Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Tangible, Embedded and Embodied Interaction - Lecture 9 - Next Generation User Interfaces (4018166FNR)

Tangible, Embedded and Embodied Interaction - Lecture 9 - Next Generation User Interfaces (4018166FNR)

This lecture forms part of a course on Next Generation User Interfaces given at the Vrije Universiteit Brussel.

Beat Signer
PRO

May 02, 2022
Tweet

More Decks by Beat Signer

Other Decks in Education

Transcript

  1. 2 December 2005
    Next Generation User Interfaces
    Tangible, Embedded and Embodied Interaction
    Prof. Beat Signer
    Department of Computer Science
    Vrije Universiteit Brussel
    beatsigner.com

    View Slide

  2. Beat Signer - Department of Computer Science - [email protected] 2
    May 2, 2022
    Marble Answering Machine Revisited
    ▪ Marble answering machine
    ▪ incoming messages repre-
    sented by physical marbles
    ▪ Differences
    ▪ familiar physical objects show
    the number of messages
    ▪ aesthetically pleasing and
    enjoyable to use
    ▪ one step actions to perform a task
    ▪ simple but elegant design with less functionality
    ▪ anyone can listen to any of the messages
    ▪ Might not be robust enough to be used in public space
    ▪ important to take into account where a product is going to be used
    Marble answering machine, Durell Bishop, 1992

    View Slide

  3. Beat Signer - Department of Computer Science - [email protected] 3
    May 2, 2022
    Graspable User Interfaces (1995)
    ▪ Direct control of electronic
    or virtual objects through
    physical handles (bricks)
    ▪ A brick is a new user inter-
    face that is tightly coupled
    to a virtual object
    ▪ Bricks are used on top of a large horizontal
    display surface known as the ActiveDesk
    ▪ GraspDraw is one particular application
    GraspDraw on ActiveDesk
    George W. Fitzmaurice, Hiroshi Ishii and William Buxton, Bricks: Laying the Foundations for
    Graspable User Interfaces, Proceedings of CHI 1995, ACM Conference on Human Factors in
    Computing Systems, Denver, USA, May 1995

    View Slide

  4. Beat Signer - Department of Computer Science - [email protected] 4
    May 2, 2022
    Graspable User Interfaces (1995) …
    A graspable object Floor planner: multiple objects with handles and spline with multiple handles
    Two bricks attached to a single digital object (one acting as an anchor) Moving and rotating both bricks at the same time

    View Slide

  5. Beat Signer - Department of Computer Science - [email protected] 5
    May 2, 2022
    Graspable User Interfaces (1995) …
    ▪ Advantages of Graspable UI design
    ▪ encourages two-handed interactions
    ▪ shifts to more specialised context-sensitive input devices
    ▪ allows for more parallel input specification
    ▪ makes use of our skills for physical object manipulations
    - affordances of artefacts define how we use the interface
    ▪ externalises traditionally internal computer representations
    ▪ facilitates interactions by making interface elements more
    "direct and manipulable" by using physical artefacts
    ▪ takes advantage of our spatial reasoning skills
    ▪ affords multi-person collaborative use
    ▪ …
    ▪ Foundations of tangible interaction

    View Slide

  6. Beat Signer - Department of Computer Science - [email protected] 6
    May 2, 2022
    Affordances
    ▪ Term affordance introduced in 1977 by psychologist
    James J.Gibson in the 'The Theory of Affordances'
    ▪ originally defined as all possible actions with an object in an
    environment independent of an individual's ability to recognise
    these actions
    ▪ Don Norman refined the term affordances in the context
    of human-machine interaction
    ▪ only those possible actions with an object that can be recognised
    by an individual
    ▪ an affordance of an object tells us something (gives us a clue)
    about how to use the object
    ▪ good interaction design will take affordances and the related
    discoverability into account

    View Slide

  7. Beat Signer - Department of Computer Science - [email protected] 7
    May 2, 2022
    Video: The Norman Door

    View Slide

  8. Beat Signer - Department of Computer Science - [email protected] 8
    May 2, 2022
    Definition of Tangible Interaction
    ▪ Tangible interaction is an umbrella term for
    ▪ graspable user interfaces
    ▪ tangible user interfaces
    ▪ embodied interaction
    ▪ Tangible Interaction encompasses user interfaces and
    interaction approaches that emphasise
    ▪ tangibility and materiality of the interface
    ▪ physical embodiment of data
    ▪ whole-body interaction
    ▪ embedding of the interface and user interaction in real spaces
    and contexts
    ▪ physical objects as representation and control for digital
    information

