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How to enjoy WebVR right now

How to enjoy WebVR right now

WebVR is an open standard that makes it possible to experience VR in your browser. There are some limits to use this technology in browsers but it is already possible. Lets see how to start VR studies, produce content to use within, some possibilities that it brings and how to enjoy it right now.

Thiago Alves Luiz

September 29, 2017
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  1. +

  2. <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>{{ title }}</title>

    <meta name="apple-mobile-web-app-capable" content="yes"> </head> <body> <a-scene {{ scene_properties }}> <a-assets> {% block assets %}{% endblock %} </a-assets> {% block content %}{% endblock %} </a-scene> </body> </html>
  3. {% set title = "360 Image - Envronment Boilerplate" %}

    {% extends "layouts/default.tmpl" %} {% block assets %} <img id="image-360" src="assets/image-360.jpg"> {% endblock %} {% block content %} <a-sky src="#image-360" rotation="0 -130 0" rotate-image="speed: .3"></a-sky> {% endblock %}
  4. <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>360 Image -

    Envronment Boilerplate</title> <meta name="apple-mobile-web-app-capable" content="yes"> <script type="text/javascript" src="assets/index.js"></script></head> <body> <a-scene> <a-assets> <img id="image-360" src="assets/image-360.jpg"> </a-assets> <a-sky src="#image-360" rotation="0 -130 0" rotate-image="speed: .3"></a-sky> </a-scene> </body> </html>
  5. ▸ VR gadgets are expensive ▸ Think of your users

    ▸ Figure out different web alternatives to interaction