4 ɾWebαʔϏεͷԠ͕͍ͱར༻ऀ͔Βར༻͞Εͳ͘ͳΔͱ͍ ͏ใࠂ[1]͕͋ΓɼWebαʔϏεͷԠੑೳͷ্͕ॏཁͰ͋Δ ɾWebαʔϏεͷԠԆΛ࣍ͷΑ͏ʹղͰ͖Δ ɾ(1) ར༻ऀͷ্Ͱͷॲཧ ɾ(2) ͔Βσʔληϯλʔαʔό·ͰͷωοτϫʔΫసૹ ɾ(3) σʔληϯλʔͰͷॲཧ ɾ(2)͕ࢧతͰ͋Δͱ͍͏ݚڀ[2]͕͋Δ(100msͷ͏ͪ80msΛΊΔ) ԠੑೳʹΊΔωοτϫʔΫసૹԆͷ [1] Forrester Consulting: eCommerce Web Site Performance Today: An Updated Look At Consumer Reaction To A Poor Online Shopping Experience 2009. [2] S Choy, B Wong, G Simon and C Rosenberg: The Brewing Storm in Cloud Gaming: A Measurement Study on Cloud to End-User Latency, 11th Annual Workshop on Network and Systems Support for Games, p. 2 2012.
12 ࢄΫΤϦΩϟογϡͷઌߦख๏ ɾFerdinand[12]ࢄϋογϡςʔϒϧ ʹΑΓෳͷϊʔυؒͰΫΤϦϦβϧτ ΩϟογϡΛڞ༗͢Δ ɾϊʔυؒͷϨΠςϯγ͕େ͖͘ͳΔͱε ϧʔϓοτ͕Լ͢Δ࣮ݧใࠂ͕͋Δ ɾಛఆͷϊʔυʹΩϟογϡΛஔ͢Δͨ Ίʹύλʔϯ(b)ͱ͍͑Δ [12] C Garrod, A Manjhi, A Ailamaki, B Maggs, T Mowry, O Christopher and T Anthony: Scalable Query Result Caching for Web Applications, VLDB Endowment, Vol. 1, No. 1, pp. 550–561 2008. จݙ[12] Figure 5ΑΓҾ༻