Upgrade to Pro — share decks privately, control downloads, hide ads and more …

blau: Game Project Presentation

829e745fc00d15823f96bffb92577d51?s=47 Matheus Albuquerque
September 27, 2016
68

blau: Game Project Presentation

Your goal is the simplest possible one: get to the end of each level. How? By guiding blau - actually, an abstract black circle - through many simple - yet elegant - puzzles, avoiding physics-based traps and collecting shapes.

Once again: your goal is the simplest possible one: get to the end of each level; to every level, there are many solutions, which go from beautifully simple to deep and complex ones - it all starts with a gesture, then evolves with physics, but the end is up to you.

829e745fc00d15823f96bffb92577d51?s=128

Matheus Albuquerque

September 27, 2016
Tweet

Transcript

  1. None
  2. THE IDEA

  3. GREAT mobile games

  4. THE QUESTIONS

  5. Which ingredients from the so- called Great Apps might be

    considered requirements for a great game? *John Geleynse director of technology evangelism apple
  6. Delightful State of The Art Designed Disruptive

  7. Which game genre is, on average, more popular on mobile

    devices?
  8. 1 Puzzle 2 Arcade 3 Action 4 Family 5 Educational

    1 Puzzle 2 Family 3 Action 4 Educational 5 Arcade 1 Puzzle 2 Educational 3 Family 4 Arcade 5 Adventure top five game genres
  9. 1 Puzzle 2 Arcade 3 Action 4 Family 5 Educational

    1 Puzzle 2 Family 3 Action 4 Educational 5 Arcade 1 Puzzle 2 Educational 3 Family 4 Arcade 5 Adventure top five game genres
  10. 1 Puzzle 2 Arcade 3 Action 4 Family 5 Educational

    1 Puzzle 2 Family 3 Action 4 Educational 5 Arcade 1 Puzzle 2 Educational 3 Family 4 Arcade 5 Adventure top five game genres PUZZLES *Games rule the iTunes App Store: Most popular genres revealed LOCALIZE DIRECT
  11. Which aesthetic approaches are more suitable for this game genre?

  12. minimalism *Andy Nealen Rutgers University

  13. How could we measure the greatness of a mobile game?

  14. None
  15. APPLE KNOWS.

  16. None
  17. None
  18. APPLE REALLY KNOWS.

  19. THE CHALLENGE

  20. Develop a Great Mobile Game which will delight anyone who

    plays it - in other words, a game that sets out to do something big, and which will succeed.
  21. What?

  22. Aesthetic Contrast simple & recognizable shapes familiarity over uniqueness MINIMALIST

    bauhaus -designed great sound design
  23. gameplay easy to understand plays with gestures elegant & unique

    puzzles
  24. many ideas...

  25. None
  26. Connect the DOTS

  27. None
  28. bläu, Day 1

  29. Err...

  30. Not Delightful State of the art Designed Disruptive enough

  31. bläu, Day ~7

  32. Not Delightful State of the art Designed Disruptive yet

  33. None
  34. state of the feel play art abstraction aesthetics

  35. HOW?

  36. SpriteKit GameplayKit GAMECENTER COCOAPODS SWIFTYJSON WEBKIT AVFOUNDATION COREGRAPHICS Git Inkscape

    Musescore Unity
  37. WHEN ?

  38. experience +20+ levels = $2,99

  39. experience +20+ levels = $0,00

  40. None
  41. WHO?

  42. None
  43. "US"

  44. WITH A GREAT HELP FROM OUR FRIENDS

  45. ONE MORE THING …

  46. WE’RE ON ROAD TO SAN FRANCISCO

  47. We’re on ROAD TO WWDC

  48. LOADING. . .

  49. THANKS