Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Use ReasonML in your React applications (RuhrJS...
Search
Sponsored
·
SiteGround - Reliable hosting with speed, security, and support you can count on.
→
David Kopal
October 14, 2018
Programming
310
2
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Use ReasonML in your React applications (RuhrJS 2018)
David Kopal
October 14, 2018
More Decks by David Kopal
See All by David Kopal
Write better React (v3 ReasonReact)
codinglawyer
0
670
Use Reason in your React applications
codinglawyer
3
610
Unleash the power of the higher-order components
codinglawyer
2
280
Other Decks in Programming
See All in Programming
Android CLI
fornewid
0
210
jsmini JavaScript Engine を作ってみた話
yosuke_furukawa
PRO
0
300
AI Engineeringは、AIプロダクトだけのものか? 〜AIがソフトウェアを作る時代の新しい当たり前〜 / No AI in your product. AI Engineering in your development.
rkaga
4
380
PHP に部分適用が来るぞ!……ところで何それ?おいしいの? #phpcon / phpcon-2026
shogogg
0
600
その節約、円になってますか?
isamumumu
1
700
プロポーザルを書いてもらう
pvcresin
0
290
Lean は証明の正しさを確認するためだけのツールって思ってませんか?
inoueasei
1
150
夏だ!祭りだ!祭りとはドメインモデリングでは?
ryugen04
0
190
Built Our Own Background Agent at LayerX
layerx
PRO
9
5k
ルールを書いて終わらせないハーネスエンジニアリング
yug1224
4
1.9k
Laravel Boostに学ぶ、AIにPHPを書かせる技術 〜OSSの実装から蒸留するエージェント制御の王道〜
kentaroutakeda
3
670
わからない話を追いかけたら、プログラミング言語を作る側にいた
ydah
3
480
Featured
See All Featured
Dealing with People You Can't Stand - Big Design 2015
cassininazir
367
27k
State of Search Keynote: SEO is Dead Long Live SEO
ryanjones
0
240
RailsConf 2023
tenderlove
30
1.5k
Visual Storytelling: How to be a Superhuman Communicator
reverentgeek
2
610
Data-driven link building: lessons from a $708K investment (BrightonSEO talk)
szymonslowik
1
1.2k
Introduction to Domain-Driven Design and Collaborative software design
baasie
1
930
Building Experiences: Design Systems, User Experience, and Full Site Editing
marktimemedia
0
570
Ten Tips & Tricks for a 🌱 transition
stuffmc
0
160
Utilizing Notion as your number one productivity tool
mfonobong
4
520
sira's awesome portfolio website redesign presentation
elsirapls
0
320
Leveraging Curiosity to Care for An Aging Population
cassininazir
1
460
The untapped power of vector embeddings
frankvandijk
2
1.8k
Transcript
÷÷÷÷÷÷≥≥≥ Use ReasonML in your React applications David Kopal
@coding_lawyer @coding_lawyer codinglawyer.io meetup organizer contributor I’m David Kopal
@coding_lawyer
@coding_lawyer Who heard about ason?
@coding_lawyer
@coding_lawyer Who wants to write better React?
@coding_lawyer React isn’t a native JavaScript library
@coding_lawyer
@coding_lawyer Immutability
@coding_lawyer Immutability
@coding_lawyer Immutability
@coding_lawyer Immutability Functional programming
@coding_lawyer Immutability Functional programming
@coding_lawyer Immutability Functional programming
@coding_lawyer Immutability Type system Functional programming
@coding_lawyer Immutability Type system Functional programming
@coding_lawyer Immutability Type system Functional programming
@coding_lawyer Immutability Type system Functional programming
@coding_lawyer Immutability Type system Functional programming
@coding_lawyer Immutability Type system Functional programming
@coding_lawyer Immutability Type system Functional programming
@coding_lawyer
@coding_lawyer semantics familiar syntax
@coding_lawyer let fizzbuzz = (i) => switch (i mod 3,
i mod 5) { | (0, 0) => "FizzBuzz" | (0, _) => "Fizz" | (_, 0) => "Buzz" | _ => string_of_int(i) }; for (i in 1 to 100) { Js.log(fizzbuzz(i)) };
@coding_lawyer compiler
@coding_lawyer function fizzbuzz(i) { var match = i % 3
var match$1 = i % 5 if (match !== 0) { if (match$1 !== 0) { return String(i) } else { return 'Buzz' } } else if (match$1 !== 0) { return 'Fizz' } else { return 'FizzBuzz' } } for (var i = 1; i <= 100; ++i) { console.log(fizzbuzz(i)) } let fizzbuzz = (i) => switch (i mod 3, i mod 5) { | (0, 0) => "FizzBuzz" | (0, _) => "Fizz" | (_, 0) => "Buzz" | _ => string_of_int(i) }; for (i in 1 to 100) { Js.log(fizzbuzz(i)) };
@coding_lawyer JavaScript interop
@coding_lawyer
@coding_lawyer Reason is compatible with React
@coding_lawyer Reason is compatible with React React was developed for
Reason
@coding_lawyer adjusted JavaScript to React’s needs
