2) Situation 3) Place 2. Draw a futuristic object that that will be used to solve the problem The object cannot work as it does today. It needs to be different, special. No words, letters or numbers No body gestures 3. A teammate tries to guess the futuristic object 4. Explain your futuristic object
of two. Name a "futurist.” 2. Let the beginning team's futurist pick 3 cards, 1) User 2) Situation 3) Place. Put the 3 cards on the board. Start the 60 second timer. 3. The futurist will imagine and draw within 60 seconds the object that could resolve the situation. 4. The futurist cannot draw an object as it works today, no words, letters or numbers and uses no body gestures. 5. The teammate tries to guess the object being drawn. 6. When the 60 sec expires play rotate to another team. Continue play for two rounds, rotating the futurist role. 7. The game host will imagine the object to be sketched in the third and final showdown round. The futurists will sketch clues. Who guesses first wins the game.
hand 2. User traits are known from their TV character or celebrity status 3. Fresh ideas under time pressure 4. A drawing of the object, helps communicate the idea, and makes it memorable 5. Fun for the whole UX family