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Gamification in Action, Вадим Мордберг, Veeam
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Burning Lead
February 20, 2020
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Gamification in Action, Вадим Мордберг, Veeam
Burning Lead
February 20, 2020
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Transcript
Gamification in Action Vadim Mordberg Veeam Software
About gamification Gamification is a concept of applying game mechanics
and game design techniques into non-game contexts ü Rules ü Competition ü Fun J
Goals To diversify instruments of motivation To increase engineers’ involvement
To develop HR Brand
Everyday activities • Case locked above target– 3 points •
Case closed in time– 3 points • Positive survey on a closed case– 10 points • Positive survey on a closed priority case– 30 points
Additional activities Regular training 500-1000 points per quarter Stand up
– 250* points Mentorship – 125 points Technical article 250 points Special awards 250-500 points
Points distribution 50% 9% 12% 19% 10% Points distribution Q3
2019 Cases Closed In Time Cases Locked Above Target Manual Adjustments Manual Positive Surveys Random Positive Surveys
Goals and targets
Quarterly performance ladder
Game shop
Items available in game shop • Non-material ü Time-off ü
Education • Branded merchandise
Quarterly bonus program ü 140+ participates in the main ladder
ü 2 built in + 5 ladders outside of the application ü 10 winners in main competition and over 20 winners in total
Room for improvement • Adding more game mechanic • Diversifying
items available in the shop
Thank you