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Analyzing cultural evolution with bayesian inference

Analyzing cultural evolution with bayesian inference

Index
1- Why social learning is essential for human adaptation?
2- Why Bayesian inference allow us to estimate skill acquisition?
3- Could we detect social learning factors on an online game?

glandfried

May 10, 2019
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  1. Cultural evolution and social learning Cultural evolution and social learning

    Gustavo Landfried @GALandfried MSc in Anthropological Sciences PhD student in Computer Sciences
  2. Cultural evolution and social learning Anthropology For a comprehensive, non-eurocentric,

    history of society see Enrique Dussel (Ecuador,Chile) About Chinese science before opium wars see Needham Research Institute Anthropology
  3. Cultural evolution and social learning Homo sapiens success Cognitive niche

    hypothesis Our success is often explained in terms of our cognitive ability Cognitive niche hypothesis
  4. Cultural evolution and social learning Homo sapiens success Cognitive niche

    hypothesis Well-adapted tools, beliefs, and practices are too complex for any single individual to invent during their lifetime even in hunter-gatherer societies Too complex to be alone
  5. Cultural evolution and social learning Homo sapiens success Cultural niche

    hypothesis Humans accumulate, process and transmit knowledge across generations, leading to a cultural evolution process in which tools, beliefs, and practices arise as emergent properties of the social system. Cultural niche hypothesis
  6. Cultural evolution and social learning Homo sapiens success Cultural niche

    hypothesis Humans accumulate, process and transmit knowledge across generations, leading to a cultural evolution process in which tools, beliefs, and practices arise as emergent properties of the social system. See Boyd, Richerson, Henrich The cultural niche: Why social learning is essential for human adaptation Cultural niche hypothesis
  7. Cultural evolution and social learning Homo sapiens success Cultural evolution

    We owe our success to our ability to learn from others (social learning) Cultural evolution
  8. Cultural evolution and social learning Homo sapiens success Cultural evolution

    We owe our success to our ability to learn from others (social learning) Books: Culture and the Evolutionary Process – Origine and Evolution of Cultures – Mathematical Models of Social Evolution. Cultural evolution
  9. Cultural evolution and social learning Homo sapiens success Social learning

    • Which are the effects of social learning strategies over individual skill acquisition? Social learning
  10. Cultural evolution and social learning Homo sapiens success Social learning

    • Which are the effects of social learning strategies over individual skill acquisition? • How social learning factors alter learning expected by the individual experience? Social learning
  11. Cultural evolution and social learning Homo sapiens success Social learning

    • Which are the effects of social learning strategies over individual skill acquisition? • How social learning factors alter learning expected by the individual experience? To answer them, we need a methodology to measure skill over time Social learning
  12. Cultural evolution and social learning Bayesian inference Allows us to

    optimally update a priori beliefs given a model and data. Why Bayesian inference? Books: Bayesian data analysis – Bayesian Cognitive Modeling: A Practical Course
  13. Cultural evolution and social learning Bayesian inference Conditional probability Not

    infected Infected Not vaccinated 4 2 6 Vaccinated 76 18 94 80 20 100 From conditional probability Where comes from?
  14. Cultural evolution and social learning Bayesian inference Conditional probability Not

    infected Infected Not vaccinated 4 2 6 Vaccinated 76 18 94 80 20 100 From conditional probability P(Not infected|Vaccinated) = P(Vaccinated ∩ Not infected) P(Vaccinated) Where comes from?
  15. Cultural evolution and social learning Bayesian inference Conditional probability Not

    infected Infected Not vaccinated 4 2 6 Vaccinated 76 18 94 80 20 100 From conditional probability P(Not infected|Vaccinated) = P(Vaccinated ∩ Not infected) P(Vaccinated) Bayes theorem: P(A1 |B1 ) = P(B1 ∩ A1 ) P(B1 ) = P(B1 |A1 )P(A1 ) P(B1 ) (1) Where comes from?
  16. Cultural evolution and social learning Bayesian inference Scientific test example

    There is a test that correctly detects zombies 95% of the time. • P(positive|zombie) = 0.95 Scientific test example
  17. Cultural evolution and social learning Bayesian inference Scientific test example

    There is a test that correctly detects zombies 95% of the time. • P(positive|zombie) = 0.95 One percent of the time it incorrectly detect normal persons as zombies. • P(positive|mortal) = 0.01 Scientific test example
  18. Cultural evolution and social learning Bayesian inference Scientific test example

