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CoreAnime & Kyou: What we have learned

CoreAnime & Kyou: What we have learned

Barcamp Bangkhen 3

Manatsawin Hanmongkolchai

September 16, 2012
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  1. Sunburn Group Founded 8 September 2011 by 7 high school

    students. menome: Anime list & Wiki http://menome.in.th Currently in open beta CoreAnime: HTML5 Anime magazine https://facebook.com/coreanime
  2. What do we talk today? • CoreAnime 0: What we

    were looking for when creating CoreAnime • CoreAnime 1: The “Sophomore slump” • Kyou: The so-called “CoreAnime creator tool” (NSC2013)
  3. Sophomore slump An instance in which a second effort fails

    to live up to the standards of the first effort (Wikipedia)
  4. Why didn’t we make a tool? “Creating an authoring tool

    limits our creativity to what our tool can do. Without such tool, our limitations are only our abilities and creativity.” -- @awkwin (yes, that’s me)
  5. What I learned • User abuse. Abuse a lot. Abuse

    it in the way you never think that your application can be use in this way. • Don’t underestimate your user’s creativity
  6. Summary • E-Books should be interacted the way you interacted

    with computers and tablets. • Creating an authoring tool limits our creativity to what our tool can do. Without such tool, our limitations are only our abilities and creativity.
  7. Thank you • This story will be featured in the

    next issue of CoreAnime • If you’re a staff here at the IUP, please accept me to the next academic year.