Interfaces (Design Fiction & Flat-Pack Futures)

Interfaces (Design Fiction & Flat-Pack Futures)

As an assistant professor I lead weeklong workshops at various design, architecture, and business schools, guiding students through the creative process from ideation to running prototype ready to be pitched to different stakeholders. The course covers a range of content from ideation techniques and rating, business- model prototyping, competitor analysis and differentiation, paper prototyping to lean design techniques and Pecha Kucha-style presentations.

74914ee9a20cae13765dce54917f2bb2?s=128

Axel Quack

May 14, 2014
Tweet

Transcript

  1. None
  2. INTERFACES

  3. GET-TOGETHER ‣ 07.05.2014 ‣ 14.05.2014, Creative Brief & Team building

    [coach] ‣ 21.05.2014 +30M, Topic presentation & -discussion, Idea framework [coach] ‣ 28.05.2014 +30M, Idea presentation (three basic ideas) [teams] ‣ 04.06.2014 +30M, Storyboard presentation [teams] ‣ 11.06.2014 +30M, Iteration #1 & Test run [teams] ‣ 18.06.2014 +30M, Iteration #2 & Test run [teams] ‣ 25.06.2014 +30M, Final presentation [teams]
  4. PERSONAL LEARNINGS SS 2013, GOOGLE GLASS

  5. GOOGLE GLASS PROTOTYPE (STUDENT WORK) HTTP://D.PR/GMAT/3QEVOW1C

  6. PERSONAL LEARNINGS WS 2013, DESIGN FICTION

  7. BALENCE (STUDENT WORK) HTTP://D.PR/INBW/3OACOWMX

  8. None
  9. None
  10. None
  11. SMART MORNING 
 (STUDENT WORK) HTTP://D.PR/GB2F/5FSRC4Y3

  12. None
  13. None
  14. None
  15. None
  16. SMART WEATHER
 (STUDENT WORK) HTTP://D.PR/IGX4/1UBJ4EIR

  17. None
  18. None
  19. None
  20. 1.HISTORY OF INTERFACES 2.DESIGN FICTION 3.FLAT-PACK FUTURES

  21. HISTORY OF INTERFACES
 WHAT IS AN INTERFACE? 22

  22. MARINA ABRAMOVIC RELATION IN MOVEMENT

  23. None
  24. JEF RASKIN (THE HUMANE INTERFACE, 2001) ”An interface is humane

    if it is responsive to human 
 needs and considerate of human frailties.” 25
  25. JEF RASKIN

  26. JEF RASKIN (PROGRAMMERS AT WORK, 1986) ”I hate mice. The

    mouse involves you in arm motions that slow you down. I didn't want it on the Macintosh, but Jobs insisted. In those days, what he said went, good idea or not.” 27
  27. None
  28. None
  29. ALAN KAY

  30. ALAN KAY ”The best way to predict the future is

    to invent it.” 31
  31. None
  32. None
  33. None
  34. IVAN SUTHERLAND
 (SKETCHPAD DEMO) HTTP://D.PR/TZEG/1AWGW5YC

  35. None
  36. None
  37. ALAN KAY ABOUT THE
 SKETCHPAD DEMO HTTP://D.PR/CD0D/1NJVXIAO

  38. None
  39. None
  40. HISTORY OF INTERFACES
 A COMMENT ON INNOVATION 41

  41. PRESENT

  42. PRESENT PAST

  43. PRESENT PAST FUTURE

  44. HUGO GERNSBACK (1929)

  45. None
  46. NORMAN BEL GEDDES (1939)

  47. None
  48. RICHARD BUCKMINSTER FULLER (1928)

  49. None
  50. None
  51. DESIGN FICTION 48

  52. DEFINITION: DESIGN FICTION Design Fiction ist the approach to design

    new realities and put them into effect. It is a crucial approach to see the world not only like it is, instead how the world could be. ! ! 49
  53. DEFINITION: DESIGN FICTION Design Fiction ist the approach to design

    new realities and put them into effect. It is a crucial approach to see the world not only like it is, instead how the world could be. ! ! 50
  54. SOLARIS (1972) HTTP://D.PR/R96/GKWAL5U1

  55. THE CENTRIFUGE BRAIN PROJECT (2013) HTTP://D.PR/SWLZ/30BVYOBX

  56. None
  57. None
  58. None
  59. GOOGLE PROJECT GLASS 
 OFFICIAL CONCEPT HTTP://D.PR/GNYU/4IGADQTU

  60. FURTHER Design Fiction uses the techniques of fiction and drama

    to test the future, to see what future technologies or systems might work, on how they might be received and what their impact might be. ! It presents a series of alternative possible futures and shows which path might be preferable. 
 57
  61. FURTHER Design Fiction uses the techniques of fiction and drama

    to test the future, to see what future technologies or systems might work, on how they might be received and what their impact might be. ! It presents a series of alternative possible futures and shows which path might be preferable. 58
  62. FLAT-PACK FUTURES 59

  63. SMART MORNING 
 (STUDENT WORK) HTTP://D.PR/GB2F/5FSRC4Y3

  64. NOKIA FUTURE VISION HTTP://D.PR/D1XD/1MWF3G0U

  65. CORNING
 A DAY MADE OF GLASS 2 HTTP://D.PR/242M/JYQEERAO

  66. MICROSOFT 2020
 TECHNOLOGY FUTURE VISION HTTP://D.PR/P33Y/5NKE3XJZ

  67. JOHN DEERE
 FARM FORWARD HTTP://D.PR/NCRM/5WTMTA7G

  68. WHAT COULD YOU OBSERVE?

  69. WHAT COULD YOU OBSERVE? ‣ Nobody got fingerprints anymore. ‣

    Does this solve a “real” problem? ‣ Tropes of “modern” corporate views. ‣ They look very similar. ‣ Why do they suggest: “I am busy all the time?“ ‣ I HATE MINORITY REPORT!!!!!!!!!!!!!!
  70. DEFINITION: FLAT-PACK FUTURES We tend, in other words, to imagine

    future technological systems as readymade, holistic products that people will choose to adopt, rather than as the assembled work of countless different actors, which they’ve always really been. The futurist Scott Smith calls these ‘flat-pack futures,’ and they infect “science fictional” thinking. ! 66
  71. YOUR PROJECT VISUALIZATION EXAMPLES 67

  72. SONG OF THE MACHINE HTTP://D.PR/F7YZ/1AAGX4IB

  73. None
  74. EIDOS –SENSORY AUGMENTATION EQUIPMENT HTTP://D.PR/HVNV/3FCXMUIV

  75. None
  76. ROBOT READABLE WORLD HTTP://D.PR/6LRD/VAF9LQBI

  77. None
  78. None
  79. ANDREAS RAPTOPOULOS
 NO READS? THERE’S A DRONE… HTTP://D.PR/S6WP/MMAPATKR

  80. None
  81. None
  82. CRITERIA ‣ Video: maximum of five minutes (which is very

    long) ‣ Video: statement/intention in the beginning ‣ Video: technology for positive change ‣ Presentation: example follows ‣ Documentation: example follows ‣ Everything in English
  83. MAIL@AXELQUACK.DE WWW.AXELQUACK.DE