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Mastery Journey Timeline

cakoehler
November 19, 2017

Mastery Journey Timeline

cakoehler

November 19, 2017
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  1. STRATEGIES FOR LEARNER ENGAGEMENT Mastery Journey Goals: Develop strategies for

    creating creative and engaging curriculums. Establish an understanding of motivational theory. Recognize different learning styles and setting online education. Strategies: The following information will be used to help achieve mastery journey goals for this course. Lynda Course: Gamification of Learning Safari Books: Exploring the New Era of Technology-Infused Education EBSCOHost: The Skills Framework for the Information Age: Engaging Stakeholders in Curriculum Design
  2. VISUAL AND VERBAL COMMUNICATION IN INSTRUCTIONAL DESIGN Mastery Journey Goals:

    Develop strategies for writing styles for instructions and training modules. Establish an understanding visual design theory of typography. Recognize appropriate visual communication styles for a verity of targeted audiences. Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Typography: Choosing and Combining Typefaces. Safari Books: The Design Method: A Philosophy and Process for Functional Visual Communication EBSCOHost: Writing Skills in Business: Implication for Teachers of Technical Writing
  3. CORPORATE TRAINING AND MOTIVATIONAL DEVELOPMENT Mastery Journey Goals: Develop strategies

    for evaluating return on investments for training . Establish an understanding of instructional methodologies. Recognize appropriate presentation style to motivate learners. Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Presentation styles and storytelling. Safari Books: Instructional Design: Chapter 108: Instructional Design Methodologies EBSCOHost: Virtual Workplaces: Technological Functions Can Address Common Challenges.
  4. INSTRUCTIONAL DESIGN AND EVALUATION Mastery Journey Goals: Develop strategies to

    evaluate design strategies in academics or corporate training environments. Establish an understanding of emotional intelligence theory. Recognize appropriate design style for different learning environments. Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Developing Your Emotional Intelligence Safari Books: Instructional Design: Chapter 108: Instructional Design Methodologies EBSCOHost: Virtual Workplaces: Technological Functions Can Address Common Challenges.
  5. DIGITAL MEDIA AND LEARNING APPLICATIONS Mastery Journey Goals: Develop strategies

    to use digital media in learning applications. Establish an understanding the instructional design process and software. Recognize appropriate techniques used to engage digitally savvy learners. Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Agile Instructional Design Safari Books: Digital Tools for Seamless Learning EBSCOHost: Beyond crossing the digital divide: Digitally savvy in the Americas.
  6. MUSIC AND AUDIO FOR INSTRUCTIONAL DESIGN Mastery Journey Goals: Develop

    strategies to produce media with high quality audio. Establish an understanding of recording professional quality voiceovers. Recognize appropriate techniques for incorporating music into training. Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Audition CS6 Essential Training Safari Books: Digital Audio Editing Fundamentals. EBSCOHost: Cross-sectional study on the relationship between music and training and working memory in adult
  7. FILMMAKING PRINCIPLES FOR INSTRUCTIONAL DESIGN Mastery Journey Goals: Develop strategies

    to produce video creation and film making for visual learning. Establish an understanding visual learning and literacy. Recognize appropriate approaches to use video within training products. Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Creating Time-Lapse Video Safari Books: Digital Video Editing with Final Cut Express. EBSCOHost: UsingVideo and 3D Animation for Conceptual Learning in Basic Computer Units.
  8. GAME STRATEGIES AND MOTIVATION Mastery Journey Goals: Develop strategies to

    utilize videogames for academic and training purposes. Establish an understanding of a variety of gaming model. Recognize appropriate ways to incorporate game design into training modules. Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Engaging students with game-based learning using Kahoot Safari Books: Utilizing Virtual and Personal Learning Environment for Optimal Learning EBSCOHost: An Exploratory Multiple Case Study about Using Game- Based Learning in STEM Classrooms.
  9. LEARNING MANAGEMENT SYSTEMS AND ORGANIZATION Mastery Journey Goals: Develop strategies