    There is a test that correctly detects zombies 95% of the time. • P(positive|zombie) = 0.95 One percent of the time it incorrectly detect normal persons as zombies. • P(positive|mortal) = 0.01 We know that zombies are only 0.1% of the population. • P(zombie) = 0.001 Scientific test example
  19. Cultural evolution and social learning Bayesian inference Scientific test example

    There is a test that correctly detects zombies 95% of the time. • P(positive|zombie) = 0.95 One percent of the time it incorrectly detect normal persons as zombies. • P(positive|mortal) = 0.01 We know that zombies are only 0.1% of the population. • P(zombie) = 0.001 Someone receive a positive test: Scientific test example
  20. Cultural evolution and social learning Bayesian inference Scientific test example

    There is a test that correctly detects zombies 95% of the time. • P(positive|zombie) = 0.95 One percent of the time it incorrectly detect normal persons as zombies. • P(positive|mortal) = 0.01 We know that zombies are only 0.1% of the population. • P(zombie) = 0.001 Someone receive a positive test: She has only 8.7% chance to actually be a zombie!? P(zombie|positive) = P(positive|zombie)P(zombie) P(positive) Scientific test example
  21. Cultural evolution and social learning Bayesian inference Scientific test example

    There is a test that correctly detects zombies 95% of the time. • P(positive|zombie) = 0.95 One percent of the time it incorrectly detect normal persons as zombies. • P(positive|mortal) = 0.01 We know that zombies are only 0.1% of the population. • P(zombie) = 0.001 Someone receive a positive test: She has only 8.7% chance to actually be a zombie!? P(zombie|positive) = P(positive|zombie)P(zombie) P(positive) In this example all frequencies were observables Scientific test example
  22. Cultural evolution and social learning Bayesian inference The inferential jump

    Bayesian inference is about hidden variables About our belief distributions of those hidden variables! The inferential jump
  23. Cultural evolution and social learning Bayesian inference The inferential jump

    Bayesian inference is about hidden variables About our belief distributions of those hidden variables! P(Belief|Data) Posterior = Likelihood P(Data|Belief) Prior P(Belief) P(Data) Evidence or Average likelihood The inferential jump
  24. Cultural evolution and social learning Bayesian inference The inferential jump

    Bayesian inference is about hidden variables About our belief distributions of those hidden variables! P(Belief|Data) Posterior = Likelihood P(Data|Belief) Prior P(Belief) P(Data) Evidence or Average likelihood A model is always there! P(Belief|Data, Model) Posterior = Likelihood P(Data|Belief, Model) Prior P(Belief|Model) P(Data|Model) Evidence or Average likelihood The inferential jump
  25. Cultural evolution and social learning Bayesian inference The inferential jump

    • Prior belief (distribution): P(B|M) = 1 #Beliefs ∀B ∈ Beliefs
  26. Cultural evolution and social learning Bayesian inference The inferential jump

    • Prior belief (distribution): P(B|M) = 1 #Beliefs ∀B ∈ Beliefs • Likelihood or ways in which data may have been generated (distribution): P(D|B, M) = Ways to produce D given B and M Total ways given B and M ∀B ∈ Beliefs
  27. Cultural evolution and social learning Bayesian inference The inferential jump

    • Prior belief (distribution): P(B|M) = 1 #Beliefs ∀B ∈ Beliefs • Likelihood or ways in which data may have been generated (distribution): P(D|B, M) = Ways to produce D given B and M Total ways given B and M ∀B ∈ Beliefs • Evidence or Average likelihood (scalar): P(D|M) = B∈Beliefs P(D|B, M) likelihood P(B|M) prior
  28. Cultural evolution and social learning Bayesian inference The inferential jump

    • Prior belief (distribution): P(B|M) = 1 #Beliefs ∀B ∈ Beliefs • Likelihood or ways in which data may have been generated (distribution): P(D|B, M) = Ways to produce D given B and M Total ways given B and M ∀B ∈ Beliefs • Evidence or Average likelihood (scalar): P(D|M) = B∈Beliefs P(D|B, M) likelihood P(B|M) prior • Posterior belief (distribution): P(B|D, M) = P(D|B, M)P(B|M) P(D|M) ∀B ∈ Beliefs
  29. Cultural evolution and social learning Bayesian inference The garden of

