★ Change comes through small victories ★ Delivery, not deliverables ★ Good design today is better than great design next year ★ Working with people, not against them ★ Action, not words * Bowles & Box
★ Change comes through small victories ★ Delivery, not deliverables ★ Good design today is better than great design next year ★ Working with people, not against them ★ Action, not words * Bowles & Box guerrilla DIY
★ Observation ★ Contextual inquiry & Interviews ★ Focus on interviews & forget target groups ★ Be a ninja but not a voyeur Weapons of choice: notepad, video & photo (phone is more than enough)
happens ★ Ask open-ended questions (look for HOW & WHY) ★ Avoid a fixed set of questions ★ Avoid leading questions (eg. What’s wrong with your existing mobile application?) ★ Focus on goals instead of tasks ★ Encourage storytelling ★ Ask for show & tell ★ Master your small talk & improvise
refining gathered data* ★ Identify opportunities (generative, change we can envision. Opportunities = solutions) ★ Identify patterns ★ Discover the stories * borrowed from Steve Portigal. Thanks Steve :)
(improve the recruiting experience) to ideation questions (how can we improve...?) to strategies (connect youth with jobs) to solutions (mobile job board). Only ideas - not refined yet! Towards Ideation
opportunities (improve the recruiting experience) to ideation questions (how can we improve...?) to strategies (connect youth with jobs) to solutions (mobile job board). (20 min) Your turn. Ideate!
a composite archetype based on research with real users. ★ Personifications, presented as a real person ★ Persona vs. Stereotype ★ Distinct set of behavior patterns ★ Can represent nonusers ★ Persona types: Primary, secondary, supplemental, customer, served, negative
★ Motivate usage patterns ★ Don’t ask for goals. Reconstruct them. ★ Each goal in a simple sentence. ★ Three types of goals: ★ experience goals (have fun) ★ end goals (find a job) ★ life goals (be successful in...)
routine: Eat. Drink. Sleep. Likes: Foooood. Dislikes: Walks in the park. Goals: Live long and prosper. Find that darn bone. Have a blast. (10 min) Your turn. Design personas.
storyboard and introduce your solution(s). How is your persona tackling the everyday challenges of work, volunteering, education... with the help of your solution? Sketch & combine. (30 min)
Fill the box (names, users, features, functions...) 2. Make the box (tagline, for who, compelling features, design) 3. Sell the box (30 min) http://www.gogamestorm.com