Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Real World AIR development for iOS

Real World AIR development for iOS

Experience building a large, real iOS app with AIR 3.2.

Avatar for villaaston

villaaston

June 07, 2012
Tweet

Other Decks in Programming

Transcript

  1. Real  world  AIR     development  for  iOS   Gavin

     Clark   @specialmoves  /  @villaaston  
  2.     this  was  wri=en  when  using  AIR  3.2  pre-­‐release

        focusing  on  iOS  not  Android      
  3. why  did  we  use  AIR?         CMS,

     backend,  web  services   web  SWF  to  help  localisaKon  
  4. why  did  we  use  AIR?         workflow

      jenkins,  ota  deployment  was  lovely…  
  5. why  did  we  use  AIR?         we

     know  Flash   (5  projects  for  the  same  very  short  deadline)  
  6. why  did  we  use  AIR?         shut

     everyone  up  about  flash  being  a  dying   technology  for  a  few  weeks  while  they  could   play  with  something  on  the  ipad  
  7. some  things  don’t  work  very  well        

    packaging  differences   (test-­‐interpreter,  test,  ad-­‐hoc/release)  
  8. some  things  don’t  work  very  well        

    it  takes  ages  a  long  Kme  to  build  and  test  
  9. some  things  don’t  work  very  well        

    changes  between  iOS  versions  
  10. opKmisaKon         adding  and  removing  from  stage

      keep  the  display  list  simple  
  11. would  we  use  it  again?         faster

     than  naKve  development  
  12. would  we  use  it  again?         not

     for  a  project  of  that  size