    View Slide

  9. Beat Signer - Department of Computer Science - [email protected] 9
    May 2, 2022
    Tangible Bits (1997)
    ▪ Beyond GUIs ("painted bits")
    ▪ Tangible User Interfaces (TUIs)
    augment the physical space by
    coupling digital information to
    everyday objects and environments
    ▪ physical instantiation of GUI
    elements in TUI
    ▪ Key concepts
    ▪ interactive surfaces
    ▪ coupling of bits and atoms
    ▪ ambient media (inspired by Life Wire)
    Hiroshi Ishii and Brygg Ullmer, Tangible Bits: Towards Seamless Interfaces between People,
    Bits and Atoms, Proceedings of CHI 1997, ACM Conference on Human Factors in Computing
    Systems, Atlanta, USA, March 1997f
    Hiroshi Ishii Brygg Ullmer

    View Slide

  10. Beat Signer - Department of Computer Science - [email protected] 10
    May 2, 2022
    Life Wire (1995)
    ▪ Life Wire (dangling string)
    designed by Natalie
    Jeremijenko while she was
    an artist in residence at
    Xerox PARC
    ▪ plastic cord attached to electric
    motor mounted on the ceiling
    ▪ motor connected to the local
    Ethernet and each passing network packet triggers a switch of the
    motor
    ▪ bits flowing through the network become tangible through motion,
    sound and touch
    Natalie Jeremijenko
    Life Wire, 1995

    View Slide

  11. Beat Signer - Department of Computer Science - [email protected] 11
    May 2, 2022
    metaDESK
    ▪ Back-projected graphical
    surface with various tools
    ▪ phicons
    ▪ activeLENS and passiveLENS
    ▪ instruments
    ▪ Tangible Geospace
    ▪ application
    prototype
    Tangible Geospace on metaDESK
    Physical instantiation of GUI elements in TUI

    View Slide

  12. Beat Signer - Department of Computer Science - [email protected] 12
    May 2, 2022
    Video: metaDESK

    View Slide

  13. Beat Signer - Department of Computer Science - [email protected] 13
    May 2, 2022
    ambientROOM
    ▪ Complements the cogni
    tively-foreground inter-
    actions of the metaDESK
    with ambient media
    ▪ ambient light or shadows
    ▪ sound
    ▪ airflow
    ▪ Communicate information at the periphery of
    human perception
    ▪ investigate how the parallel background processing can be used
    to convey information via ambient media
    ▪ enable seamless transition between primary foreground task and
    background processing
    ambientROOM

    View Slide

  14. Beat Signer - Department of Computer Science - [email protected] 14
    May 2, 2022
    Urp
    ▪ System supporting urban
    planning
    ▪ Integration of physical
    model with an interactive
    simulation
    ▪ tangible models of buildings
    throw a digital shadow on the
    interactive surface
    ▪ simulated wind shown as projected arrows on the table
    ▪ Various physical tools available to
    ▪ measure distance between two points or wind speed
    ▪ change material of building (e.g. glass walls) or daytime
    Urp system

    View Slide

  15. Beat Signer - Department of Computer Science - [email protected] 15
    May 2, 2022
    ReacTIVision
    ▪ Open source toolkit for
    tangible multi-touch
    surfaces
    ▪ Fiducial markers and
    multi-touch finger tracking
    Kaltenbrunner and Bencina, 2007
    Reactable

    View Slide

  16. Beat Signer - Department of Computer Science - [email protected] 16
    May 2, 2022
    Video: Reactable

    View Slide

  17. Beat Signer - Department of Computer Science - [email protected] 17
    May 2, 2022
    The Sand Noise Music Device
    ▪ Interactive art installation
    offering an intuitive and
    tactile method for control-
    ling and interacting with a
    generative electronic
    music system
    ▪ virtual objects move in the
    sand and obey the laws of gravity (e.g. speed up
    when flowing downhill)
    ▪ users can move the physical objects as well as change the
    topography of the sand landscape
    The sand noise music device

    View Slide

  18. Beat Signer - Department of Computer Science - [email protected] 18
    May 2, 2022
    Video: The Sand Noise Music Device

    View Slide

  19. Beat Signer - Department of Computer Science - [email protected] 19
    May 2, 2022
    ArtVis
    ▪ Advanced visualisation
    techniques in combination
    with a TUI
    ▪ explore Web Gallery of Art
    ▪ faceted browsing
    ▪ phidgets-based TUI
    ▪ RFID-tagged physical objects
    ▪ Three main components to
    explore, analyse and
    browse the information
    ▪ new insights about large
    collections of data
    Bram Moerman

