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UXA2022 Day 2; Justin Cheong - Design principles for online learning

UXA2022 Day 2; Justin Cheong - Design principles for online learning

Have you ever had to design training for an online audience? You probably had a few questions. What’s the optimal lesson length? Should it be delivered live, or pre-recorded to enable self-paced learning? How can you maximise for social learning?

In 2020, Justin created an online cohort course that teaches visual thinking to designers around the world. In doing so, he tried his best to answer the above questions. Through this case study, Justin shares some strategies and best practices for online training, including principles of ‘New Learning’ pioneered by Mary Kalantzis and Bill Cope

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August 26, 2022
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  1. Note that this is an unedited transcript of a live event and therefore may contain errors. This transcript
    is the joint property of CaptionsLIVE and the authorised party responsible for payment and may not be
    copied or used by any other party without authorisation.
    www.captionslive.com.au | [email protected] | 0447 904 255
    UX Australia
    UX Australia 2022
    Friday, 26 September 2022
    Captioned by: Carmel Downes & Kasey Allen

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  2. Note that this is an unedited transcript of a live event and therefore may contain errors. This transcript
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    Page 79
    STEVE BATY: Thanks very much, Rich. (APPLAUSE)
    That brings us to lunch on day two. Thank you, very much. Before
    you run out the door and before I forget, we have a design leadership
    conference coming up in November but the important part is that the call
    for presenters, if you have got an idea that you would like to be up here
    sharing with an audience like this one, is on and open now. I think there
    is a few days left before that closes. It might even be one week but time
    is running out. If you have an idea, you have an ambition to be on stage,
    as Tim said this morning, get out there and share your ideas because you
    will only get better if you do share them. It is fun up here, right, Rich? It
    is all right. There you go. Lunch, an hour. See you back here afterwards.
    Thanks, very much.
    (LUNCH BREAK)
    STEVE BATY: Come on in everyone and take a seat. Let's get the
    afternoon underway. Come on in. Come on in. Come on in. All right.
    So the next four sessions will all be here on stage. The very first of those
    is Justin from Visual Academy who will be familiar to some of you, but
    Justin, welcome to the stage. Justin will be talking to Australia about
    design principles, frontline learning. Please join me in welcoming Justin.
    Thank you. (APPLAUSE)
    JUSTIN CHEONG: All righty. Okay. Hey everyone, I'm Justin. Today I
    will be talking about design principles for online learning. This talk will be
    most relevant to you if you are a trainer or learning designer or even if
    you're just interested in the topic of learning, which I suspect many of us
    are. First a bit of background. So for the past two years, ever since

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    Page 80
    COVID, I've been teaching and exploring online learning formats through
    a venture called Visual Academy. So it is just covered by the captions
    there. Visual Academy specialises in visual thinking which is why you see
    all these drawings and people holding up the drawings to the camera.
    Now before this I have been teaching workshops in person for several
    years and as with many other things COVID forced me to do this all online
    and that really challenged me on my approach. Mostly, it got me
    thinking, there are so many online courses out there but what does an
    actual ideal learning experience online look like? How long should the
    lessons be in what format should it take? Should it be live or should it be
    self-paced, like pre-recorded videos. Today online courses number in the
    hundreds of thousands, so every learning designer out there is wrestling
    with these questions. In my own attempt to answer these questions I
    drew on a couple of sources of inspiration. The first was my own
    experience teaching at university about a decade ago in a previous life
    before UX and at one point at university I got to trial what's known as a
    flipped classroom model. Some of you may have heard of it. Has anyone
    heard of flipped classrooms? Got a few. We can compare to it the
    traditional classroom. In a traditional classroom there is a teacher at the
    front of the classroom who is like an expert or a store of knowledge and
    the way the class time is allocated is - it's spent for the teacher to
    distribute that knowledge to the attendees. In a flipped classroom, the
    class time is instead used to focus on student activities. So rather than a
    teacher delivering the lesson you might have students catch that outside
    of class and then use class time itself to have facilitated interactions. So
    this experience here gave me some ideas on how I can approach class
    time. Later on, I came across a Coursera called e-learning ecologies by
    Bill Cope and Mary Kalantzis. They describe a set of principles for what
    they call new learning and I have drawn a lot of inspiration from their

