Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
ココがダメだよWebCamTexture
Search
Masaya Yashiro
June 21, 2017
Technology
130
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
ココがダメだよWebCamTexture
イケてないと悪評高いUnityのWebCamTextureを使ってみたので、ダメな部分を紹介します。
Masaya Yashiro
June 21, 2017
More Decks by Masaya Yashiro
See All by Masaya Yashiro
拡大期を迎えたプロダクトに起きたこと - Android編
yashims
0
610
How useful Kotlin/Native in Kotlin 1.3
yashims
0
460
UX design trend 2019
yashims
5
1.7k
Kotlin/MPP getting started and troubles
yashims
0
4.2k
C# code refactoring with Scope Functions
yashims
0
3k
Introduction of MaterialDesign for engineer
yashims
0
110
Other Decks in Technology
See All in Technology
貴方はどのエンジニアリングを磨くのか
hatyibei
0
110
人を動かすのは時間ではなく、納得感 〜新任EMが入社3ヶ月、組織を2回変えた話〜
kakehashi
PRO
3
200
【Claude Code】鹿野さんに聞く 私の推しの並行開発環境 大公開 / claude-code-parallel-2026-07-15
tonkotsuboy_com
10
5.8k
依頼文化をやめる日 EM視点で語るPlatform EngineeringとInclusive SRE / Discussing Platform Engineering and Inclusive SRE from an EM's Perspective
shin1988
4
5.1k
SRE本の知られざる名シーン / The Hidden Gems of Google SRE Book
nari_ex
1
340
インフラ寄りSREでも 開発に踏み出せる〜境界を越えてユーザー体験に向き合いたい〜
sansantech
PRO
2
3.4k
KiCAD講習会②
tutcreators
0
110
AIDLC_ヤフーショッピングの取り組み
lycorptech_jp
PRO
0
600
SRE依存からの脱却 運用を開 発チームへ移す、 フルサイ クル開 発体制の実践
joooee0000
0
2.5k
美しいコードを書くためにF#を学んでみた話
yud0uhu
1
400
「ちゃんとやっている」は独りよがりだった ― 不安に寄り添うインシデント対応へ / Towards incident response that addresses anxieties
chmikata
1
4.7k
実装だけじゃない! CCA-F取得エンジニアが教えるClaude Code開発プロセス活用術
diggymo
2
510
Featured
See All Featured
The B2B funnel & how to create a winning content strategy
katarinadahlin
PRO
1
420
Odyssey Design
rkendrick25
PRO
2
730
So, you think you're a good person
axbom
PRO
2
2.1k
Automating Front-end Workflow
addyosmani
1370
210k
Music & Morning Musume
bryan
47
7.3k
Leveraging LLMs for student feedback in introductory data science courses - posit::conf(2025)
minecr
1
310
Bridging the Design Gap: How Collaborative Modelling removes blockers to flow between stakeholders and teams @FastFlow conf
baasie
0
610
Building an army of robots
kneath
306
46k
Skip the Path - Find Your Career Trail
mkilby
1
160
Jess Joyce - The Pitfalls of Following Frameworks
techseoconnect
PRO
1
190
Scaling GitHub
holman
464
140k