@coding_lawyer
@coding_lawyer
@coding_lawyer
@coding_lawyer
@coding_lawyer
@coding_lawyer
@coding_lawyer
@coding_lawyer
@coding_lawyer semantics familiar syntax
@coding_lawyer safer React
@coding_lawyer “[Reason] is the best way to take React to
the next level” Jordan Walke, creator of Reason, React
@coding_lawyer Tic Tac Toe github.com/codinglawyer/reason-tic-tac-toe
@coding_lawyer
@coding_lawyer
@coding_lawyer
@coding_lawyer
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer components
@coding_lawyer stateless component
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer let component = ReasonReact.statelessComponent("App"); let make = _children =>
{ ...component, render: _self => <div> <div className=“title"> (ReasonReact.string("Tic Tac Toe")) </div> <Game /> </div>, };
@coding_lawyer let component = ReasonReact.statelessComponent("App"); let make = _children =>
{ ...component, render: _self => <div> <div className="title"> (ReasonReact.string("Tic Tac Toe")) </div> <Game /> </div>, };
@coding_lawyer let component = ReasonReact.statelessComponent("App"); let make = _children =>
{ ...component, render: _self => <div> <div className="title"> (ReasonReact.string("Tic Tac Toe")) </div> <Game /> </div>, };
@coding_lawyer let component = ReasonReact.statelessComponent("App"); let make = _children =>
{ ...component, render: _self => <div> <div className="title"> (ReasonReact.string("Tic Tac Toe")) </div> <Game /> </div>, };
@coding_lawyer let component = ReasonReact.statelessComponent("App"); let make = _children =>
{ ...component, render: _self => <div> <div className=“title"> (ReasonReact.string("Tic Tac Toe")) </div> <Game /> </div>, };
@coding_lawyer reducer component
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer let component = ReasonReact.reducerComponent("Game"); let make = _children =>
{ ...component, initialState: () => { board: […], gameState:… }, reducer: (action: action, state: state) => switch (action) { | Restart => … | ClickSquare((id: string)) => … }, render: ({state, send}) => <div className="game"> <Board state onRestart=(_evt => send(Restart)) onMark=(id => send(ClickSquare(id))) /> </div>, };
@coding_lawyer reducer: (action: action, state: state) => switch (action) {
| Restart => ReasonReact.Update(initialState) | ClickSquare((id: string)) => let updatedBoard = updateBoard( state.board, state.gameState, id); let updatedGs = checkGameState3x3( updatedBoard, state.board, state.gameState); ReasonReact.Update({ board: updatedBoard, gameState: updatedGs, }); },
@coding_lawyer reducer: (action: action, state: state) => switch (action) {
| Restart => ReasonReact.Update(initialState) | ClickSquare((id: string)) => let updatedBoard = updateBoard( state.board, state.gameState, id); let updatedGs = checkGameState3x3( updatedBoard, state.board, state.gameState); ReasonReact.Update({ board: updatedBoard, gameState: updatedGs, }); },
@coding_lawyer reducer: (action: action, state: state) => switch (action) {
| Restart => ReasonReact.Update(initialState) | ClickSquare((id: string)) => let updatedBoard = updateBoard( state.board, state.gameState, id); let updatedGs = checkGameState3x3( updatedBoard, state.board, state.gameState); ReasonReact.UpdateWithSideEffects( { board: updatedBoard, gameState: updatedGs, }, (_self => Js.log(“Clicked")), ); },
@coding_lawyer pure state update and side-effects separation
@coding_lawyer less boilerplate
@coding_lawyer Redux’s principles and component’s reusability
@coding_lawyer type system
@coding_lawyer clearer and safer code
@coding_lawyer superior to Flow and TypeScript
@coding_lawyer type inference
@coding_lawyer !/* type inference by the compiler !*/ let plus
= (a, b) !=> a + b
@coding_lawyer !/* type inference by the compiler !*/ let plus
= (a, b) !=> a + b !/* (int, int) !=> int !*/
@coding_lawyer type field = | Empty | Marked(player); type gameState
= | Playing(player) | Winner(player) | Draw; type player = | Cross | Circle;
@coding_lawyer type field = | Empty | Marked(player); type gameState
= | Playing(player) | Winner(player) | Draw; type player = | Cross | Circle;
@coding_lawyer type field = | Empty | Marked(player); type gameState
