Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Fluid User Interface with Hardware Acceleration
Search
Ariya Hidayat
February 22, 2013
Programming
30
12k
Fluid User Interface with Hardware Acceleration
Talk at W3Conf 2013, San Francisco.
Ariya Hidayat
February 22, 2013
Tweet
Share
More Decks by Ariya Hidayat
See All by Ariya Hidayat
RAG for Small LLM
ariya
0
190
Vector Search and LLM
ariya
0
170
Making a Bigger Impact with Open Source
ariya
0
100
Practical Testing of Firebase Projects
ariya
0
140
Practical CI/CD for React Native
ariya
0
160
Hijrah ke TypeScript
ariya
0
530
Unggul dan Berdikari dengan Open-source
ariya
0
320
Practical CI/CD for React Native
ariya
1
510
Integrasi Berkesinambungan untuk React Native
ariya
1
450
Other Decks in Programming
See All in Programming
AIとペアプロして処理時間を97%削減した話 #pyconshizu
kashewnuts
1
230
Codexに役割を持たせる 他のAIエージェントと組み合わせる実務Tips
o8n
4
1.3k
今更考える「単一責任原則」 / Thinking about the Single Responsibility Principle
tooppoo
3
1.6k
go directiveを最新にしすぎないで欲しい話──あるいは、Go 1.26からgo mod initで作られるgo directiveの値が変わる話 / Go 1.26 リリースパーティ
arthur1
2
550
Go 1.26でのsliceのメモリアロケーション最適化 / Go 1.26 リリースパーティ #go126party
mazrean
1
390
クライアントワークでSREをするということ。あるいは事業会社におけるSREと同じこと・違うこと
nnaka2992
1
340
エージェント開発初心者の僕がエージェントを作った話と今後やりたいこと
thasu0123
0
240
Unity6.3 AudioUpdate
cova8bitdots
0
130
Kubernetesでセルフホストが簡単なNewSQLを求めて / Seeking a NewSQL Database That's Simple to Self-Host on Kubernetes
nnaka2992
0
110
API Platformを活用したPHPによる本格的なWeb API開発 / api-platform-book-intro
ttskch
1
130
Go Conference mini in Sendai 2026 : Goに新機能を提案し実装されるまでのフロー徹底解説
yamatoya
0
580
コーディングルールの鮮度を保ちたい / keep-fresh-go-internal-conventions
handlename
0
200
Featured
See All Featured
Speed Design
sergeychernyshev
33
1.6k
JavaScript: Past, Present, and Future - NDC Porto 2020
reverentgeek
52
5.9k
Art, The Web, and Tiny UX
lynnandtonic
304
21k
Designing for Performance
lara
611
70k
Put a Button on it: Removing Barriers to Going Fast.
kastner
60
4.2k
SEO for Brand Visibility & Recognition
aleyda
0
4.4k
What does AI have to do with Human Rights?
axbom
PRO
1
2k
The #1 spot is gone: here's how to win anyway
tamaranovitovic
2
990
ReactJS: Keep Simple. Everything can be a component!
pedronauck
666
130k
Test your architecture with Archunit
thirion
1
2.2k
sira's awesome portfolio website redesign presentation
elsirapls
0
190
Designing Experiences People Love
moore
143
24k
Transcript
Fluid User Interface with Hardware Acceleration Ariya Hidayat San Francisco
Feb 22, 2013 @ariyahidayat 1
2
Magical Advice Use translate3d for hardware acceleration 3
whoami 4
CSS3 5
Web Browser from 10,000 ft 6
Browser: High Level User Interface Browser Engine Graphics Stack Data
Persistence Render Engine JavaScript Engine Networking I/O 7
From Contents to Pixels HTML Parser DOM CSS Parser HTML
Style Sheets DOM Tree Style Rules Render Tree Render Layout Paint http://www.html5rocks.com/en/tutorials/internals/howbrowserswork 8
DOM Tree <html><body><p>Hello</p></body></html> HTMLDocument HTMLBodyElement HTMLParagraphElement attributes, children, contents 9
DOM Tree vs Render Tree HTMLDocument HTMLBodyElement HTMLParagraphElement RenderRoot RenderBody
RenderText tree structure/navigation metrics (box model) hit testing RenderStyle computed style many:1 10
Style Recalc vs Layout document.getElementById('box').style.top = '100px'; Aggregated “dirty” area
document.getElementById('box').style.backgroundColor = 'red'; No layout necessary, metrics are not flagged as “changed” 11
Minimizing Layout http://gent.ilcore.com/2011/03/how-not-to-trigger-layout-in-webkit.html http://code.google.com/p/chromium/source/search?q=%22-%3EupdateLayoutIgnorePendingStylesheets()%22 clientHeight clientLeft clientTop clientWidth offsetHeight offsetLeft
offsetParent offsetTop offsetWidth scrollLeft scrollTop scrollWidth innerText outerText Element focus() getBoundingClientRect() getClientRects() scrollByLines() scrollByPages() scrollHeight scrollIntoView() scrollIntoViewIfNeeded() 12
CSS Painting: 10 Stages http://www.w3.org/TR/CSS2/zindex.html Appendix E. Elaborate description of
Stacking Contexts • Background • Floats • Foreground • Selection • Outline Done by the render objects (in the render tree) 13