    View Slide

  20. Beat Signer - Department of Computer Science - [email protected] 20
    May 2, 2022
    ArtVis ...
    Bram Moerman

    View Slide

  21. Beat Signer - Department of Computer Science - [email protected] 21
    May 2, 2022
    ArtVis ...
    Bram Moerman

    View Slide

  22. Beat Signer - Department of Computer Science - [email protected] 22
    May 2, 2022
    Sifteo Cubes (Siftables)
    ▪ Interactive gaming
    platform for
    ▪ spatial reasoning
    ▪ collaboration
    ▪ pattern recognition
    ▪ …
    ▪ Originated from Siftables
    ▪ Features
    ▪ 1.5" block with 128x128 colour TFT LCD
    ▪ 32 bit ARM CPU
    ▪ 3-axis accelerometer
    ▪ near-field object sensing technology (detect closeby Sifteo cubes)
    Sifteo Cubes

    View Slide

  23. Beat Signer - Department of Computer Science - [email protected] 23
    May 2, 2022
    Video: Sifteo Cubes

    View Slide

  24. Beat Signer - Department of Computer Science - [email protected] 24
    May 2, 2022
    ZeroN
    ▪ Anti-gravity interaction
    element that can be
    levitated and moved freely
    by a computer in 3D space
    ▪ explores how altering the
    fundamental rule of the
    physical world will transform
    interaction between humans
    and materials in the future
    ▪ Users can place or move the ZeroN in the mid-air
    3D space in the same way they can place and interact
    with objects on surfaces
    ZeroN

    View Slide

  25. Beat Signer - Department of Computer Science - [email protected] 25
    May 2, 2022
    Video: ZeroN

    View Slide

  26. Beat Signer - Department of Computer Science - [email protected] 26
    May 2, 2022
    TRANSFORM
    TRANSFORM, MIT
    ▪ Dynamic shape display
    that can physically render
    3D content
    ▪ tangible interaction with
    digital content
    - geospatial data
    - 3D modelling
    - …
    ▪ TRANSFORM display can also
    interact with the physical
    world around it
    ▪ remote users can be displayed physically
    ▪ Step towards MIT’s vision of Radical Atoms

    View Slide

  27. Beat Signer - Department of Computer Science - [email protected] 27
    May 2, 2022
    Video: TRANSFORM

    View Slide

  28. Beat Signer - Department of Computer Science - bsi[email protected] 28
    May 2, 2022
    Radical Atoms (2012)
    ▪ Vision taking a leap beyond Tangible Bits
    ▪ assuming a hypothetical generation of materials that can change
    their form and appearance dynamically
    ▪ Radical Atoms is about
    ▪ a computationally transformable and reconfigurable material that
    is bidirectionally coupled with an underlying digital model (bits)
    ▪ the future material that can transform its shape, conform to
    constraints and inform the users of its affordances
    ▪ a vision for the future of human-material interaction, in which all
    digital information has a physical manifestation so that we can
    interact directly with it
    ▪ a new Material User Interface (MUI)
    Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni and Jean-Baptiste Labrune, Radical Atoms:
    Beyond Tangible Bits, Toward Transformable Materials, interactions 19(1), January 2012

    View Slide

  29. Beat Signer - Department of Computer Science - [email protected] 29
    May 2, 2022
    Radical Atoms Concept
    ▪ Transform
    ▪ interface can transform its
    shape to modify the model
    and reflect changes in the
    computational model
    ▪ Conform
    ▪ interface has to conform to
    some physical laws and user
    constraints (e.g. for safety)
    ▪ Inform
    ▪ user has to be informed
    about changing interface
    affordances

    View Slide

  30. Beat Signer - Department of Computer Science - [email protected] 30
    May 2, 2022
    Interactions with Radical Atoms
    ▪ Direct touch and gestural interaction
    ▪ gestures coupled with direct touch create an interaction
    appropriate for Radical Atoms since users are able to rapidly
    reform dynamic materials at all scales
    ▪ Context-aware transformation
    ▪ context-aware transformations of the hand tool/interface
    - e.g. screwdriver adapting to the type of screw it is operating on
    ▪ Shape-memory clay: Perfect Red
    ▪ Perfect Red is a fictional material that can be sculpted like and
    responds according to rules inspired by CAD operations
    - e.g. if we split a piece in two even halves, then the operations performed on
    one part are mirrored on the other part

    View Slide

  31. Beat Signer - Department of Computer Science - [email protected] 31
    May 2, 2022
    Vision-driven Design Research
    ▪ Quantum leaps in HCI
    rarely result from studies
    on user needs but from
    the passion and dreams of
    visionaries
    ▪ e.g. Douglas Engelbart
    ▪ Vision-driven research
    ▪ strong vision can last beyond
    our lifespan
    ▪ have to wait for enabling
    technologies but exploration
    of interaction design can
    already start!