    to utilize learning Management Systems for academic and training purposes. Establish an understanding of a variety of Learning Management Systems. Recognize appropriate ways to incorporate and organize instructional content within a LMS. Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Learning Schoology Safari Books: Learning Management Systems Technologies and Software EBSCOHost: An Ensemble Approach in Converging Content of LMS and KMS
  10. LEARNING MANAGEMENT SYSTEMS AND ORGANIZATION Mastery Journey Goals: Develop strategies

    to utilize multimedia for academic and training purposes. Establish an understanding different delivery methods of media rich content for traning. Recognize appropriate ways to create media for different leaning enviorments Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Media Composer 8.7 EssentialTraining: 101 Safari Books: Evaluating Media Richness in Organizational Learning EBSCOHost: CaseWorld™: Interactive, media rich, multidisciplinary case based learning
  11. INSTRUCTIONAL DESIGN AND TECHNOLOGY FINAL PROJECT Mastery Journey Goals: Develop

    strategy to create final instructional project. Establish a project that utilizes content and concepts from previous courses. Recognize appropriate way to evaluate peer’s final project. Strategies: The following information will be used to help achieve my mastery journey goals for this course. Lynda Course: Instructional Design: Models of ID Safari Books: Cultivating Diverse Online Classrooms Through Effective Instructional Design EBSCOHost: Exploring Small Group Analysis of Instructional Design Cases in Online Learning Environments
  12. INDUSTRY LEADERS Tracy Bissette Learning Innovator Twitter @TLBissette Email [email protected]

    Marc Rosenberg Management Consulting in Learning Twitter @ marcjrosenberg Email [email protected] Stephen J Meyer President/CEO Rapid Learning Institue Twitter @SteveMeyerRLI Email [email protected]
  13. INDUSTRY LEADERS Charles Jennings Learning Innovator Twitter @charlesjennings Email [email protected]

    Marc Rosenberg CEO and Founder of Towards Maturity Twitter @lauraoverton Email [email protected] Julian Stodd Author and Captain at Sea Salt Learning Twitter @julianstodd Email [email protected]
  14. CLUBS AND ORGANIZATION The eLearning Guild The guild is an

    online community of designer, developers and manager of eLearning. Member receive access to job boards, discussion boards and numerous publications. The Association for Talent Development (ATD) They are a membership organization for people who develop knowledge and skills for organizations around the world. They also have a conference in January of 2018 Instructional Designers Association (IDA) IDA provides professional development, networking and mentorships between people working in instruction design..
  15. RESOURCES ATD. (2017). Association for Talent Development. Retreived from https://www.td.org/About

    Cheney, A & Terry, K. (2015). Utilizing Virtual and Personal Learning Environments for Optimal Learning. Hershey, Pennsylvania. IGI Global. Chow, G. (2012, May 06). Audition CS6 Essential Training. Retrieved from https://www.lynda.com/Audition-tutorials/Audition-CS6-Essential- Training/97615-2.html eLearning Guild. (2017). eLearning Guild. Retrieved from https://www.elearningguild.com/lscon/content/5200/learning- solutions-2018-conference--expo--home/
  16. RESOURCES Gillham, D., Tucker, K., Parker, S., Wright, V., &

    Kargillis, C. (2015). CaseWorld™: Interactive, media rich, multidisciplinary case based learning. Nurse Education In Practice, 15(6), 567-571. doi:10.1016/j.nepr.2015.10.003 Retrieved from EBSCOHost Gyamfi, A. & Williamns, I. (2017). Evaluating Media Richness in Organizational Learning. Hershey, Pennsylvania. IGI Global. Harrington, R. (2017, August 15). Creating Time-Lapse Video. Retrieved from https://www.lynda.com/Photography-tutorials/Creating-Time- Lapse-Video/480103- 2.html?srchtrk=index%3a3%0alinktypeid%3a2%0aq%3aadobe+after +effects%0apage%3a1%0as%3arelevance%0asa%3atrue%0aproductt ypeid%3a2
  17. RESOURCES Hanson, S. (2014, May 29). Instructional Design: Models of

