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RAYSER(V2)で追加した
演出周りについて

 RAYSER(V2)で追加した
演出周りについて

unity room 一週間ゲームジャム「ふえる」で投稿したRAYSER(V2)というゲームで導入した演出についてまとめたスライドになります。

Cz_mirror(Kazushige Mori)

September 12, 2020
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  1. λΠτϧը໘ʹ%PP[Z6*ͱ %05XFFOΛೖΕͯΈͨ w %PP[Z6* w 6*Λ࡞ΔͨΊͷΞηοτ w &EJUPS্ͰϊϯίʔσΟϯάͰ6*Λ࡞Δ͜ ͱ͕Ͱ͖Δ w

    ΞχϝʔγϣϯͳͲ΋ॆ࣮͍ͯͯ͠ɺભҠ ͢Δ6*ͷΑ͏ͳ΋ͷ΋࡞Δ͜ͱ͕Ͱ͖Δɻ %PP[Z6*ɿ$PNQMFUF6*.BOBHFNFOU4ZTUFNc(6*πʔϧc6OJUZ"TTFU4UPSF IUUQTBTTFUTUPSFVOJUZDPNQBDLBHFTUPPMTHVJEPP[ZVJDPNQMFUFVJNBOBHFNFOUTZTUFN
  2. λΠτϧը໘ʹ%PP[Z6*ͱ %05XFFOΛೖΕͯΈͨ w %05XFFO w ήʔϜΦϒδΣΫτ΍6*ʹΞχϝʔγϣϯ Λ؆୯ʹΞχϝʔγϣϯΛ௥Ճ͢Δ͜ͱ͕ Ͱ͖ΔΞηοτɻ w Ҡಈ΍ճసͳͲΛઢܗิؒͯ͘͠ΕΔɻ

    w Πʔδϯά΋Ͱ͖ΔͨΊɺΞχϝʔγϣϯ ʹ؇ٸΛ͚ͭΔ͜ͱ΋؆୯ɻ %05XFFO )05XFFOW c"OJNBUJPO5PPMTc6OJUZ"TTFU4UPSF IUUQTBTTFUTUPSFVOJUZDPNQBDLBHFTUPPMTBOJNBUJPOEPUXFFOIPUXFFOW
  3. 3BZʹΑΔ઀৮൑ఆ w ࣗػͷ࠲ඪλʔήοτͷ࠲ඪ3BZͷ໨ඪ࠲ඪ w 3BZͷ໨ඪ࠲ඪ͔ΒNBHOJUVEFͰڑ཭ΛٻΊΔ w 3BZͷ໨ඪ࠲ඪΛڑ཭ͰׂΔ͜ͱͰ3BZͷϕΫτϧΛੜ੒ w ্هΛ΋ͱʹ3BZΛੜ੒͢Δ هड़ྫ

    WBSIFBEJOHUBSHFU1PTJUJPOpSTU1PTJUJPO3BZͷ໨ඪ࠲ඪ WBSEJTUBODFIFBEJOHNBHOJUVEF3BZͷڑ཭ WBSEJSFDUJPOIFBEJOHEJTUBODF3BZͷϕΫτϧ 3BZSBZOFX3BZ pSTU1PTJUJPO EJSFDUJPO EJTUBODF 3BZͷੜ੒ w -JOF3FOEFSFSͷ౰ͨΓ൑ఆ͸3BZΛ࢖͏͜ͱʹ ͠·ͨ͠ɻ
 ίϥΠμʔͳͲॾʑௐ΂·͕ͨ͠ɺ3BZ͕Ұ൪؆ ୯ͩͬͨͨΊɻ
  4. 8BS'YͰരൃॲཧ w ࣗػ΍ఢػͷരൃॲཧͰ8BS'Y ͱ͍͏ΞηοτΛ࢖ͬͯΈ·͠ ͨɻ w ࣗػ΍ఢػͷμϝʔδॲཧͰԎ Λग़͠ͳ͕Βരൃ͢Δԋग़Λ࡞ Δͱ͖ʹศརͳΞηοτͰ͠ ͨɻ

    8BS'9cϏδϡΞϧΤϑΣΫτύʔςΟΫϧc6OJUZ"TTFU4UPSF IUUQTBTTFUTUPSFVOJUZDPNQBDLBHFTWGYQBSUJDMFTXBSGY MPDBMFKB+1
  5. ϘεΩϟϥͷύʔπഁյॲཧ w ύʔπͷάϧʔϓ෼͚͕׬ྃͨ͠Βɺύʔπ͸ݸผʹഁյͰ͖ΔΑ͏ʹ͠ ͯɺίΞ͸ഁյ͞ΕͨΒϘεΩϟϥશମ͕ഁյ͞ΕΔΑ͏ʹ࣮૷͠·͢ هड़ྫʢύʔπͷ৔߹͸ɺࣗ෼ࣗ਎ͷഁյॲཧͷΈهड़ʣ
 QVCMJDWPJE"EE%BNBHF qPBUEBNBHF  { shield

    -= damage; if (shield <= 0) { var _explosion = Instantiate(explosion, transform.position, Quaternion.identity); AddScore(); Destroy(gameObject); } else if (shield > 0) { var _explosion = Instantiate(damageEffect, transform.position, Quaternion.identity); } }
  6. ϘεΩϟϥͷύʔπഁյॲཧ w ύʔπͷάϧʔϓ෼͚͕׬ྃͨ͠Βɺύʔπ͸ݸผʹഁյͰ͖ΔΑ͏ʹ͠ ͯɺίΞ͸ഁյ͞ΕͨΒϘεΩϟϥશମ͕ഁյ͞ΕΔΑ͏ʹ࣮૷͠·͢ هड़ྫʢίΞͷ৔߹͸ɺίΞΛؚΉ਌ͷήʔϜΦϒδΣΫτશମͷফ໓ॲཧΛهड़ʣ public void AddDamage(float damage) {

    shield -= damage; if (shield <= 0) { var _explosion = Instantiate(this.explosion, transform.position, Quaternion.identity) as GameObject; AddScore(); spawnBoss.BossCountDecrease(); Destroy(transform.root.gameObject); } else if (shield > 0) { var _explosion = Instantiate(this.damageEffect, transform.position, Quaternion.identity) as GameObject; } }
  7. ͓·͚ w 3":4&3 7 ͷεΫϦϓτͷΈͰ͕͢ɺ(JUIVCʹެ։͓ͯ͠Γ·͢ɻ (JU)VC$[NJSSPSVOJUZXFFLT@SBZTFSɿ3":4&3 7 ͷެ։ιʔεͰ͢ʢ4DSJQUͷΈʣ IUUQTHJUIVCDPN$[NJSSPSVOJUZXFFLT@SBZTFS w

    ҰिؒήʔϜδϟϜʮ;͑ΔʯͷήʔϜΛશ෦ϓϨΠͯ͠ɺϒϩάʹॻ͘ͷΛܧ ଓ͍ͯ͠·͢ɻʢ΍Δͧʂʣ ҰिؒήʔϜδϟϜʮ;΍͢ʯͷήʔϜΛ༡ΜͰΈ·ͨ̍͠$[@NJSSPS(BNF։ൃඋ๨࿥ IUUQD[NJSSPSIBUFOBCMPHDPNFOUSZ