Lock in $30 Savings on PRO—Offer Ends Soon! ⏳
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Mastering Core Animation
Search
Felix Chern
September 10, 2012
Technology
3
1k
Mastering Core Animation
A walkthrough of Core Animation framework
Felix Chern
September 10, 2012
Tweet
Share
More Decks by Felix Chern
See All by Felix Chern
達到硬體極限的演算法設計
dryman
0
440
Atomic programming
dryman
0
300
我在廣告業學到的 大數據實戰技巧
dryman
1
1.2k
Introduction to Big Data Engineering
dryman
1
530
Type qualifier and friends
dryman
1
120
Other Decks in Technology
See All in Technology
Product Engineer
resilire
0
160
乗りこなせAI駆動開発の波
eltociear
1
860
因果AIへの招待
sshimizu2006
0
820
Ryzen NPUにおけるAI Engineプログラミング
anjn
0
250
「Managed Instances」と「durable functions」で広がるAWS Lambdaのユースケース
lamaglama39
0
230
ML PM Talk #1 - ML PMの分類に関する考察
lycorptech_jp
PRO
1
650
Karate+Database RiderによるAPI自動テスト導入工数をCline+GitLab MCPを使って2割削減を目指す! / 20251206 Kazuki Takahashi
shift_evolve
PRO
1
430
Oracle Database@Azure:サービス概要のご紹介
oracle4engineer
PRO
2
110
AI駆動開発によるDDDの実践
dip_tech
PRO
0
430
Ruby で作る大規模イベントネットワーク構築・運用支援システム TTDB
taketo1113
1
110
Playwrightのソースコードに見る、自動テストを自動で書く技術
yusukeiwaki
12
4.6k
Docker, Infraestructuras seguras y Hardening
josejuansanchez
0
150
Featured
See All Featured
Building Flexible Design Systems
yeseniaperezcruz
330
39k
Connecting the Dots Between Site Speed, User Experience & Your Business [WebExpo 2025]
tammyeverts
10
710
Fantastic passwords and where to find them - at NoRuKo
philnash
52
3.5k
[SF Ruby Conf 2025] Rails X
palkan
0
480
Designing for humans not robots
tammielis
254
26k
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
31
3k
Why Our Code Smells
bkeepers
PRO
340
57k
Reflections from 52 weeks, 52 projects
jeffersonlam
355
21k
Music & Morning Musume
bryan
46
7k
Build your cross-platform service in a week with App Engine
jlugia
234
18k
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
Faster Mobile Websites
deanohume
310
31k
Transcript
Mastering Core Animation Felix Chern (dryman) 12年9月10日星期⼀一
Felix Chern (dryman) Research assistant & iOS developer github id:
idryman twitter id: @idryman blog: idryman.org 12年9月10日星期⼀一
Core Animation • Low level objective c rendering and animation
classes used by UIView and UIKit • High performance rendering with simple programming model • Lightweight data structure 12年9月10日星期⼀一
- classes • CAAnimation • CAAnimationGroup • CABasicAnimation • CADisplayLink
• CAEAGLLayer • CAKeyframeAnimation • CALayer • CAEmitterCell • CAEmitterLayer • CAGradientLayer • CAMediaTimingFunction • CAPropertyAnimation • CAScrollLayer • CATextLayer • CATiledLayer • CATransaction • CATransition - protocols • CAAction • CALayoutManager • CAMediaTiming QuartzCore/QuartzCore.h 12年9月10日星期⼀一
- classes • CAAnimation • CAAnimationGroup • CABasicAnimation • CADisplayLink
• CAEAGLLayer • CAKeyframeAnimation • CALayer • CAEmitterCell • CAEmitterLayer • CAGradientLayer • CAMediaTimingFunction • CAPropertyAnimation • CAScrollLayer • CATextLayer • CATiledLayer • CATransaction • CATransition - protocols • CAAction • CALayoutManager • CAMediaTiming Layer provides contents 12年9月10日星期⼀一
- classes • CAAnimation • CAAnimationGroup • CABasicAnimation • CADisplayLink
• CAEAGLLayer • CAKeyframeAnimation • CALayer • CAEmitterCell • CAEmitterLayer • CAGradientLayer • CAMediaTimingFunction • CAPropertyAnimation • CAScrollLayer • CATextLayer • CATiledLayer • CATransaction • CATransition - protocols • CAAction • CALayoutManager • CAMediaTiming Animation defines how properties are animated 12年9月10日星期⼀一
- classes • CAAnimation • CAAnimationGroup • CABasicAnimation • CADisplayLink
• CAEAGLLayer • CAKeyframeAnimation • CALayer • CAEmitterCell • CAEmitterLayer • CAGradientLayer • CAMediaTimingFunction • CAPropertyAnimation • CAScrollLayer • CATextLayer • CATiledLayer • CATransaction • CATransition - protocols • CAAction • CALayoutManager • CAMediaTiming These allows you to create custom animations and Core Animation add-ons 12年9月10日星期⼀一
• Much like UIView • can set content image, or
draw with Quartz 2D • When you change properties, you will trigger implicit animations CALayer Emitter Layer and Cells CALayer with border and corner radius 12年9月10日星期⼀一
CAAnimation • implicit • layer.position = CGPointMake(x,y); • explicit •
setup CAAnimation • layer addAnimation: forKey: • layer removeAnimationForKey: 12年9月10日星期⼀一
Explicit CAAnimation CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"]; animation.fromValue = @1.0;