= | Playing(player) | Winner(player) | Draw; type player = | Cross | Circle;
@coding_lawyer type field = | Empty | Marked(player); type gameState
= | Playing(player) | Winner(player) | Draw; type player = | Cross | Circle;
@coding_lawyer type field = | Empty | Marked(player); type gameState
= | Playing(player) | Winner(player) | Draw; type player = | Cross | Circle;
@coding_lawyer
@coding_lawyer pattern matching
@coding_lawyer Game Board App BoardRow Square
@coding_lawyer reducer: (action: action, state: state) => switch (action) {
| Restart => ReasonReact.Update(initialState) | ClickSquare((id: string)) => let updatedBoard = updateBoard( state.board, state.gameState, id); let updatedGs = checkGameState3x3( updatedBoard, state.board, state.gameState); ReasonReact.Update({ board: updatedBoard, gameState: updatedGs, }); },
@coding_lawyer let updateBoard = (board: board, gameState: gameState, id) =>
board |> List.mapi((ind: int, row: row) => row |> List.mapi((index: int, value: field) => string_of_int(ind) ++ string_of_int(index) === id ? switch (gameState, value) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) | (_, _) => Empty } : value ) );
@coding_lawyer let updateBoard = (board: board, gameState: gameState, id) =>
board |> List.mapi((ind: int, row: row) => row |> List.mapi((index: int, value: field) => string_of_int(ind) ++ string_of_int(index) === id ? switch (gameState, value) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) | (_, _) => Empty } : value ) );
@coding_lawyer type field = | Empty | Marked(player); type gameState
= | Playing(player) | Winner(player) | Draw;
@coding_lawyer /* determines the value of the clicked square */
switch (gameState: gameState, value: field) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) | (_, _) => Empty }
@coding_lawyer /* determines the value of the clicked square */
switch (gameState: gameState, value: field) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) | (_, _) => Empty }
@coding_lawyer /* determines the value of the clicked square */
switch (gameState: gameState, value: field) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) | (_, _) => Empty }
@coding_lawyer /* determines the value of the clicked square */
switch (gameState: gameState, value: field) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) | (_, _) => Empty }
@coding_lawyer /* determines the value of the clicked square */
switch (gameState: gameState, value: field) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) | (_, _) => Empty }
@coding_lawyer /* determines the value of the clicked square */
switch (gameState: gameState, value: field) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) | (_, _) => Empty }
@coding_lawyer /* determines the value of the clicked square */
switch (gameState: gameState, value: field) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) | (_, _) => Empty }
@coding_lawyer /* determines the value of the clicked square */
switch (gameState: gameState, value: field) { | (Playing(_), Marked(_)) => value | (Playing(player), Empty) => Marked(player) /* | (_, _) => Empty */ }
@coding_lawyer
@coding_lawyer switch ( getWinner(flattenBoard, head), gameEnded(flattenBoard), tail, ) { |
(Cross, _, _) => Winner(Cross) | (Circle, _, _) => Winner(Circle) | (_, true, []) => Draw | (_, false, []) => whosPlaying(gameState) | _ => check(tail) };
@coding_lawyer switch (match$1) { case 0 : return /* Winner
*/Block.__(1, [/* Cross */0]); case 1 : return /* Winner */Block.__(1, [/* Circle */1]); case 2 : if (match$2) { if (tail) { _rest = tail; continue ; } else { return /* Draw */0; } } else if (tail) { _rest = tail; continue ; } else { return whosPlaying(gameState); } }
@coding_lawyer Why should you use React in Reason?
@coding_lawyer Reason is compatible with React's principles
@coding_lawyer strong type system
@coding_lawyer pattern matching
@coding_lawyer functional programming features
@coding_lawyer stateless and stateful component separation
@coding_lawyer JavaScript-like syntax React friendly
@coding_lawyer Get your hands dirty! sketch.sh
@coding_lawyer codinglawyer.io @coding_lawyer
@coding_lawyer Thank You
@coding_lawyer @coding_lawyer codinglawyer.io github.com/codinglawyer/reason-tic-tac-toe