of something rather than with theory and ideas. prac•ti•cal /ˈprakt k( )l/ e e “The zipper is a very practical fastener.” Oxford English Dictionary, Oxford University Press c. 2021
5 basic types of UX workshops. • How do you make your UX Workshops Badass? • As facilitator, how to balance unity with productivity. • Takeaways, Resources, Q&A.
on Communication & Discussion Require Little to No Planning Speak / Listen / Agree to Do Format Long / Detailed (Hours or Days) Focus on Collaboration & Action Require More Planning & Prep Diverge / Converge / Do Format
Speci fi c Topic, May Not Have a Speci fi c Output May or May Not Require Hands-On Participation Conducted in Many Different Formats UX Pros Working with Stakeholders or User Groups to Achieve a Speci fi c Output Hands-On Participation is Usually Mandatory (to be useful) Follows a Narrower Range of Formats
Prioritization Workshops • Critique Workshops WHO Stakeholders / User Groups WHY Build Understanding of User Needs, Motivations, Behaviors WHEN Project Kick-offs or immediately following, research phases POSSIBLE OUTPUTS: • Personas • Empathy Maps • Journey Maps
Prioritization Workshops • Critique Workshops WHO Any Team WHY Idea generation, shared ownership of solutions, rapid re fi nement, perspective WHEN Project Kick-offs or immediately following, after research phases, after design phases POSSIBLE OUTPUTS: • Wireframes • Low Fi Prototypes • Dot Voting Outcomes • Design Exploration Notes
Prioritization Workshops • Critique Workshops WHO Stakeholders / User Groups WHY Rank Value, Create Focus, Align Goals WHEN Post Kick-off, After Any Phase POSSIBLE OUTPUTS: • Roadmap • User Story Map • Realignment Communications
Prioritization Workshops • Critique Workshops WHO Stakeholders / Designers WHY Evaluate (existing or new) designs for heuristics, user needs, and project goals WHEN Early in the project (existing designs), after any design cycle (new designs) POSSIBLE OUTPUTS: • Evaluative Report(s) • Sketches • Design Notes
technology, printables (or mailables), gathered common items, etc. Make sure to think about attendees skills, situations, or accommodations and adjust your methods. Virtual adds time, distractions, & communication barriers. Adapt. Don’t take shortcuts. Be redundant. Timing Break things up. Consider asynchronous activities.
planning, make the plan simple yet fl exible. • Build a toolbox that works best for you and your team. • Have fun, be intentional, and don’t forget the output!
Methods of Design by Martin & Hanington • Meeting Design by Kevin M. Hoffman • Facilitating with Ease! by Ingrid Bens Core Skills for Facilitators, Team Leaders and Members, Managers, Consultants, and Trainers