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StudyUnityFromAnti-pattern
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Cova8bitdots
November 20, 2019
Programming
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StudyUnityFromAnti-pattern
Unity の使い方のアンチパターンを紹介。
そこからどう解消すべきかを紹介しています
Cova8bitdots
November 20, 2019
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Transcript
Ξϯνύλʔϯ͔ΒֶͿ UNITYͷ͍ํ Gotanda.unity #14
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ Shader
Ξϯνύλʔϯྫ Public ม SerializeField / Prefab Awake / Start
ิؒؔ Shader
PUBLICม ▸ MonoBehaviour ܧঝΫϥεͰSerializeରʹͳΔ ▸ Unity Ͱ Serialize ରʹͳΔͨΊInspector͔Βฤू͕Մೳ
▸ উखʹฤूͤͨ͘͞ͳ͍࣌͋Δ ▸ ֎෦ʹΑΓ؆୯ʹॻ͖͑Մೳ ▸ ϓϩύςΟͰpublic ͳSetter Λఏڙ͍ͯ͠Δ߹ಉ༷ ▸ ΧϓηϧԽ(ใӅṭ)తʹඇৗʹϚζΠ جຊతʹ֎෦ΫϥεʹΑΔૢ࡞ةݥ
PUBLICม ղফ๏ ▸ MonoBehaviour ܧঝΫϥεͰSerializeରʹͳΔ ▸ [SerializeField] private / protected
ʹ͠·͠ΐ͏ ▸ Public มఆٛۃྗආ͚Δ ▸ SDKͱ͔ͰฏؾͰͬͯͨΓ͠·͢ΑͶ…(খ) ▸ ֎෦ʹΑΓ؆୯ʹॻ͖͑Մೳ ▸ Getter ͷެ։OK ▸ Setter ϝιουͰදݱ ▸ τϨʔαϏϦςΟͷ؍ΑΓ ϓϩύςΟΑΓϝιουͷํ͕Φεεϝ
PUBLICม PUBLICมͷར༻έʔε ▸ σʔλߏ (ΤϯςΟςΟ) ͷදݱ ▸ ग़དྷΕGetter/Setter ܦ༝͕·͍͕͠ ߹ʹΑͬͯެ։͠ͳ͚Ε͍͚ͳ͍͜ͱ͋Δ
▸ ΠϯλʔϑΣʔεܦ༝OK ▸ μϛʔίʔυ/αϯϓϧίʔυ࡞࣌ʹ༻͍Δ ▸ ग़དྷΕΘͳ͍ํ͕ྑ͍ ▸ αΫοͱઆ໌͢Δʹ͏͜ͱ͋Δ
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ Shader
PUBLICม ͜͜ʹଞऀʹґଘ͍ͯ͠ΔΦϒδΣΫτ͕͋Δ͡ΌΖ
PUBLICม ͜ΕΛPrefabԽͯ͠ಈతੜʹ͠Α͏ͱ͢Δͱ
PUBLICม ͜͏͡Όʂ
PUBLICม ▸ ԿͰ͔ΜͰࢀরΛInspector Ͱͷઃఆͯ͠͠·͏ ▸ ࣗͷPrefabҎ֎ͷཁૉ ▸ ґଘ͕ؔΊͪΌͪ͘Ό ▸
ॳظԽʹऑ͍ ▸ PrefabԽͨ͠ͱ͖ʹґଘ͕ണ͕ΕΔ ▸ ϖλϖλషΔཁૉ͕ଟ͍ͱΞλονҰۤ࿑