    ID. Retrieved from https://www.lynda.com/Higher-Education- tutorials/Instructional-Design-Essentials-Models-ID/161318-2.html IDA. (2017). Instructional Designers Association. Retrieved from https://ida.qualitymatters.org/site-page/about-us Information Association. (2011). Instructional Design. Hershey, Pennsylvania. IGI Global Jackson, W. (2015). Digital Audio Editing Fundamentals. Lompoc, California. Apress Jago, M. (2017, October 06). Media Composer 8.7 Essential Training 101. Retrieved from https://www.lynda.com/Media-Composer- tutorials/Media-Composer-8-7-Essential-Training-101/502106-2
  18. RESOURCES Karjaluoto, E. (2013). The Design Method A philosophy for

    Functional Visual Communication. New Riders Kats, Y. (2010). Learning Management System Technologies and Software Solutions for Online Teaching Hershey, Pennsylvania. IGI Global. Lariviere, E. (1989). Writing Skills in Business: Implications for Teachers of Technical Writing. Technical Writing Teacher, 16(2), 103-13. Leigh-Roberts, G. (2017. May 23). Developing Your Emotional Intelligence. Retrieved from https://www.lynda.com/Leadership-Management- tutorials/Developing-Your-Emotional-Intelligence/570966-2.html Marsh, E. (2009). Beyond crossing the digital divide: Digitally savvy in the Americas. Conference Papers – International Communication Association, 1. Retrieved from EBSCOHost
  19. RESOURCES Milheim, K. (2017). Cultivating Diverse Online Classrooms Through Effective

    Instructional Design. Hershey, Pennsylvania. IGI Global. NiHat, S & Ebner, M. (2016). Digital Tools for Seamless Learning. Hershey, Pennsylvania. IGI Global. Poeppelman, T., & Blacksmith, N. (2015). Virtual Workplaces: Technological Functions Can Address Common Challenges. TIP: The Industrial- Organizational Psychologist, 52(3), 108-112. Retrieved from EBSCOHost Roberts, C. (2013). Video Editing with Final Cut Express. Burlington, Massachusetts. Focal Press.
  20. RESOURCES Saltz, I. (2014. November 10). Typography: Choosing and Combining

    Typefaces. Retrieved from https://www.lynda.com/Design- Typography-tutorials/Foundations-Typography-Choosing- Combining-Typefaces/162445-2.html Sabitha, A. S., Mehrotra, D., & Bansal, A. (2017). An Ensemble Approach in Converging Contents of LMS and KMS. Education And Information Technologies, 22(4), 1673-1694. Retrieved from EBSCOHost Schinkten, O. (2015. December 04). Learning Schoology. Retrieved from https://www.lynda.com/Higher-Education-tutorials/Up-Running- Schoology/430076.html?srchtrk=index%3a1%0alinktypeid%3a2%0a q%3aLMS%0apage%3a1%0as%3arelevance%0asa%3atrue%0aproduc ttypeid%3a2
  21. RESOURCES Schinkten, O. (2015, July 10). Engaging students with game-based

    learning using Kahoot. Retrieved from https://www.lynda.com/Educational- Technology-tutorials/Engaging-students-game-based-learning-using- Kahoot/373783/439859-4.html Sites, R. (2016, June 09). Agile Instructional Design. Retrieved from https://www.lynda.com/Instructional-Design-tutorials/Agile- Instructional-Design/492713 Suárez, L., Elangovan, S., & Au, A. (2016). Cross-sectional study on the relationship between music training and working memory in adults. Australian Journal of Psychology, 68(1), 38-46. Retrieved from EBSCOHost
  22. RESOURCES Trespalacios, J. (2017). Exploring Small Group Analysis of Instructional

    Design Cases in Online Learning Environments. Online Learning, 21(1), 189-200. Retrieved from EBSCOHost. Vrontikis, P. (2013. August 23). Presentation styles and storytelling. Retrieved from https://www.lynda.com/Design-Business- tutorials/Presentation-styles-storytelling/124071/146250-4.html Vu, P., & Feinstein, S. (2017). An Exploratory Multiple Case Study about Using Game-Based Learning in STEM Classrooms. International Journal of Research In Education And Science, 3(2), 582-588. Retrieved from EBSCOHost