    View Slide

  32. Beat Signer - Department of Computer Science - [email protected] 32
    May 2, 2022
    Data Physicalisation
    ▪ Tangible user interfaces (TUIs) for interacting
    with digital data and services
    ▪ e.g. ArtVis
    ▪ Physical objects used for output
    ▪ often static encoding of digital information
    ▪ How can we achieve dynamic data physicalisation with
    dynamic affordances
    ▪ e.g. 3D visualisation with additional dimensions represented
    by physical variables such as temperature or texture
    ▪ exploration of big data sets
    ▪ tangible holograms as an experimental platform

    View Slide

  33. Beat Signer - Department of Computer Science - [email protected] 33
    May 2, 2022
    Tangible Hologram (TangHo) Platform
    Timothy J. Curtin

    View Slide

  34. Beat Signer - Department of Computer Science - [email protected] 34
    May 2, 2022
    Tangible Hologram (TangHo) Platform …

    View Slide

  35. Beat Signer - Department of Computer Science - [email protected] 35
    May 2, 2022
    Dynamic Data Physicalisation
    ▪ Physical objects used for
    input as well as output
    ▪ How can we achieve
    dynamic data physicali-
    sation with dynamic
    affordances
    ▪ use physical variables such
    as temperature or texture
    ▪ exploration of big data sets
    ▪ experimental tangible
    holograms (TangHo)
    platform

    View Slide

  36. Beat Signer - Department of Computer Science - [email protected] 36
    May 2, 2022
    TangHo Prototype
    ▪ Lego Mindstorms-based
    6DOF arm prototype
    ▪ motors can be locked or set to
    float mode
    - useful for bidirectional I/O
    ▪ replaceable sphere for different
    types of non-visual feedback
    ▪ Challenges
    ▪ inverse kinematics (final system
    will be body mounted)
    - use robotics toolbox (MATLAB)
    ▪ limited HoloLens hand tracking
    ▪ 3D printing of final arm
    Timothy J. Curtin

    View Slide

  37. Beat Signer - Department of Computer Science - [email protected] 37
    May 2, 2022
    TangHo Interactions

    View Slide

  38. Beat Signer - Department of Computer Science - [email protected] 38
    May 2, 2022
    Data Physicalisation Framework
    ▪ Understanding the design space
    ▪ how do users map data to physicalisations
    ▪ Understanding the perceptual effectiveness
    ▪ e.g. what are the just-noticeable differences that a physical
    variable can convey?
    ▪ Framework for dynamic data physicalisation
    ▪ data processing with device-independent output
    - TextDIO: text for static or dynamic reports
    - PhysDIO: data points, data variables and physical variables
    ▪ text and visualisation drivers for representation on specific
    devices (e.g. TangHo)
    ▪ new data physicalisation design guidelines (as in InfoVis)

    View Slide

  39. Beat Signer - Department of Computer Science - [email protected] 39
    May 2, 2022
    Data Physicalisation Framework …

    View Slide

  40. Beat Signer - Department of Computer Science - [email protected] 40
    May 2, 2022
    Real-Time Cross-Media Data Exploration

    View Slide

  41. Beat Signer - Department of Computer Science - [email protected] 41
    May 2, 2022
    Real-Time Cross-Media Data Exploration ...

    View Slide

  42. Beat Signer - Department of Computer Science - [email protected] 42
    May 2, 2022
    Dynamic Data Physicalisation @ WISE
    ▪ Conceptual and software
    dataphys framework
    ▪ rapid prototyping
    ▪ drivers for physicalisations
    (e.g. TangHo)
    ▪ Dataphys grammar
    ▪ data-driven physicalisation
    ▪ exploration of large
    multi-dimensional datasets
    ▪ Dynamic dataphys design
    and interaction guidelines

    View Slide

  43. Beat Signer - Department of Computer Science - [email protected] 43
    May 2, 2022
    Homework
    ▪ Read the following paper that is available
    on Canvas (papers/Ishii2012)
    ▪ H. Ishii, D. Lakatos, L. Bonanni and J.-B. Labrune, Radical Atoms:
    Beyond Tangible Bits, Toward Transformable Materials, inter-
    actions, 19(1), January 2012

