We're lucky. We can now create apps, games, and media that can be consumed by almost anyone, anywhere. The language of Human Computer Interaction is expanding every week and with it the potential for new innovative interfaces. But one of the problems of creating novel interfaces is that they are novel. So how do we build stuff that is awesome, but also usable?
In this talk we'll cover what an interface really is, why we should strive to incorporate experimental interactions in anything we build, and how we just might be able to do that without pissing people off.
Also: video games!