Bellevue, Washington, USA No management layer Most of the company works on product development No external investors, so no short term revenue goals
game on Steam Months of uncertainty waiting for Valve review Weeks or months of uncertainty in Greenlight Just ship it when you’re ready via Steam Direct. Game releases per week 5 70 180
Steam purchasers from January 1st 2018 to April 30 2018. That’s 3,750,000 people each month, or roughly the population of Uruguay. Solves concrete problems for our game developer partners!
sell ad space or pick winners & losers We are not the taste police Great games find their audience Huge variety of business models Huge variety in scope, style, mechanics
put up your “Coming Soon” Find and talk with communities of fans Make a good trailer and get to the point Get your game in front of people who aren’t afraid to hurt your feelings
WindowsMR and all future SteamVR headsets Thriving marketplace 160% Year-over-year increase in Monthly active VR users on Steam Valve is working on new Base Stations and Controllers