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Interfaces (Design Fiction & Flat-Pack Futures)

Interfaces (Design Fiction & Flat-Pack Futures)

As an assistant professor I lead weeklong workshops at various design, architecture, and business schools, guiding students through the creative process from ideation to running prototype ready to be pitched to different stakeholders. The course covers a range of content from ideation techniques and rating, business- model prototyping, competitor analysis and differentiation, paper prototyping to lean design techniques and Pecha Kucha-style presentations.

Axel Quack

May 14, 2014
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  1. GET-TOGETHER ‣ 07.05.2014 ‣ 14.05.2014, Creative Brief & Team building

    [coach] ‣ 21.05.2014 +30M, Topic presentation & -discussion, Idea framework [coach] ‣ 28.05.2014 +30M, Idea presentation (three basic ideas) [teams] ‣ 04.06.2014 +30M, Storyboard presentation [teams] ‣ 11.06.2014 +30M, Iteration #1 & Test run [teams] ‣ 18.06.2014 +30M, Iteration #2 & Test run [teams] ‣ 25.06.2014 +30M, Final presentation [teams]
  2. JEF RASKIN (THE HUMANE INTERFACE, 2001) ”An interface is humane

    if it is responsive to human 
 needs and considerate of human frailties.” 25
  3. JEF RASKIN (PROGRAMMERS AT WORK, 1986) ”I hate mice. The

    mouse involves you in arm motions that slow you down. I didn't want it on the Macintosh, but Jobs insisted. In those days, what he said went, good idea or not.” 27
  4. DEFINITION: DESIGN FICTION Design Fiction ist the approach to design

    new realities and put them into effect. It is a crucial approach to see the world not only like it is, instead how the world could be. ! ! 49
  5. DEFINITION: DESIGN FICTION Design Fiction ist the approach to design

    new realities and put them into effect. It is a crucial approach to see the world not only like it is, instead how the world could be. ! ! 50
  6. FURTHER Design Fiction uses the techniques of fiction and drama

    to test the future, to see what future technologies or systems might work, on how they might be received and what their impact might be. ! It presents a series of alternative possible futures and shows which path might be preferable. 
 57
  7. FURTHER Design Fiction uses the techniques of fiction and drama

    to test the future, to see what future technologies or systems might work, on how they might be received and what their impact might be. ! It presents a series of alternative possible futures and shows which path might be preferable. 58
  8. WHAT COULD YOU OBSERVE? ‣ Nobody got fingerprints anymore. ‣

    Does this solve a “real” problem? ‣ Tropes of “modern” corporate views. ‣ They look very similar. ‣ Why do they suggest: “I am busy all the time?“ ‣ I HATE MINORITY REPORT!!!!!!!!!!!!!!
  9. DEFINITION: FLAT-PACK FUTURES We tend, in other words, to imagine

    future technological systems as readymade, holistic products that people will choose to adopt, rather than as the assembled work of countless different actors, which they’ve always really been. The futurist Scott Smith calls these ‘flat-pack futures,’ and they infect “science fictional” thinking. ! 66
  10. CRITERIA ‣ Video: maximum of five minutes (which is very

    long) ‣ Video: statement/intention in the beginning ‣ Video: technology for positive change ‣ Presentation: example follows ‣ Documentation: example follows ‣ Everything in English