*UX-DesignNeeded - (Indicates that a feature or user story needs a design) • UX-WIP - (Indicates that UX has picked up the story and is actively designing) • UX-NeedsReview - (Indicates the design is ready to be reviewed by Solutions and/or Dev) • * UX-Complete - (Indicates the design is finished and approved)
Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. 23
color of coal, ebony, and of outer space. It is the darkest color, the result of the absence of or complete absorption of light. 24 Real live communication with the team helps when things have to be flexible. These changes happen in a conversation or meeting.
coal, ebony, and of outer space. It is the darkest color, the result of the absence of or complete absorption of light. 25 Lean out the UX artifacts and streamline the flow of work . There is no need to bog down the system with heavy specs. Decide what has to be done in real-time to keep work flowing through the process.
coal, ebony, and of outer space. It is the darkest color, the result of the absence of or complete absorption of light. 26 This is our bread and butter folks. As UX professionals we are already doing this one.
color of coal, ebony, and of outer space. It is the darkest color, the result of the absence of or complete absorption of light. 27 Plans are good. . . But change is inevitable.
Daily Stand-up as simply individual reporting. ‘I did this … I’ll do that’—then on to the next person. The more optimum approach is closer to a football huddle. A wide receiver might say, “I’m having a problem with that defensive lineman,” to which an offensive blocker might respond, ‘I’ll take care of that. I’ll open that line.’… The idea is for the team to quickly confer on how to move toward victory—i.e., complete the Sprint." ― Jeff Sutherland, Scrum: The Art of Doing Twice the Work in Half the Time 29