筑波大学情報学群情報メディア創成学類の講義「先端技術とメディア表現」の講義資料#1です.
1. ART DesignEngineering Science Education? Learning?
2. Art Science Design Engineering
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5. Ivan Sutherland demonstrating the Sketchpad system on the console of the TX-2 at MIT(1963)
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7. 1(b) ) R ),,( zyx ),( φθ ),( ts ),( vu (a) (b) ),( RRR φθ=D v u ),( RRR vu=C ),,( zyx ),( RRR φθ=D v u ),( RRR vu=C ),( LLL φθ=D ),( LLL vu=C v u ),,( zyx (c) (d) M. Hullin et al. / State of the Art in Computational Fabrication and Display of Material Appearance Figure 3: A taxonomy of visual appearance representations, extended from [Fuchs 2008], [Lensch 2003], and [Rusinkiewicz and Marschner 2000]: methods for fabrication of material appearance and its interactive display are tightly related to methods for describing material appearance in computer graphics contexts, and follow the same patterns. Simplifying the material types to reduce the parameter space (blue) maintains full interactivity with viewer and light, while restricting the interactions between viewer, material, and illumination maintains a full material gamut (yellow). For reference, illumination-invariant representations are in white. dimensions. Color adds an additional dimension if treated as a separable effect in individual color channels, as is the case with current fabrication techniques. Adding control over light field [Levoy and Hanrahan 1996] to a 4D outgoing light field). BSSRDF and reflectance field differ only in that the BSSRDF is defined relative to a scene surface, while the