i only liked theory, no applications • assumed i probably wouldn’t finish • couldn’t stop playing with logic-based encodings of interactive fiction games, you know, for fun • turned it into a thesis, graduated, got a tenure- track job
on a thesis topic because too many things are interesting? Or, you’re not quite sure if [name of your department] totally describes the thing(s) you want to focus on?
I showed could be used for modeling interactive narratives my 1st PhD student’s project: using epistemic modal logic to codify how agents’ beliefs and meta-beliefs inform their goal-directed actions
of how group conversation works based on sociolinguistic theories * modeling the mechanics of Minecraft and showing how the achievement tree can be algorithmically derived from their structure
democratize AI for narrative designers, enable them to create virtual worlds with autonomous agents * Using linear logic programming for mathematical models of biological systems (w/Belinda Akpa)
market was really bullish for digital games research when i entered it 2. PEOPLE: i’ve found kind, inspiring collaborators & mentors who helped me out a lot 3. INTEREST: students flock to my lab; lots of public interest (i.e. Twitter) in my work; people know to ping me if logic/PL + creativity comes up
conferences do i submit to? (ALL OF THEM) 2. is it even fundable? 2. where are like-minded collaborators? 3. language barriers: identifying connections between fields means having to explain yourself 2+ times in different ways