    forking paths To update our beliefs (posterior), we need to consider every possible path in the model that could have lead us to the observed data (likelihood). The garden of forking paths
  30. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p)
  31. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) (First marbel) q q q q q q q q q Ways given M and B =
  32. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) (Second marbel) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B =
  33. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) (Second marbel) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B =
  34. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) (Third marbel) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B =
  35. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) (Third marbel) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B =
  36. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0×4×0 4×4×4 = 0 64 0 3+8+9 = 0.00
  37. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 0 3+8+9 = 0.00
  38. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 3+8+9 = 0.00
  39. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 3+8+9 = 0.00 1 × 3 × 1 = 3 3/64 1/5 3 64 1 5
  40. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 3+8+9 = 0.00 1 × 3 × 1 = 3 3/64 1/5 3 64 1 5 2 × 2 × 2 = 8 8/64 1/5 8 64 1 5
  41. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 3+8+9 = 0.00 1 × 3 × 1 = 3 3/64 1/5 3 64 1 5 2 × 2 × 2 = 8 8/64 1/5 8 64 1 5 3 × 1 × 3 = 9 9/64 1/5 9 64 1 5
  42. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 3+8+9 = 0.00 1 × 3 × 1 = 3 3/64 1/5 3 64 1 5 2 × 2 × 2 = 8 8/64 1/5 8 64 1 5 3 × 1 × 3 = 9 9/64 1/5 9 64 1 5 4 × 0 × 4 = 0 0/64 1/5 0 64 1 5
  43. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 3+8+9 = 0.00 1 × 3 × 1 = 3 3/64 1/5 3 64 1 5 2 × 2 × 2 = 8 8/64 1/5 8 64 1 5 3 × 1 × 3 = 9 9/64 1/5 9 64 1 5 4 × 0 × 4 = 0 0/64 1/5 0 64 1 5 P (D|M)
  44. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 3+8+9 = 0.00 1 × 3 × 1 = 3 3/64 1/5 3 64 1 5 2 × 2 × 2 = 8 8/64 1/5 8 64 1 5 3 × 1 × 3 = 9 9/64 1/5 9 64 1 5 4 × 0 × 4 = 0 0/64 1/5 0 64 1 5 3+8+9 64·5
  45. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 64 1 5 64·5 3+8+9 1 × 3 × 1 = 3 3/64 1/5 3 64 1 5 3 3+8+9 = 0.00 2 × 2 × 2 = 8 8/64 1/5 8 64 1 5 3 × 1 × 3 = 9 9/64 1/5 9 64 1 5 4 × 0 × 4 = 0 0/64 1/5 0 64 1 5 3+8+9 64·5
  46. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 3+8+9 = 0.00 1 × 3 × 1 = 3 3/64 1/5 3 64 1 5 2 × 2 × 2 = 8 8/64 1/5 8 64 1 5 3 × 1 × 3 = 9 9/64 1/5 9 64 1 5 4 × 0 × 4 = 0 0/64 1/5 0 64 1 5 3+8+9 64·5
  47. Cultural evolution and social learning Bayesian inference The garden of

    forking paths The garden of forking paths Data (D): Beliefs (B): , , , , Model (M): Data ∼ Binomial(n, p) q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ways given M and B = Belief Ways to produce Likelihood Prior Posterior ∝ Posterior 0 × 4 × 0 = 0 0×4×0 4×4×4 = 0 64 1/5 0 64 1 5 0 3+8+9 = 0.00 1 × 3 × 1 = 3 3/64 1/5 3 64 1 5 3 3+8+9 = 0.15 2 × 2 × 2 = 8 8/64 1/5 8 64 1 5 8 3+8+9 = 0.40 3 × 1 × 3 = 9 9/64 1/5 9 64 1 5 9 3+8+9 = 0.45 4 × 0 × 4 = 0 0/64 1/5 0 64 1 5 0 3+8+9 = 0.00 3+8+9 64·5
  48. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    How to estimate skill of players? Arpad Elo Bayesian skill estimator
  49. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    rab Observed result r = I(pa > pb ) pa pb Hidden performance p ∼ N(s, β2) sa sb Hidden skill s ∼ N(µ, σ2) Belief distirbution                                                  Model Data 1 Bayesian Elo factor graph
  50. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    rab Observed result r = I(pa > pb ) pa pb Hidden performance p ∼ N(s, β2) sa sb Hidden skill s ∼ N(µ, σ2) Belief distirbution                                                  Model Data 1 The factor graphs specifies the way to compute the posterior, likelihood, and evidence. Kschischang FR, Frey BJ, Loeliger HA. Factor graphs and the sum-product algorithm. 2001 Bayesian Elo factor graph
  51. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    Posterior P(sa | rab , Elo model) ∝ Prior N(sa | µa , σ2 a ) Likelihood 1 − Φ(sa |µb , 2β2 + σ2 b ) Win case
  52. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    Posterior P(sa | rab , Elo model) ∝ Prior N(sa | µa , σ2 a ) Likelihood 1 − Φ(sa |µb , 2β2 + σ2 b ) Win case 0 µa Skilla Density Prior
  53. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    Posterior P(sa | rab , Elo model) ∝ Prior N(sa | µa , σ2 a ) Likelihood 1 − Φ(sa |µb , 2β2 + σ2 b ) Win case 0 µa Skilla Density Prior Likelihood
  54. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    Posterior P(sa | rab , Elo model) ∝ Prior N(sa | µa , σ2 a ) Likelihood 1 − Φ(sa |µb , 2β2 + σ2 b ) Win case 0 µa Skilla Density Prior Likelihood Posterior ∝
  55. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    Posterior P(sa | rab , Elo model) ∝ Prior N(sa | µa , σ2 a ) Likelihood 1 − Φ(sa |µb , 2β2 + σ2 b ) Win case 0 µa Skilla Density Prior Likelihood Posterior ∝ q q
  56. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    Posterior P(sa | rab , Elo model) ∝ Prior N(sa | µa , σ2 a ) Likelihood 1 − Φ(sa |µb , 2β2 + σ2 b ) Win case 0 µa Skilla Density Prior Likelihood Posterior ∝ q q Evidence
  57. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    Posterior P(sa | rab , Elo model) ∝ Prior N(sa | µa , σ2 a ) Likelihood Φ(sa |µb , 2β2 + σ2 b ) Loose case 0 µa q q Evidence Skilla Density Prior Likelihood Posterior ∝
  58. Cultural evolution and social learning Bayesian inference Bayesian skill estimator

