Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Mastering Core Animation
Search
Felix Chern
September 10, 2012
Technology
3
960
Mastering Core Animation
A walkthrough of Core Animation framework
Felix Chern
September 10, 2012
Tweet
Share
More Decks by Felix Chern
See All by Felix Chern
達到硬體極限的演算法設計
dryman
0
390
Atomic programming
dryman
0
290
我在廣告業學到的 大數據實戰技巧
dryman
1
1.2k
Introduction to Big Data Engineering
dryman
1
510
Type qualifier and friends
dryman
1
110
Other Decks in Technology
See All in Technology
從開發到架構設計的可觀測性實踐
philipz
0
120
プラットフォームとしての Datadog / Datadog as Platforms
aoto
PRO
1
340
GoogleのAI Agent
shukob
0
140
MCP Clientを活用するための設計と実装上の工夫
yudai00
1
810
データ戦略部門 紹介資料
sansan33
PRO
1
3.1k
実践Kafka Streams 〜イベント駆動型アーキテクチャを添えて〜
joker1007
0
470
Java で学ぶ 代数的データ型
ysknsid25
1
540
Javaアプリケーションの配布とパッケージング / Distribution and packaging of Java applications
hogelog
1
250
ソフトウェアは捨てやすく作ろう/Let's make software easy to discard
sanogemaru
10
5.8k
AIに実況させる / AI Streamer
motemen
3
1.4k
令和トラベルQAのAI活用
seigaitakahiro
0
520
“⾞が通れるほど⼤きな”セキュリティーホールを抑えながらログインしたい
taiseiue
0
160
Featured
See All Featured
"I'm Feeling Lucky" - Building Great Search Experiences for Today's Users (#IAC19)
danielanewman
228
22k
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
507
140k
The Power of CSS Pseudo Elements
geoffreycrofte
76
5.8k
[Rails World 2023 - Day 1 Closing Keynote] - The Magic of Rails
eileencodes
34
2.3k
The Pragmatic Product Professional
lauravandoore
35
6.7k
Making Projects Easy
brettharned
116
6.2k
Adopting Sorbet at Scale
ufuk
76
9.4k
XXLCSS - How to scale CSS and keep your sanity
sugarenia
248
1.3M
For a Future-Friendly Web
brad_frost
178
9.7k
Mobile First: as difficult as doing things right
swwweet
223
9.6k
Git: the NoSQL Database
bkeepers
PRO
430
65k
I Don’t Have Time: Getting Over the Fear to Launch Your Podcast
jcasabona
32
2.3k
Transcript
Mastering Core Animation Felix Chern (dryman) 12年9月10日星期⼀一
Felix Chern (dryman) Research assistant & iOS developer github id:
idryman twitter id: @idryman blog: idryman.org 12年9月10日星期⼀一
Core Animation • Low level objective c rendering and animation
classes used by UIView and UIKit • High performance rendering with simple programming model • Lightweight data structure 12年9月10日星期⼀一
- classes • CAAnimation • CAAnimationGroup • CABasicAnimation • CADisplayLink
• CAEAGLLayer • CAKeyframeAnimation • CALayer • CAEmitterCell • CAEmitterLayer • CAGradientLayer • CAMediaTimingFunction • CAPropertyAnimation • CAScrollLayer • CATextLayer • CATiledLayer • CATransaction • CATransition - protocols • CAAction • CALayoutManager • CAMediaTiming QuartzCore/QuartzCore.h 12年9月10日星期⼀一
- classes • CAAnimation • CAAnimationGroup • CABasicAnimation • CADisplayLink
• CAEAGLLayer • CAKeyframeAnimation • CALayer • CAEmitterCell • CAEmitterLayer • CAGradientLayer • CAMediaTimingFunction • CAPropertyAnimation • CAScrollLayer • CATextLayer • CATiledLayer • CATransaction • CATransition - protocols • CAAction • CALayoutManager • CAMediaTiming Layer provides contents 12年9月10日星期⼀一
- classes • CAAnimation • CAAnimationGroup • CABasicAnimation • CADisplayLink
• CAEAGLLayer • CAKeyframeAnimation • CALayer • CAEmitterCell • CAEmitterLayer • CAGradientLayer • CAMediaTimingFunction • CAPropertyAnimation • CAScrollLayer • CATextLayer • CATiledLayer • CATransaction • CATransition - protocols • CAAction • CALayoutManager • CAMediaTiming Animation defines how properties are animated 12年9月10日星期⼀一
- classes • CAAnimation • CAAnimationGroup • CABasicAnimation • CADisplayLink
• CAEAGLLayer • CAKeyframeAnimation • CALayer • CAEmitterCell • CAEmitterLayer • CAGradientLayer • CAMediaTimingFunction • CAPropertyAnimation • CAScrollLayer • CATextLayer • CATiledLayer • CATransaction • CATransition - protocols • CAAction • CALayoutManager • CAMediaTiming These allows you to create custom animations and Core Animation add-ons 12年9月10日星期⼀一
• Much like UIView • can set content image, or
draw with Quartz 2D • When you change properties, you will trigger implicit animations CALayer Emitter Layer and Cells CALayer with border and corner radius 12年9月10日星期⼀一
CAAnimation • implicit • layer.position = CGPointMake(x,y); • explicit •
setup CAAnimation • layer addAnimation: forKey: • layer removeAnimationForKey: 12年9月10日星期⼀一
Explicit CAAnimation CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"]; animation.fromValue = @1.0;
