uncover ToolTips or rollovers in order to figure out what the icons represent. Such designs require the user to actively decipher the interface, probing and testing the meaning of each interface element, rather than the interface elements being self-apparent. Minesweeping is a euphemism for a user’s response to an interface where there is insufficient differentiation between active, ‘clickable’ elements (such as navigation), and content. Without appropriate visual cues, the user must ‘scrub’ the screen to ‘unearth’ active elements. http://www.motive.co.nz/glossary/mine-sweeping.php http://www.usabilityfirst.com/glossary/minesweeping/ Wednesday, 17 April 13