• Finji’s approach to greenlighting projects • Ways to manage expectations around community presence Result: 3 pages of notes from a 2-hour “debriefing”, many of which became tasks or documents.
Tuesday-Thurday: Main conference with core tracks: • Audio • Community • Design • Narrative • Programming • Art • Analytics • Virtual Reality • Friday: Summits and tutorials (no expo)
Day • Get monthly newsletter signups for: • Game access • Potential purchases • Increase awareness of Future Proof Games • Informal playtesting, exchange of ideas, etc.
sign-in sheet • Excellent resource: http://indieboothcraft.com/ • Refining our game description • Creating special game content for expo signups • Releasing new features with enough time for alpha folks to test
Games: • @PlayFutureProof • http://fpgam.es/FPGFacebook • http://fpgam.es/FPGGooglePlus • http://futureproofgames.com • Our games: • Ossuary: dark underworld adventure where sins are your inventory items: http://fpgam.es/Ossuary • Exploit: Zero Day: cyberthriller with a living story: https://exploitzeroday.com