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    Page 81
    work as well. So I highly recommend their course and their book if you
    ever want to dive deeper into this topic.
    So with all of this in mind I want to share with you what I've learnt
    for the past couple of years about online learning formats and just for fun
    I'm going to split the rest of this talk into two section, each corresponding
    to a metaphor with some drawings as well just to stimulate your thinking
    a little bit. These metaphors are a bit playful so I hope you have fun
    following along as I walk you through them. Sound good?
    Okay. Let's start with the first metaphor. Learning as downloading.
    I want you to imagine for a moment that you are, in fact, a robot and as
    a robot what learning means for you is simply downloading and installing
    some software package and once you have installed a package the
    outcome is that you are now able to perform some new action or have
    some knowledge that enables you to perform an action. So that's
    learning as downloading for a robot. Now let's change the viewpoint.
    Let's say instead that you are a teacher but your students are all a bunch
    of robots and because they are a bunch of robots your role as a teacher
    therefore is essentially to try and help every robot install some software
    package so they can all reach an outcome. That outcome might be now
    the successfully now able to bake a cake or speak French or some other
    skill acquisition or knowledge acquisition but, again, learning as
    downloading. All right. So how does this metaphor compare to reality?
    On the one hand if you've ever been a teacher or tried to teach someone
    something this might feel familiar in that you often do want the people
    you are teaching to just try and get something that you've got so that
    they can also arrive at some outcome and as a learner it might also feel
    familiar in that when you learn something it often sticks with you. It is
    almost as though you are permanently installed some package in your
    brain that you can access over and over. However, it also feels like there

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    Page 82
    is something deeply problematic with this metaphor, and there is. Which
    is that for better or for worse, probably for the better, people are not
    robots. People are diverse. We all have different learning preferences
    and we don't really all have one standard operating system to download
    the same software package to the way that computers do. Some of us
    prefer learning with peer, some of us prefer learning alone and so on.
    Therefore, as a teacher or learning designer, even if you are aiming
    for the same outcome for everyone who comes through to your class,
    like, for example you need them all to be able to perform heart surgery or
    something, you need to know that the way that you help each learner get
    there to be able to do heart surgery is going to be different because - and
    this is the tricky thing to remember, how someone gets to that outcome
    or that learning is probably different how you got to that learning. This is
    the first principle about learning design, which is that we all learn
    differently. As a teacher or learning designer it's therefore vital to
    consider diverse learning preferences. Listed here in black are some
    dimensions like mimetic learning, social learning, kinaesthetic learning.
    You sometimes hear people distinct wish themselves as one type of
    learner or another, some might say, "I'm a visual learner". Most people
    are a bit of everything. When you set out to improve one of the day
    mentions, let's say the verbal content in your online course, you will most
    likely boost experience not just for the purely verbal learners but for
    everyone else who learns at least a little bit verbally as well. Now for
    online learning practically speaking when you are a learning designer and
    you are trying to decide which media things to design for your
    pre-recorded videos, the absolute ideal that I think you can aim for is to
    offer all of them to be truly learner centric and as Ted Drake pointed out
    yesterday aim to make it multi-modal even if it takes some extra work to
    do so.

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    Page 83
    In my case, what I ended up creating with Visual Academy was a
    choose your own a-d-v-e-n-t-u-r-e-course. This is not what I named it
    but what a student later described it in a review which I thought
    described it nicely. If you think of a self-paced learner who learns
    through video content, the ideal experience for that learner is a
    well-produced video. That is not too long, it's chunked into topics, maybe
    even offer some exercises to help them cement the concepts. To engage
    different modalities I also made an article version for every lesson,
    which - for when a learner prefers to read instead of watching a video and
    while I made this article - this article modality to be a perfect substitute
    for the video where it is complete with images and words I have had
    learners report to me that sometimes I will consume both, they will watch
    the video and read the article because it helped them better reinforce the
    concepts. So this is for the self-paced learner. Okay, but what about the
    live learner.
    Well what live learners are often after is the social element, that is
    both the appeal and the accountability of being able to learn with other
    people. Now if you want to have an experience to offer both the live
    learners and the self-paced learner, the really simple thing is to make
    your life experience a viewing of the video. In our case we'd have
    roughly a 20 minute session where we'd come together to watch a video,
    which would be the same video as the one watched by the self-paced
    learner and then the remaining time would then be spent doing an
    exercise together. It is almost like watching a short film together or
    watching TV together but virtually and then discussing it with your friends
    afterwards or something like that. In our case doing exercises.
    Personally I found 20 minutes to be a nice amount of time for the online
    attention span in 2022. It might seem short for a live event these days
    but in an online course one really cool thing you can do is repeat this

