Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Monsters At The Museum

Monsters At The Museum

Avatar for Andy Bella

Andy Bella

July 26, 2023
Tweet

More Decks by Andy Bella

Other Decks in Storyboards

Transcript

  1. Scene 001 Panel 1 Dialog VIVI: Do you think that

    those are real eyes? Monsters at the Museum - Andy Bella - [email protected] Page 1/87
  2. Scene 001 Panel 2 Dialog VIVI: Do you think --

    VICTOR: You know what? Monsters at the Museum - Andy Bella - [email protected] Page 2/87
  3. Scene 001 Panel 3 Dialog VICTOR: You know what? Action

    Notes Quick pan; SFX: swipe! Monsters at the Museum - Andy Bella - [email protected] Page 3/87
  4. Scene 001 Panel 4 Dialog VICTOR: Do you think that

    they're like grapes? Monsters at the Museum - Andy Bella - [email protected] Page 4/87
  5. Scene 001 Panel 5 Dialog VIVI. o/s: I could -

    I could never be a taxedermist. Action Notes Slow pan up; SFX: rock scraping on pavement Monsters at the Museum - Andy Bella - [email protected] Page 5/87
  6. Scene 001 Panel 6 Dialog VICTOR, o/s: That would be

    crazy. There's too much blood. Action Notes She shakes; cycle A and B Monsters at the Museum - Andy Bella - [email protected] Page 6/87
  7. Scene 001 Panel 7 Dialog VICTOR, o/s: That would be

    crazy. There's too much blood. Action Notes She shakes; cycle A and B Monsters at the Museum - Andy Bella - [email protected] Page 7/87
  8. Scene 001 Panel 8 Dialog VICTOR, o/s: That would be

    crazy. There's too much blood. Action Notes She shakes; cycle A and B Monsters at the Museum - Andy Bella - [email protected] Page 8/87
  9. Scene 001 Panel 9 Dialog VICTOR, o/s: That would be

    crazy. There's too much blood. Action Notes She shakes; cycle A and B Monsters at the Museum - Andy Bella - [email protected] Page 9/87
  10. Scene 002 Panel 2 Dialog VIVI: Well, don't they put

    them in the vinegar first? Monsters at the Museum - Andy Bella - [email protected] Page 11/87
  11. Scene 003 Panel 2 Dialog VIVI, o/s: Which character would

    you be in A Christmas Carol? Monsters at the Museum - Andy Bella - [email protected] Page 14/87
  12. Scene 003 Panel 3 Dialog VIVI, o/s: Which character would

    you be in A Christmas Carol? Monsters at the Museum - Andy Bella - [email protected] Page 15/87
  13. Scene 003 Panel 4 Dialog VIVI, o/s: Which character would

    you be in A Christmas Carol? Monsters at the Museum - Andy Bella - [email protected] Page 16/87
  14. Scene 003 Panel 5 Dialog VIVI, o/s: Which character would

    you be in A Christmas Carol? Monsters at the Museum - Andy Bella - [email protected] Page 17/87
  15. Scene 003 Panel 17 Dialog VICTOR: I'd be one of

    the kids underneath the, uh, Monsters at the Museum - Andy Bella - [email protected] Page 29/87
  16. Scene 005 Panel 1 Dialog VICTOR. o/s: And you'd be

    the other kid underneath the Christmas Present's skirt. Monsters at the Museum - Andy Bella - [email protected] Page 31/87
  17. Scene 005 Panel 2 Dialog VICTOR. o/s: And you'd be

    the other kid underneath the Christmas Present's skirt. Action Notes Paper shredding, cycle A and B; SFX: lawnmower sounds Monsters at the Museum - Andy Bella - [email protected] Page 32/87
  18. Scene 005 Panel 3 Dialog VICTOR, o/s: --and we'd both

    -- Action Notes Paper shredding, cycle A and B; SFX: lawnmower sounds Monsters at the Museum - Andy Bella - [email protected] Page 33/87
  19. Scene 005 Panel 4 Dialog VIVI, o/s: That's actually so

    intelligent, because I was gonna say -- Action Notes Paper shredding, cycle A and B; SFX: lawnmower sounds Monsters at the Museum - Andy Bella - [email protected] Page 34/87
  20. Scene 005 Panel 5 Dialog VIVI, o/s: That's actually so

    intelligent, because I was gonna say -- Action Notes Paper shredding, cycle A and B; SFX: lawnmower sounds Monsters at the Museum - Andy Bella - [email protected] Page 35/87
  21. Scene 005 Panel 6 Dialog VICTOR: What? Action Notes Paper

    shredding, cycle A and B; SFX: lawnmower sounds Monsters at the Museum - Andy Bella - [email protected] Page 36/87
  22. Scene 006 Panel 1 Dialog VIVI: I said I was

    gonna be the Christmas ham. Action Notes SFX: all sounds stop abruptly Monsters at the Museum - Andy Bella - [email protected] Page 37/87
  23. Scene 008 Panel 3 Dialog VIVI: This is US, this

    is US, but like - Action Notes SFX: door wobbles Monsters at the Museum - Andy Bella - [email protected] Page 44/87
  24. Scene 008 Panel 4 Dialog VIVI: This is US, this

    is US, but like - Action Notes SFX: door wobbles Monsters at the Museum - Andy Bella - [email protected] Page 45/87
  25. Scene 008 Panel 5 Dialog VIVI: - like the Cretaceous

