duarte Design, 2022
  3. Jerry Seinfeld's Theory of Jokes 01. Set up 02. Punch

    line 03. Tag Jerry Seinfeld: How to Write a Joke, New York Times, 2012
  4. Guns2Swords.com: Joke Structure 01. Set up: Play on the Bible

    verse: “Swords to Ploughshares” 02. Punch line: A website that updates this bible verse to the modern era. 03. Tag: A manifesto titled: “are guns a phallic symbol?”
  5. Dan Harmon’s Story Circle Feeling bored Picks up their phone

    Scroll through the news feed Eventually sharing a meme with a friend The Facebook Feedback Loop They laugh and put down their phone They get a notification
  6. The Medium is the Message spatial dimension Books Film /

    TV Websites / Video Games Immersive (AR/VR)
  7. When there is no frame, we look where we please,

    act on what we are compelled to respond to, and respond to our environment as it, in turn, responds to us.
  8. 3 Storytelling Principles for UX 01. Different technologies demand different

    approaches to story 02. Your design’s story is co-created with your user 03. Different stories create different relationships with your user
  9. 1. Different technologies demand different approaches to story The Story

    Circle Megasites linear, repeating The Sparkline Websites Linear, finite The Fractal Immersive Technology non-linear, repeating or finite
  10. 3. Different stories create different relationships with your user Audience

    Consumer User Customer Player Interactor Passive Engagement Active Co-Creation