How to train your dragon (web standard)
notwaldorf
97
6.7k
Transcript
ίί͕μϝͩΑ WebCamTexture @yashims85
ήʔϜҎ֎ͰUnity
ήʔϜҎ֎ͰUnity "OESPJEJ04྆ରԠ 6*ΤσΟλ σόΠεػೳ
ͳΜ͔ͩΜͩ ήʔϜҎ֎࡞Γ͍͢
ΧϝϥΞϓϦ
WebCamTextureͱ
WebCamTexture • Unityඪ४ͷσόΠεΧϝϥAPI • Χϝϥͷө૾͕Ϩϯμʔ͞ΕΔTextureͷࢠΫϥε • Android/iOS/Editor্Ͱͳ͘ಈ͘ • ྑ͍ᷚฉ͔ͳ͍ •
ΧϝϥΞηοτങ͏ʹͯ͠ɺҰWebCamTexture ͬͯΈͳ͍ͱͲ͏͍͏ͷ͕ཉ͍͔͔͠Βͳ͍
͍ํ private struct Fhd { public const int Width =
1920; public const int Height = 1080; } private int Fps = 30; private WebCamTexture WebCam { get; set; } void Start() { WebCam = new WebCamTexture( WebCamTexture.devices[0].name, Fhd.Width, Fhd.Height, Fps ); WebCam.Play(); } private void OnDestroy() { WebCam.Stop(); Destroy(WebCam); }
؆୯ͩʔ
ͳΜ͔ΊͬͪΌॏ͍ (ϊʔϚϧͷΧϝϥΞϓϦͱൺͯ)
ͳΜ͔ΊͬͪΌॏ͍ private struct Fhd { public const int Width =
1920; public const int Height = 1080; } private int Fps = 8; private WebCamTexture WebCam { get; set; } void Start() { WebCam = new WebCamTexture( WebCamTexture.devices[0].name, Fhd.Width, Fhd.Height, Fps ); WebCam.Play(); }
·ͩʹΑͬͯॏ͍
·ͩʹΑͬͯॏ͍ private struct Hd { public const int Width =
1280; public const int Height = 720; } private int Fps = 8; private WebCamTexture WebCam { get; set; } void Start() { WebCam = new WebCamTexture( WebCamTexture.devices[0].name, Hd.Width, Hd.Height, Fps ); WebCam.Play(); }
ͳΜ͔Portraitͷ࣌ө૾͕ߥ͍
ͳΜ͔Portraitͷ࣌ө૾͕ߥ͍ private struct Hd { public const int Width =
720; public const int Height = 1280; } private int Fps = 8; private WebCamTexture WebCam { get; set; } void Start() { WebCam = new WebCamTexture( WebCamTexture.devices[0].name, Hd.Width, Hd.Height, Fps ); WebCam.Play(); }
औಘग़དྷΔΞεൺ͕ มΘΒͳ͍ΜͰ͕͢
มΘΒͳ͍Ξεൺ ཉ͍͠Ξεൺ ฦͬͯ͘Δө૾ͷΞεൺ Y ԣ')% Y ԣ')% Y ॎ')% Y
ԣ')% Y ')%ล Y ԣ')% Y )%ล Y ԣ)%
LandscapeͰ͔͠ը૾͕औΕ ͳ͍ͷͰCenterCrop͢Δ͠ ͔ͳ͍
LandscapeͰ͔͠ը૾͕औΕ ͳ͍ͷͰCenterCrop͢Δ͠ ͔ͳ͍
࠷ऴతͳPortraitͷղ૾ • VGA: 640x480 QY QY ࢀߟ
WebCamTextureΫι͞·ͱΊ • VGAҎԼΛ֮ޛ • 15FPS(ྲྀੴʹϠόΠͷͰεϖແࢹ͠ ͯͪΐͬͱͨ͠) • ి৯͏
ͦ͏ͩ AssetΛങ͓͏
NatCamΛങͬͨ • https://www.assetstore.unity3d.com/jp/#!/content/52154 • ͑ͯͳ͍͚Ͳɺ৭ʑߴػೳ • iOS/AndroidରԠ • FaceTrackingͰ͖Δ •
Texture2Dͷอଘαϙʔτ • MovieՄ
݁ՌɺͲ͏͔ͩͬͨ
Ͱ͖ͨ • FPS্͕ • ߴղ૾Ͱॏ͘ͳΒͳ͍ • ফඅిྗݮ
Ͱ͖ͳ͔ͬͨ • औಘղ૾ࢦఆ • 16:9ղ૾͔͠ϓϦηοτͰ༻ҙ͞Εͯͳ ͍ • มߋग़དྷΔ͔ະݕূ
͋Δఔͷ࣭UP
·ͱΊ WebCamTextureΛϞόΠϧͰ͏߹ɺੑ ೳ໘ͰͭΒΈ͕͋Δɻ ͓·͚Ͱ͏ͳΒྑ͍͕ɺओཁػೳͷ߹ AssetΛೖΕͨ΄͏͕ྑ͍ɻ