animation.toValue = @0.0; animation.autoreverse = YES; animation.repeatCount = INFINITY; animation.duration = 2.0; [layer addAnimation: animation forKey:@"animateOpacity"]; 12年9月10日星期⼀一
time property CABasicAnimation fromValue: toValue: 12年9月10日星期⼀一
time property CABasicAnimation fromValue: toValue: 12年9月10日星期⼀一
time property CABasicAnimation fromValue: toValue: time property CAKeyFrameAnimation fromValue: toValue:
12年9月10日星期⼀一
time property CABasicAnimation fromValue: toValue: time property CAKeyFrameAnimation fromValue: toValue:
NSString * const kCAAnimationLinear; NSString * const kCAAnimationDiscrete; NSString * const kCAAnimationPaced; NSString * const kCAAnimationCubic; NSString * const kCAAnimationCubicPaced; 12年9月10日星期⼀一
CALayer Properties 1 frame property 2 bounds property 3 position
property 4 zPosition property 5 anchorPointZ property 6 anchorPoint property 7 contentsScale property 8 – affineTransform 9 – setAffineTransform: 10 transform property 11 sublayerTransform property 1 contentsGravity property 2 opacity property 3 hidden property 4 masksToBounds property 5 doubleSided property 6 mask property 7 cornerRadius property 8 borderWidth property 9 borderColor property 10 backgroundColor property 11 backgroundFilters property 12 shadowOpacity property 13 shadowRadius property 14 shadowOffset property 15 shadowColor property 16 shadowPath property 17 filters property 18 compositingFilter property 19 style property Most Animations can be created by CAAnimation and CALayer Properties! 12年9月10日星期⼀一
Excepts... 12年9月10日星期⼀一
• Scrolling • Animation related to motion • Animation related
to AVFoundation inputs • Animation related to other continuous event sources In these cases, we need to control frames ourselves 12年9月10日星期⼀一
• Pros: • Won’t miss any data sources • Easier
to implement with delegates • Cons: • Does not allow frame drop • Harder to control timing Push based 12年9月10日星期⼀一
Pull based • Pros • Let CADisplayLink setup runloop, timing,
and everything else • Cons • Event source has to be pullable 12年9月10日星期⼀一
-(void)update { float x_acc, y_acc, phi, a_eff; if (self.sharedManager.accelerometerActive) {
CMAccelerometerData *accData = self.sharedManager.accelerometerData; x_acc = accData.acceleration.x; y_acc = accData.acceleration.y; } else { x_acc = 0; y_acc = -1.0; } /* calculations */ [CATransaction begin]; [CATransaction setDisableActions:YES]; self.bar1.angle = self.current[0]; self.bar2.angle = self.current[1]; self.bar2.position = self.bar1.tailPosition; self.emitterLayer.emitterPosition = self.bar1.tailPosition; self.emitterCell.birthRate = floorf(fabsf(self.current[2]-self.current[3])*10); self.emitterCell.velocity = fabsf(self.bar1.length*self.current[2]); [CATransaction commit]; } _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(update)]; [self.displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode]; Pull data from accelerometer Disable implicit animation Setup CADisplayLink for updating data Use [_displayLink setPause:YES] to stop animation 12年9月10日星期⼀一
Custom CAAnimation • Use CADisplayLink for runloop • CATransaction for
stoping implicit animation • Confirms to CAMediaTiming protocol • Use CACurrentMediaTime to pull timestamp 12年9月10日星期⼀一
Tips and Tricks 12年9月10日星期⼀一
KeyValue Coding [mySubLayer setName: @"rocket"]; otherLayer.emitterCells = @[mySubLayer, ...]; [otherLayer
setValue: @3.0 forKeyPath: @"emitterCells.rocket.emissionRange"]; 12年9月10日星期⼀一
More on explicit Animation [CATranscation begin]; [CATranscation setDisableActions:YES]; circleLayer.opacity =
0; CABasicAnimation *fade; fade = [CABasicAnimation animationWithKeyPath:@"opacity"]; fade.duration = 1; fade.fromValue = @1.0; fade.toValue = @0.0; fade.beginTime = CACurrentMediaTime() + 3.0; [circleLayer addAnimation:fade forKey:@"fade"]; [CATranscation commit]; The layer opacity will be 0 after the animation ends 12年9月10日星期⼀一
CAEmitterLayer & CAEmitterCell Off screen rendering 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
References • WWDC 2011 section 421: Core Animation Essentials •
WWDC 2012 section 211: Building Concurrent User Interface on iOS • WWDC 2012 section 235: iOS App Performance: Responsiveness • WWDC 2012 section 238: iOS App Performance: Graphics and Animations • WWDC 2012 section 506: Optimizing 2D Graphics and Animation Performances • iOS 5 programming -- Pushing the limits ISBN: 1119961327 12年9月10日星期⼀一
Questions? 12年9月10日星期⼀一