PUBLICม ղܾ๏ ▸ Inspector Ͱొ͖͢ͷ ▸ ࣗҎԼͷཁૉ ▸ ಈతੜ͢ΔPrefab ▸
ґଘੑͷղܾ ▸ ͪΌΜͱઃܭ͢Δʂ ▸ Ͳ͏ͯ͠ݫ͍͠߹Zenject ͳͲͷDI ίϯςφΛ༻͍Δ
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ Shader
AWAKE / START ▸ ͱΓ͋͑ͣॳظԽAwake/StartͰߦ͏ ▸ ֤ॴͰݺͼ͗ͯ͢Awake ͷ ࣮ߦॱʹґଘੑ͕ੜ͡Δ
▸ Θͳ͍Awake()/Start()/Update() ▸ ͕ଟ͍ͱݺͼग़͠ίετ͕ അࣛʹͳΒͳ͍(ಛʹUpdate)
AWAKE / START ▸ ґଘੑͷ͋ΔॳظԽ ▸ ॳظԽؔΛ༻ҙ͢Δ
▸ ॳظԽॲཧΛཧ͢Δ ͷղফ๏
AWAKE / START ▸ Θͳ͍Awake()/Start()/Update() ▸ ফ͢!! ͷղফ๏
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ ໊લۭؒ Shader
ิؒؔ ▸ Ґஔߋ৽Ͱ͜Μͳίʔυ͕ ▸ Lerp/Slerp ֶతʹʮʯΛܭࢉ͢Δؔ
▸ ͔֬ʹdeltaTime ͷׂ߹Ͱগͣͭ͠ඪʹۙͮ͘ ▸ ແݶ͔͚࣌ؒͳ͍ͱ࠷ऴʹͳΒͳ͍ ▸ ͦͦ0.033/0.016 ͣͭۙͮ͘ॲཧద͔ʁ ▸ ॲཧམͪͳͲ͢Δͱׂۙͮ͘߹ಈతʹมΘͬͯ͠·͏
ิؒؔ ▸ Lerp ͷ͍ํΛѲ͢Δ ▸ ͪΌΜͱυΩϡϝϯτΛಡΈ·͠ΐ͏ https://docs.unity3d.com/ja/current/ScriptReference/Vector3.Lerp.html ▸ ୈࡾҾΛ0.0~1.0
ʹมԽ͢Δίʔυʹ͢Δ ex) Coroutine Ͱͷ࣮ྫ ղܾ๏
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ Shader
SHADER ▸ ϐΫηϧγΣʔμʔͰॲཧͷॏ͍ؔΛ༻͍Δ ▸ ifจ ▸ ݅ذॏ͍ॲཧ ▸ ࡾ֯ؔ(
Sin,Cos,Tan ) ▸ ܭࢉࣗମ͕ॏ͍ ▸ Log, Sqrt ͳͲ
SHADER ▸ ϐΫηϧγΣʔμʔͰͷॲཧͷॏ͍ؔ ▸ ifจ ▸ ܰྔͳֶؔͰΘΓͷදݱ ex) ceil(clamp(_value,
0, 1)) _value ͕ෛ:0, ਖ਼:1 uvͰv ͕0.5 Ҏ্͔Ͳ͏͔ˠ ceil(clamp(i.uv.y - 0.5, 0, 1)) ▸ ࡾ֯ؔ( Sin,Cos,Tan ) ▸ ࡾ֯ؔςʔϒϧΛ࡞/ςΫενϟʹॻ͖ࠐΜͰ͓͘ ▸ r=Sin, g=Cos, b = Tan ▸ Log, Sqrt ͳͲ ▸ ۃྗΘͳ͍ ▸ Sqrt ͷΘΓʹೋͰൺֱͳͲ ղফ๏
࠷ޙʹ ▸ υΩϡϝϯτͪΌΜͱಡΈ·͠ΐ͏ ▸ Θ͔Βͳ͍͚ͲͬͯΈͨNG ▸ ઃܭΛͪΌΜͱߟ͑·͠ΐ͏ ▸ ಛʹӡ༻ίϯςϯπͳͲޙʑͰͬ͠ฦ͕͖͠·͢ ▸
ٕज़తෛ࠴ͱ͖߹͍·͠ΐ͏ ▸ ύϑΥʔϚϯεΛؾʹ͠·͠ΐ͏ ▸ ৭ʑݕূهࣄͳͲΛ୳ͯ͠Έ·͠ΐ͏ ▸ ͳ͚ΕࣗͰܭଌͯ͠Έ·͠ΐ͏ ▸ ग़དྷΕͦͷ݁ՌΛγΣΞͯ͠Β͑Δͱ ΈΜͳ͕ͤʹͳΓ·͢ ·ͱΊ