{ matrix4d xformOp:transform = ( (0, -1, 0, 0), (1, 0, 0, ... uniform token[] xformOpOrder = ["xformOp:transform"] def Xform "ifc5" { def Mesh "body" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3... int[] faceVertexIndices = [3, 118, 117, 118, 3, ... point3f[] points = [(0.3, -0.3, 0), (9.7, -0.3, ... } def BasisCurves "directrix" { int[] curveVertexCounts = [2] point3f[] points = [(0, -0.3, 0), (0, -0.3, 3.5)] uniform token type = "linear" float[] widths = [0.01, 0.01] } def Mesh "basis" { int[] faceVertexCounts = [4] int[] faceVertexIndices = [0, 1, 2, 3] point3f[] points = [(0.3, -0.3, 0), (9.7, -0.3, ... } def "clip" { def Mesh "plane0" { int[] faceVertexCounts = [4] int[] faceVertexIndices = [0, 1, 2, 3] point3f[] points = [(-0.01, -0.31, 0.4942265... } def Mesh "plane1" { int[] faceVertexCounts = [4] int[] faceVertexIndices = [0, 1, 2, 3] point3f[] points = [(5, -0.31, 3.3867514), (... } } } def Xform "window" { matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, ... uniform token[] xformOpOrder = ["xformOp:transform"] def Xform "ifc5" { def Mesh "void" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, ... int[] faceVertexIndices = [1, 0, 3, 2, 1, 3,... point3f[] points = [(-0.5, -0.115, 0.5), (-0... } } } }