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    Page 84
    daily, which we actually do at Visual Academy and it can fit nicely into
    people's routines for that daily practice. By the way it turns out I wasn't
    alone in trying this format. Ever since COVID turned everything online,
    this style of learning has popped up in many cases from universities to
    even conference events. I believe some UX Australia events in the past
    couple of years have done something similar as well. It's sometimes
    called the Watch Party format or the viewing party format. That is still
    evolving so we will see what we land on.
    One bit of feedback I got in doing this, which was interesting, I
    would have these live learners who really love coming together every day
    for 20 minutes say to me by the end of the course, hey, I really enjoyed
    that, I enjoy coming live, why do you even put videos up on the platform
    and - I don't get it, we just learn live. Equally I had the self-paced
    learners, who might be introverts who would come to me saying why do
    you have these live sessions, I really enjoyed the videos on the platform.
    That is how I know it struck a good balance in Kate erg for different
    learning preferences.
    This is your choose your own adventure learning for the live and
    self-paced learner. Going back to the learning downloading metaphor.
    People don't learn or acquire knowledge in the same way as if we are all
    downloading the same software package. People also don't just learn on
    their own. People learn dynamically, with each other and often as a result
    of making things seeing what other people make, getting feedback on
    what they are doing themselves. So in the online learning environment
    what this maps to is using different platforms for project boards, breakout
    rooms and my suggestion here is actually just offer as many of them as
    possible and see what works and then if one of these don't really make
    sense for your particular learning experience it will become pretty
    apparent after running your course for a few times. Some learning

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    Page 85
    platforms have these features inbuilt. Like Skill Share has a section
    where you can see a wall of people's project submissions. And even if
    you are not using a platform like Skill Share you can create your own
    environment using the off the shelf solutions. Just to give an example, at
    Visual Academy we use Kudoboard for our exercise gallery. It was
    originally designed for virtual birthday cards and goodbye cards but turns
    out to be really good for letting students share their drawings and see
    each other's work. That is a metaphor of learning is downloading or
    perhaps to show that learning isn't as simple as downloading but haven't
    said that if anyone in the audience secretly thinks we are all robots or if
    you secretly identify as a robot, just at least remember we are all very
    diverse robots so the key learning principle is to differentiate the media
    formats and as many interactions styles as you can.
    So that's one metaphor. Now let's look through the lens of a
    second metaphor, classrooms and libraries.
    Classrooms and libraries. I would like you to go back in time and
    think back to your school days. If you recall while at school there were
    two places where learning primarily took place, the classroom and the
    library. Again, over simplification. There are plenty of other places we
    learnt but let's focus on these two. In the classroom there was a focus on
    the curriculum and in the curriculum concepts would be unlocked
    step-by-step. Only after you got the foundations at one stage were you
    then moved upwards into the next, kind of like walking up a staircase.
    And then there was the library. Learning at the library was less rigid.
    You could search for books on topics that you liked or were curious about
    and you could build your knowledge outside of a curriculum. Again, all
    really simplified but the rough idea is that there is a space for step
    learning and there was this other place for let's call it search-based
    learning. Now when we look beyond schools into universities, most

