transcript of a live event and therefore may contain errors. This transcript is the joint property of CaptionsLIVE and the authorised party responsible for payment and may not be copied or used by any other party without authorisation. Page 46 not look like one big "I'm old" sticker. Part 2 was designing to a varying exposure to patterns. Some used Instagram, like one of my mates, others didn't know what the word was. This variation meant a lot of the tools in our tool kit were gone, which admittedly, up until this point, didn't quite realise how much we used them. We got genuine questions, such as, "What's an app? What's an Android? Is it a robot? What's a device?" Fair, if you haven't really interacted with technology. I think sometimes we forget that the patterns and language we use are intuitive because they're familiar, not because they're inherently logical. So, as soon as we kind of remove that familiarity, it really meant that everything was up for grabs. I've never had to consider what icon to use to represent location, but the blank stares at happy hour when we put the pin one up told us that we probably had to. We validated everything from the ground up, taking kind of nothing as given - I'm talking scrolling, tapping, opening, closing, everything. We wanted to test what was familiar - sorry, not what was familiar but what was logical. Often, we did our design decisions on more, like, analogue ways of working that kind of resonated a little bit better with the audience. After the design phase, we moved into pilot with this lovely group of residents up here. We had weekly sessions to learn and gather feedback. We were excited but a bit nervous. I feel like there was a bit of pride on the line on whether you did a good job or not. And, ironically, the feedback we got wasn't about the interface at all. The AAA intuitive design only got us table stakes. Yes, it was simple, but so it should be. That didn't make it valuable, it just made it not a terrible experience. EMILY UNDERWOOD: Yep! We realised it was the content that was letting us down. So, our pilot group were getting frustrated that things like activities' descriptions were wrong, the timings weren't accurate, or