    AU. Action Notes SFX: door wobbles Monsters at the Museum - Andy Bella - [email protected] Page 46/87
  26. Scene 009 Panel 1 Dialog VIVI: US, but like- US

    but like we're in the Cretaceous period. Monsters at the Museum - Andy Bella - [email protected] Page 51/87
  27. Scene 010 Panel 2 Action Notes His head spins, cycle

    A, B, C; SFX: coo-coo-clock sounds Monsters at the Museum - Andy Bella - [email protected] Page 53/87
  28. Scene 010 Panel 3 Action Notes His head spins, cycle

    A, B, C; SFX: coo-coo-clock sounds Monsters at the Museum - Andy Bella - [email protected] Page 54/87
  29. Scene 010 Panel 4 Action Notes His head spins, cycle

    A, B, C; SFX: coo-coo-clock sounds Monsters at the Museum - Andy Bella - [email protected] Page 55/87
  30. Scene 010 Panel 5 Action Notes His head spins, cycle

    A, B, C; SFX: coo-coo-clock sounds Monsters at the Museum - Andy Bella - [email protected] Page 56/87
  31. Scene 010 Panel 6 Action Notes His head spins, cycle

    A, B, C; SFX: coo-coo-clock sounds Monsters at the Museum - Andy Bella - [email protected] Page 57/87
  32. Scene 010 Panel 7 Action Notes His head spins, cycle

    A, B, C; SFX: coo-coo-clock sounds Monsters at the Museum - Andy Bella - [email protected] Page 58/87
  33. Scene 010 Panel 8 Action Notes Shakes it off, cycle

    D and E; SFX: swish swish swish Monsters at the Museum - Andy Bella - [email protected] Page 59/87
  34. Scene 010 Panel 9 Action Notes Shakes it off, cycle

    D and E; SFX: swish swish swish Monsters at the Museum - Andy Bella - [email protected] Page 60/87
  35. Scene 010 Panel 10 Action Notes Shakes it off, cycle

    D and E; SFX: swish swish swish Monsters at the Museum - Andy Bella - [email protected] Page 61/87
  36. Scene 014 Panel 1 Dialog VICTOR (soft): ...May I come

    in? Monsters at the Museum - Andy Bella - [email protected] Page 73/87
  37. Scene 016 Panel 1 Dialog VICTOR: Could I come in,

    please? Monsters at the Museum - Andy Bella - [email protected] Page 75/87
  38. Scene 017 Panel 2 Dialog PJ: Sure, I don't see

    why not...? Monsters at the Museum - Andy Bella - [email protected] Page 77/87
  39. Scene 017 Panel 3 Action Notes He bursts out; SFX:

    BANG! Monsters at the Museum - Andy Bella - [email protected] Page 78/87
  40. Scene 017 Panel 4 Action Notes PJ spins, cycle A

    and B Monsters at the Museum - Andy Bella - [email protected] Page 79/87
  41. Scene 017 Panel 5 Action Notes PJ spins, cycle A

    and B Monsters at the Museum - Andy Bella - [email protected] Page 80/87
  42. Scene 018 Panel 1 Action Notes PJ spins, cycle A

    and B Monsters at the Museum - Andy Bella - [email protected] Page 81/87
  43. Scene 018 Panel 2 Dialog VICTOR: If we were in

    the crustacean period, then that would be us. Action Notes PJ spins, cycle A and B Monsters at the Museum - Andy Bella - [email protected] Page 82/87
  44. Scene 018 Panel 3 Dialog VICTOR: If we were in

    the crustacean period, then that would be us. Action Notes PJ spins, cycle A and B Monsters at the Museum - Andy Bella - [email protected] Page 83/87
  45. Scene 018 Panel 4 Dialog VIVI: Hehe, yeh. Action Notes

    PJ wobbles, cycle C and D Monsters at the Museum - Andy Bella - [email protected] Page 84/87
  46. Scene 018 Panel 5 Action Notes PJ wobbles, cycle C

    and D Monsters at the Museum - Andy Bella - [email protected] Page 85/87
  47. Scene 018 Panel 6 Action Notes PJ wobbles, cycle C

    and D Monsters at the Museum - Andy Bella - [email protected] Page 86/87
  48. Scene 018 Panel 7 Dialog VIVI: What? Action Notes PJ

    wobbles, cycle C and D Monsters at the Museum - Andy Bella - [email protected] Page 87/87