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    Page 86
    campuses kind of look like an expand version of school, right, like they
    might have bigger, more facility, but they are also basically have
    classrooms for stepped curriculum-like learning and separately reference
    libraries for search-based learning. Anyway, what's so special about this
    metaphor, what is so interesting about it? To answer that I'd like to ask
    you to imagine one more thing, let's pretend there is a parallel universe
    somewhere in the galaxy, there is a place that's identical to earth,
    however, in that world they don't have the internet and we do. What's
    the difference between this world and that world with no internet? I think
    the difference is that in our world the internet is the library. It's not just
    any ordinary library, it's a very, very big library that has no closing hours,
    it's got all the media formats you want, for better or for worse, articles,
    videos, YouTube, it has a crowd-sourced encyclopedia, and can be
    reached by you anytime, anywhere you have an internet connection. All
    of its knowledge is available at your fingertips if you have a Smartphone
    and know how to search the catalogue. This ubiquity of access changes
    everything for the classroom and library model.
    So this creates the month potential for a learner's learning these
    days to be dominated by the internet. So, for example, a learner might
    first come to learn about a concept like, say, chemistry, like the first time
    that they learn it instead of being at school might be through the internet
    rather than the classroom. In such a world a learner might only go into a
    classroom when they decide they want to explore a topic with more
    structure and that might be an online course. So in this way rather than
    the library being the secondary place of learning it may well be that the
    classroom becomes the secondary place of learning. Just something to
    think about.
    You know, if I revisit this first metaphor just think about the
    interaction where let's say you are a professor and you are trying to

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    Page 87
    explain something and suddenly your student pulls up the phone to see if
    your information is up to date or maybe if there's a better way to explain
    what you just explained, even from - on the internet as you are
    explaining it and at some point you wonder, "Why do I even bother?
    What is the role of a teacher anymore when learners can have access to
    all information at all times?" This brings me back to the main principle in
    this section which is - this brings me to the main principle in the section
    which a related to what we saw earlier in that analogue of the flipped
    classroom. The principle here is to flip the idea of a classroom from being
    a place of knowledge distribution as the primary activity, still important
    but not primary, and instead for the teacher to focus less on your core
    value to students as being how much you know or how complete your
    knowledge is. Instead, your value should come from your ability to
    facilitate interactions and feedback between students. It also comes from
    your demonstrating resourcefulness, that is showing your ability to find
    things rather than to know things. And designing quality experiences that
    are unique from what's just out there on the internet. Often that is about
    creating meaningful interactions and cultivating qualities in your students
    like curiosity and courage. In the Visual Academy course one way we do
    this is by peer assessment where we get learners to do a project and we
    ask them to ask and give feedback to one another. Pictured here is
    Eduflow so if you are ever creating your own learning product and want
    an out of the box solution, Eduflow is pretty good for that. You can see
    on the left a student can look at a project and on the right they can have
    some text books where they can reflect on the boxes and give feedback
    to one another.
    Facilitating interactions like this is going to be vital. If we zoom
    back out to this metaphor, while it is obvious that the internet has
    transformed the relationship between classroom and library, it helps to

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    Page 88
    remember that there are many things a learner cannot do by simply being
    in the library and that's where the value of the classroom lies. The
    classroom becomes a unique place to experiment, interact, collaborate,
    get feedback, synthesise your knowledge, all the things that aren't just
    simply downloading stuff into your robot brain. Right, so coming back full
    circle these are our two metaphors and accompanying them to two main
    principles of differentiated learning and facilitating interactive activity. As
    a final note most of these ideas I have shared today are very, very new.
    Having the internet at our fingertips and how that transforms the
    relationship between information, search and classrooms, it has only been
    a phenomenon for a couple of decades actually having the internet at our
    fingertips and how that is going to change the classroom and where the
    online classroom sits in all this is still all evolving. Therefore, while it is all
    still evolving the best thing you can do as a teacher or learning designer
    is to remind yourself that you, yourself, are still learning. I'm still
    learning doing this whole online teaching stuff and one thing I've done,
    this conference was as good an excuse as any to ask my former student
    for some feedback. How can I evolve the experience and what have been
    the outcomes since finishing your training? Here are some more,
    including some of the former students' challenges since they completed
    the training. Shout out to the former students who shared this with me,
    thank you, and I hope you enjoyed that. Thank you everyone.
    (APPLAUSE)
    STEVE BATY: I just have to be really careful about that speaker. Thank
    you, Justin, that was really awesome. Our next speaker this afternoon is
    Joel Perigut. Joel is ready, while he makes his way up to the stage I have
    been told no singing please - I've been told it is Joel's birthday. Happy
    birthday, Joel.

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