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Embracing Uncertainty: Learning to Think Responsively

Chad Currie
March 06, 2013

Embracing Uncertainty: Learning to Think Responsively

Presented to IxDA Austin on March 6, 2013

Chad Currie

March 06, 2013
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Transcript

  1. Requisite RWD freakout photo (Borrowed from David Blooman’s @dblooman Blog

    Post: http:/ /mobiletestingfordummies.tumblr.com/post/ 20056227958/testing)
  2. Topics The current state of RWD Resources you have now

    Getting Started Managing Your Design Process You + Writers + Bosses + Coders Testing Extra Credit
  3. tart with one size. you can focus on important stuff.

    By the way New products, like Adobe’s Reflow are trying to solve this with variable-canvas design tools.
  4. Picking an arbitrary size in the middle is not relevant.

    Sometimes, the hardware does matter. What does 600 pixels look like, really.
  5. It’s “hardware” relevant. It’s close enough to 800. It helps

    you establish your desktop style. It’s tight enough to make you think ahead to phone. 768
  6. Caution Words “Rollover” “We’ll fix that with Javascript.” “Add another

    breakpoint.” “Pin” or “fixed position” “Make it smaller” or “Limit word count” “There’s no device for that case.”
  7. What future are you making for yourself? Managing monolithic pages.

    Curating a system of blocks that just work.
  8. What a block knows. A default layout behavior. Any “family”

    block behaviors. Any special device behaviors. How to relate to other blocks. If it might contain other special blocks.
  9. Laying out different states. Mock up separate layouts for each

    major screen Draft phone views in the margin of your layouts. Lay out just one and sit very close to the coders. Wireframe the phone, then mock up the desktop.* Drew Clemens, Smashing Magazine. http:/ /uxdesign.smashingmagazine.com/2012/05/30/ design-process-responsive-age/
  10. How big do you let your desktop get? Depends on

    how much time you have. Giant layouts require special care too.
  11. Do you need a “desktop” view at all? Nike.com has

    one, fluid “big screen” layout.
  12. Create a semantic language that you and your writer can

    share: Headlines Summaries Rich Text Body Call to Action Sidebar Merchandizing Callouts ...
  13. You can style <br /> tags to show or hide

    depending on how much space you have. Here’s a handy writing tip.
  14. You can style <br /> tags to show or hide

    depending on how much space you have. Here’s a handy<br /> writing tip.
  15. Targets. 3 most- important devices you keep close during design.

    Test. 5-7 devices you plan to fully support and test thoroughly. Support. About 15 devices you will strategically support but will not test. If someone reposts an issue, you’ll look into it.
  16. Are we too focused on screen real estate. What next

    big tech shift will make us run to fix our designs?
  17. “Who the hell wants to hear actors talk?” — H.M.

    Warner, Warner Brothers, 1927 Don’t read the comments.