Graphics Stack: Crash Course 14
Path is Everything 15
Stroke = Outline Solid Dashed Dotted Textured 16
Brush = Fill Solid None Gradient Textured 17
Path Approximation Curves Polygon 18
Antialiasing 19
Transformation Scaling Rotation Perspective 20
Graphics Processing Unit “Fixed” geometry Transformation Textured triangles Parallelism 21
Optimized for Games http://epicgames.com/technology/epic-citadel http://www.rage.com/ 22
GPU Workflow Vertices Rendered Textured Matrix 23
Web Page Rendering 24
Game vs Web Page Predictable contents (assets) ✔ Mostly text
✔ Mostly images ✔ immediate Initial response 25
GPU Physical Limitations • Memory: Can’t store too much stuff
• Speed: Quad-core CPU can do certain operations better • Bandwidth: Data transfer can be the bottleneck • Power: Electrons always need energy 26
Fluid Animation At the beginning, push as many resources as
possible to the GPU During the animation, minimize the interaction between CPU-GPU 1 2 27
Immediate vs Retained draw the shape at (x, y) x
= x + 10 blit the buffer at (x, y) x = x + 10 For every animation tick... At the beginning... draw the shape onto a buffer Off main thread 28
Animation Mechanics Initialization Animation step “Hey, this is good stuff.
Cache it as texture #42.” “Apply [operation] to texture #42.” Animation loop 29
Element = Layer http://www.webkit.org/blog-files/leaves/ 30
Compositing: “Logical” 3-D Compositor Tweening Actual operation 31
By Force transform: translateZ(0) Not needed for CSS animation! .someid
{ animation-name: somekeyframeanimation; animation-duration: 7s; transform: translateZ(0); } Don’t do that 32
Tools & Examples 33
Debugging in Safari defaults write com.apple.Safari IncludeInternalDebugMenu 1 https://developer.apple.com/videos/wwdc/2012/?id=601 34
Compositing Indicator Composited layer Container layer No associated texture Overflow
Texture (number = upload) 35
Texture Upload No reupload Upload Opacity Position Size Filter Everything
else! “Hardware accelerated CSS” 36
Constant Upload = Bad http://codepen.io/ariya/full/xuwgy translate3d ??? 37
Transformation http://ariya.github.com/css/spinningcube/ http://dev.sencha.com/animator/demos/cogs/ 38
Fade In/Out http://dev.sencha.com/animator/demos/ions/ http://codepen.io/ariya/full/spzad 39
three.js Periodic Table http://mrdoob.github.com/three.js/examples/css3d_periodictable.html 40
Montage MovieShow http://montagejs.github.com/montage/samples/popcorn/ 41
Photon CSS Lighting http://photon.attasi.com 42
FPS View http://www.keithclark.co.uk/labs/css3-fps/ 43
Filter http://html.adobe.com/webstandards/csscustomfilters/cssfilterlab/ 44
Hacks & Tricks 45
Traffic Congestion The speed of the car vs the traffic
condition 46
Avoid Overcapacity .... .... Texture upload Think of the GPU
memory like a cache. 47
Prepare and Reuse Hide the poster (=layer) offscreen Viewport 48
Color Transition @keyframes box { 0% { transform: background-color: blue;
} 100% { transform: background-color: green; } } Need a new texture uploaded to the GPU for every in-between color 49
Color Transition Trick Blended with http://codepen.io/ariya/full/ofDIh 50
Timer Latency Depending on user reaction Animation end triggers the
JavaScript callback JavaScript code kicks the next animation Prepare both animation and hide the “wrong” one 51
More Stuff Jank Busters: http://www.youtube.com/watch?v=hAzhayTnhEI Continuous painting: http://updates.html5rocks.com/2013/02/Profiling-Long-Paint-Times-with- DevTools-Continuous-Painting-Mode Chrome
GPU rendering benchmark (Telemetry): http://www.chromium.org/developers/design-documents/rendering-benchmarks Skia debugger: http://wesleyhales.com/blog/2013/02/18/Adventures-With-the-Skia-Debugger/ 52
Final Words 53
http://www.trollquotes.org/619-super-spider-bat-troll-quote/ 54
Use CSS3 animation & transition Be advised of texture uploads
Never assume, always measure 55
There is No Silver Bullet Traditional graphics programming has been
always full of tricks. It will always be. 56
Thank You
[email protected]
@AriyaHidayat ariya.ofilabs.com Background artwork from http://kde-look.org/content/show.php/Sin+Flow?content=139751 CC
BY-NC-SA speakerdeck.com/ariya 57