FPG at GDC & ECGC 2016

FPG at GDC & ECGC 2016

Or: Sipping the Conference Alphabet Soup

This talk was given at a Charlotte Game Dev Meetup (http://www.meetup.com/Charlotte-Game-Dev/events/229951479/) as a recap of our experiences at GDC and our plans for the upcoming ECGC conferences.

89717db02f914bb81b8a90b7f2d16733?s=128

Melissa Avery-Weir

April 11, 2016
Tweet

Transcript

  1. 1.

    FPG at GDC & ECGC 2016 Or: Sipping the Conference

    Alphabet Soup Melissa Avery-Weir @averymd @PlayFutureProof
  2. 2.

    Conferences, Shmonferences • GDC Overview • GDC 2016’s Focuses •

    Our GDC Takeaways • ECGC Overview • Our ECGC Prep Work Get these slides online: http://fpgam.es/gdc-ecgc-2016
  3. 4.

    What is GDC? • 27,000 game professionals all gathering to

    geek • Monday-Tuesday: Summits in narrative, audio, mobile, eSports, etc. • Wednesday-Friday: Main conference with core tracks: • Advocacy (accessibility, diversity, multiculturalism, translation, etc.) • Audio • Business/Marketing • Design • Production (project management, quality management, team management) • Programming • Art
  4. 5.

    How much does it cost? • GDC Pass (early): •

    $1,600 (full), • $800 (summits), • $200 (expo) • Flight: $525/person • Hotel: $150+/night = ~$1,000 • Food: varies widely ($20+/day is easy to do) • GDC Store (books, t-shirts, bags, etc.): ?
  5. 6.

    Why do we go? • Meet cool people! • Learn

    cool stuff! Our weak areas + Our backlog of games + Our individual esoteric interests = Our matrix of sessions to attend and games to play
  6. 8.

    What was big at GDC? • Virtual Reality Developers Conference

    (VRDC) • Production in mobile/F2P space • Proactive Audio • Multiculturalism and diversity • Accessibility
  7. 9.

    Other FPG takeaways? • A new approach to game trailers

    • Finji’s approach to greenlighting projects • Ways to manage expectations around community presence Result: 3 pages of notes from a 2-hour “debriefing”, many of which became tasks or documents.
  8. 11.

    What is ECGC? • 1,500 game professionals in 2015 •

    Tuesday-Thurday: Main conference with core tracks: • Audio • Community • Design • Narrative • Programming • Art • Analytics • Virtual Reality • Friday: Summits and tutorials (no expo)
  9. 12.

    What does exhibiting cost? • Expo fee: $300 • Second

    expo pass (early): $25 • Electricity: $90 • Hotel: ~$150/night for a very close hotel • Printed materials • Vertical banner: $68 • Double-sided postcards: $40 • Buttons (FPG & EZD): $112 • Sign-up sheets: free (home-printed) • Food: $?
  10. 13.

    What are our goals? • Increase awareness of Exploit: Zero

    Day • Get monthly newsletter signups for: • Game access • Potential purchases • Increase awareness of Future Proof Games • Informal playtesting, exchange of ideas, etc.
  11. 14.

    How are we prepping? • Designing buttons, post cards, banner,

    sign-in sheet • Excellent resource: http://indieboothcraft.com/ • Refining our game description • Creating special game content for expo signups • Releasing new features with enough time for alpha folks to test
  12. 15.

    Questions and thoughts? • This talk: http://fpgam.es/gdc-ecgc-2016 • Future Proof

    Games: • @PlayFutureProof • http://fpgam.es/FPGFacebook • http://fpgam.es/FPGGooglePlus • http://futureproofgames.com • Our games: • Ossuary: dark underworld adventure where sins are your inventory items: http://fpgam.es/Ossuary • Exploit: Zero Day: cyberthriller with a living story: https://exploitzeroday.com