    Posterior P(sa | rab , Elo model) ∝ Prior N(sa | µa , σ2 a ) Likelihood Φ(sa |µb , 2β2 + σ2 b ) Loose case 0 µa q q Evidence Skilla Density Prior Likelihood Posterior ∝ For a detailed demostration, see Landfried. TrueSkill: Technical Report. 2019
  59. Cultural evolution and social learning Could we detect social learning

    factors? We have a lot of information available on the internet Could we detect social learning factors?
  60. Cultural evolution and social learning Could we detect social learning

    factors? Database We set to investigate the impact of team play strategies on skill acquisition in Conquer Club Database
  61. Cultural evolution and social learning Could we detect social learning

    factors? Law of practice Skill = Skill0 Experienceα Law of practice
  62. Cultural evolution and social learning Could we detect social learning

    factors? Law of practice Skill = Skill0 Experienceα 100 101 102 103 25.12 26.3 27.54 28.84 30.2 Games played Skill Subpopulation (2n) 1024 512 256 128 64 32 16 8 Law of practice
  63. Cultural evolution and social learning Could we detect social learning

    factors? Law of practice Skill = Skill0 Experienceα 100 101 102 103 25.12 26.3 27.54 28.84 30.2 Games played Skill Subpopulation (2n) 1024 512 256 128 64 32 16 8 Learning by individual experience is always linear in log-log scale Law of practice
  64. Cultural evolution and social learning Could we detect social learning

    factors? Team oriented behavior What is a better strategy? Play in teams or individually? Team oriented behavior
  65. Cultural evolution and social learning Could we detect social learning

    factors? Team oriented behavior Skill Games played 24 26 28 30 0 100 200 300 400 500 q q q q q q q q q q q q q q q q q All players Team−oriented behavior: q Strong Medium Weak q q q q q q q q q q q q q q q q q 102 103 104 105 0 100 200 300 400 500 Population size Team oriented behavior
  66. Cultural evolution and social learning Could we detect social learning

    factors? Loyal and causal teammates What is a better strategy? Repeat or vary teammates? Loyal and causal teammates
  67. Cultural evolution and social learning Could we detect social learning

    factors? Loyal and causal teammates Skill Games played 24 26 28 30 32 0 100 200 300 400 500 q q q q q q q q q q q q q q q q q q All players Strong TOB Loyal subclass Casual subclass q q q q q q q q q q q q q q q q q 102 103 0 100 200 300 400 500 Population size Loyal and causal teammates
  68. Cultural evolution and social learning Could we detect social learning

    factors? Loyal and causal teammates Skill Games played 24 26 28 30 32 0 100 200 300 400 500 q q q q q q q q q q q q q q q q q q All players Strong TOB Loyal subclass Casual subclass q q q q q q q q q q q q q q q q q 102 103 0 100 200 300 400 500 Population size See paper: Landfried Faithfulness-boost effect: Loyal teammate selection correlates with skill acquisition improvement in online games. 2019. Loyal and causal teammates