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Making Money: The Future Proof Games Approach

Making Money: The Future Proof Games Approach

Given to a local Charlotte Unity meetup group on 7/13/2015 (http://www.meetup.com/Charlotte-Game-Dev/events/222467356/). To get clickable links, download the talk as a PDF, or use the following:

* Daniel Cook's "Minimum Sustainable Success": http://fpgam.es/MinimumSustainability
* FPG website: http://futureproofgames.com
* FPG on Twitter: http://twitter.com/playfutureproof
* FPG on Facebook: http://fpgam.es/FPGFacebook
* FPG on G+: http://fpgam.es/FPGGooglePlus
* Ossuary: http://fpgam.es/Ossuary
* Exploit: Zero Day: https://exploitzeroday.com

Melissa Avery-Weir

July 13, 2015
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Transcript

  1. Making Money
    The Future Proof Games Approach
    Melissa Avery-Weir
    @PlayFutureProof

    View Slide

  2. Approach Overview
    • What’s the Goal?
    • Strategy #1: Diversify
    • Strategy #2: Increase Fan Base
    Caveat: We aren’t a profitable venture yet! This is just our approach.

    View Slide

  3. Goal: Minimum Sustainability
    • Daniel Cook’s “Minimum Sustainable Success”:
    http://fpgam.es/MinimumSustainability
    • If a game breaks even, where’s the money for the next game?
    • Some games will flop, some will be successes
    • Earnings from successful projects need to cover for the unsuccessful
    ones
    • Thus, success looks more like 5x break-even, or 10x.

    View Slide

  4. Goal: The Metrics
    • We keep a “Dev Costs” spreadsheet per project
    Dev Hours Hourly Rate Dev Expense
    2200 $45.00 $99,000
    Server Count Monthly Rate Server Expenses Thus Far
    4 $15 $1,000
    Complete Total Expenses 10x Return
    $100,000 $1,000,000

    View Slide

  5. Strategy #1: Diversify
    • One game: too high risk
    • If it’s a financial success, then your clock is ticking
    • If it’s not a financial success, then you’re digging deeper into “debt”
    • Two games: some cushion, but not much
    • What if both of them flopped?
    • If one was a success and the other wasn’t, that clock is still ticking…
    • A multitude of games: better!
    • A multitude of games and tools: best!
    • A multitude of revenue streams within a game: ethically complicated

    View Slide

  6. Strategy #2: Increase Fan Base
    • Build a brand: “This is a Future Proof game.”
    • Earn fans and followers
    • Players: good/interesting games
    • Other developers: games, tools, writings
    • Press: games, writings
    • How to do it?
    • Make games and tools
    • Dev blog: write about dev status & processes, game design, and how-tos
    • Social media: be on it, talk on it
    • Release games on multiple storefronts
    • Embrace small press (reach wide!)

    View Slide

  7. Summary
    • Define financial success as earning 5x-10x dev costs for a
    game
    • Diversify what we’re selling and where we’re selling it
    • Increase the number of folks who like something we make
    enough to follow our work

    View Slide

  8. Questions?
    • Minimum Sustainable Success: http://fpgam.es/MinimumSustainability
    • Future Proof Games:
    • @PlayFutureProof
    • http://fpgam.es/FPGFacebook
    • http://fpgam.es/FPGGooglePlus
    • http://futureproofgames.com
    • Our games:
    • Ossuary: dark underworld adventure where sins are your inventory items:
    http://fpgam.es/Ossuary
    • Exploit: Zero Day: browser-based cyberpunk hacking game:
    https://exploitzeroday.com

    View Slide