animation.toValue = @0.0; animation.autoreverse = YES; animation.repeatCount = INFINITY; animation.duration = 2.0; [layer addAnimation: animation forKey:@"animateOpacity"]; 12年9月10日星期⼀一
time property CABasicAnimation fromValue: toValue: 12年9月10日星期⼀一
time property CABasicAnimation fromValue: toValue: 12年9月10日星期⼀一
time property CABasicAnimation fromValue: toValue: time property CAKeyFrameAnimation fromValue: toValue:
12年9月10日星期⼀一
time property CABasicAnimation fromValue: toValue: time property CAKeyFrameAnimation fromValue: toValue:
NSString * const kCAAnimationLinear; NSString * const kCAAnimationDiscrete; NSString * const kCAAnimationPaced; NSString * const kCAAnimationCubic; NSString * const kCAAnimationCubicPaced; 12年9月10日星期⼀一
CALayer Properties 1 frame property 2 bounds property 3 position
property 4 zPosition property 5 anchorPointZ property 6 anchorPoint property 7 contentsScale property 8 – affineTransform 9 – setAffineTransform: 10 transform property 11 sublayerTransform property 1 contentsGravity property 2 opacity property 3 hidden property 4 masksToBounds property 5 doubleSided property 6 mask property 7 cornerRadius property 8 borderWidth property 9 borderColor property 10 backgroundColor property 11 backgroundFilters property 12 shadowOpacity property 13 shadowRadius property 14 shadowOffset property 15 shadowColor property 16 shadowPath property 17 filters property 18 compositingFilter property 19 style property Most Animations can be created by CAAnimation and CALayer Properties! 12年9月10日星期⼀一
Excepts... 12年9月10日星期⼀一
• Scrolling • Animation related to motion • Animation related
to AVFoundation inputs • Animation related to other continuous event sources In these cases, we need to control frames ourselves 12年9月10日星期⼀一
• Pros: • Won’t miss any data sources • Easier
to implement with delegates • Cons: • Does not allow frame drop • Harder to control timing Push based 12年9月10日星期⼀一
Pull based • Pros • Let CADisplayLink setup runloop, timing,
and everything else • Cons • Event source has to be pullable 12年9月10日星期⼀一
-(void)update { float x_acc, y_acc, phi, a_eff; if (self.sharedManager.accelerometerActive) {
CMAccelerometerData *accData = self.sharedManager.accelerometerData; x_acc = accData.acceleration.x; y_acc = accData.acceleration.y; } else { x_acc = 0; y_acc = -1.0; } /* calculations */ [CATransaction begin]; [CATransaction setDisableActions:YES]; self.bar1.angle = self.current[0]; self.bar2.angle = self.current[1]; self.bar2.position = self.bar1.tailPosition; self.emitterLayer.emitterPosition = self.bar1.tailPosition; self.emitterCell.birthRate = floorf(fabsf(self.current[2]-self.current[3])*10); self.emitterCell.velocity = fabsf(self.bar1.length*self.current[2]); [CATransaction commit]; } _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(update)]; [self.displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode]; Pull data from accelerometer Disable implicit animation Setup CADisplayLink for updating data Use [_displayLink setPause:YES] to stop animation 12年9月10日星期⼀一
Custom CAAnimation • Use CADisplayLink for runloop • CATransaction for
stoping implicit animation • Confirms to CAMediaTiming protocol • Use CACurrentMediaTime to pull timestamp 12年9月10日星期⼀一
Tips and Tricks 12年9月10日星期⼀一
KeyValue Coding [mySubLayer setName: @"rocket"]; otherLayer.emitterCells = @[mySubLayer, ...]; [otherLayer
setValue: @3.0 forKeyPath: @"emitterCells.rocket.emissionRange"]; 12年9月10日星期⼀一
More on explicit Animation [CATranscation begin]; [CATranscation setDisableActions:YES]; circleLayer.opacity =
0; CABasicAnimation *fade; fade = [CABasicAnimation animationWithKeyPath:@"opacity"]; fade.duration = 1; fade.fromValue = @1.0; fade.toValue = @0.0; fade.beginTime = CACurrentMediaTime() + 3.0; [circleLayer addAnimation:fade forKey:@"fade"]; [CATranscation commit]; The layer opacity will be 0 after the animation ends 12年9月10日星期⼀一
CAEmitterLayer & CAEmitterCell Off screen rendering 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
Instruments 12年9月10日星期⼀一
References • WWDC 2011 section 421: Core Animation Essentials •
WWDC 2012 section 211: Building Concurrent User Interface on iOS • WWDC 2012 section 235: iOS App Performance: Responsiveness • WWDC 2012 section 238: iOS App Performance: Graphics and Animations • WWDC 2012 section 506: Optimizing 2D Graphics and Animation Performances • iOS 5 programming -- Pushing the limits ISBN: 1119961327 12年9月10日星期⼀一
Questions? 12年9月10日星期⼀一