is acceptable and unacceptable behaviour of an individual or a group. Ethics tend to suggest aspects of universal fairness. Morals [ mawr-uhls ] An individualʼs particular values concerning what is right and what is wrong. Morals usually connote an element of subjective preference.
circumstances, in an ideal world, full of ideal users. In reality, we know the world is messy and complicated. But when we reduce human beings simply to “users” in our systems, itʼs easy to lose sight of the fact that many live with systemic oppression, inequity, and interpersonal violence. Itʼs harder still to consider how the products we build can be used to perpetuate these injustices. - Eva Penzey-Moog, Design for Safety “ “ “ “
are tricks used in websites and apps that make you do things that you didn't mean to, like buying or signing up for something. Learn more at: deceptive.design
resources n = 83 Designed for teams n = 58 Publicly available n = 42 Specific to design n = 40 Less than 5 years old n = 22 Includes a template n = 11 Surface harmful outcomes n = 6 Low complexity
anti-goals of a product or idea Inverted Behavioral Model Kat Zhao (Design Ethically) Predict harmful user behaviors and consequences Provocatype DDC (Ethical Design Compass) Design an unethical or irresponsible version Dichotomy Mapping Kat Zhao (Design Ethically) Identify harmful edge cases of a specific feature Consequences Ziqq Rafit (Design Ethicquette) Surface harmful outcomes and make an action plan Ethics Assessment Spotify Design Evaluate a product or idea and prioritize next steps Easy-to-use tools to surface harmful outcomes
group on the Ethical Design Network 2. Educate yourself on some of these topics by exploring Ethical Design Resources 3. Create a set of ethical values to constantly check your designs against 4. Discuss harm, ethics, and unintended consequences early and often with your team 5. Take an active role in understanding the data and technology that will power your designs 6. Try out some of the existing tools (here is a template for the Modified Black Mirror Brainstorm) 7. Spread awareness of ethical design by having conversations in your design network