    View Slide

  44. Beat Signer - Department of Computer Science - [email protected] 44
    May 2, 2022
    References
    ▪ G.W. Fitzmaurice, H. Ishii and W. Buxton,
    Bricks: Laying the Foundations for Graspable User Inter-
    faces, Proceedings of CHI 1995, ACM Conference on
    Human Factors in Computing Systems, Denver, USA,
    May 1995
    ▪ https://dx.doi.org/10.1145/223904.223964
    ▪ J.J. Gibson, The Ecological Approach to Visual
    Perception, Chapter 8: The Theory of Affordances, 1979,
    ISBN-13: 978-1848725782
    ▪ https://cs.brown.edu/courses/cs137/readings/Gibson-AFF.pdf

    View Slide

  45. Beat Signer - Department of Computer Science - [email protected] 45
    May 2, 2022
    References …
    ▪ H. Ishii and B. Ullmer, Tangible Bits: Towards
    Seamless Interfaces between People, Bits and Atoms,
    Proceedings of CHI 1997, ACM Conference on Human
    Factors in Computing Systems, Atlanta, USA,
    March 1997
    ▪ https://dx.doi.org/10.1145/258549.258715
    ▪ J. Underkoffler and H. Ishii, Urp: A Luminous-Tangible
    Workbench for Urban Planning and Design, Proceedings
    of CHI 1999, ACM Conference on Human Factors in
    Computing Systems, Pittsburgh, USA, May 1999
    ▪ https://dx.doi.org/10.1145/302979.303114

    View Slide

  46. Beat Signer - Department of Computer Science - [email protected] 46
    May 2, 2022
    References …
    ▪ S. Jordà, G. Geiger, M. Alonso and
    M. Kaltenbrunner, The reacTable: Exploring the Synergy
    Between Live Music Performance and Tabletop Tangible
    Interfaces, Proceedings of TEI 2007, Baton Rouge, USA,
    February 2007
    ▪ https://dx.doi.org/10.1145/1226969.1226998
    ▪ S. Follmer, D. Leithinger, A. Olwal, A. Hogge and H. Ishii,
    inFORM: Dynamic Physical Affordances and Constraints
    Through Shape and Object Actuation, Proceedings of
    UIST 2013, St Andrews, UK, October 2013
    ▪ https://dx.doi.org/10.1145/2501988.2502032

    View Slide

  47. Beat Signer - Department of Computer Science - [email protected] 47
    May 2, 2022
    References …
    ▪ H. Ishii, D. Lakatos, L. Bonanni and
    J.-B. Labrune, Radical Atoms: Beyond Tangible Bits,
    Toward Transformable Materials, interactions, 19(1),
    January 2012
    ▪ https://dx.doi.org/10.1145/2065327.2065337
    ▪ B. Dumas, B. Moerman, S. Trullemans and B. Signer,
    ArtVis: Combining Advanced Visualisation and Tangible
    Interaction for the Exploration, Analysis and Browsing of
    Digital Artwork Collections, Proceedings of AVI 2014,
    International Working Conference on Ad-vanced Visual
    Interfaces, Como, Italy, May 2014
    ▪ https://beatsigner.com/publications/dumas_AVI2014.pdf

    View Slide

  48. Beat Signer - Department of Computer Science - [email protected] 48
    May 2, 2022
    References …
    ▪ B. Signer and T.J. Curtin, Tangible Holograms:
    Towards Mobile Physical Augmentation of Virtual
    Objects, Technical Report WISE Lab, WISE-2017-01,
    March 2017
    ▪ https://beatsigner.com/publications/signer_arXiv2017.pdf
    ▪ B. Signer, P. Ebrahimi, T.J. Curtin and Ahmed K.A.
    Abdullah, Towards a Framework for Dynamic Data Phys-
    icalisation, Proceedings of the International Workshop
    Toward a Design Language for Data Physicalisation,
    Berlin, Germany, October 2018
    ▪ https://beatsigner.com/publications/signer_DataPhys2018.pdf

    View Slide

  49. Beat Signer - Department of Computer Science - [email protected] 49
    May 2, 2022
    References …
    ▪ Eva Hornecker, Tangible Interaction
    ▪ https://www.interaction-design.org/literature/book/the-glossary-of-human-
    computer-interaction/tangible-interaction
    ▪ Durrell Bishop’s Marble Answering Machine
    ▪ https://www.youtube.com/watch?v=RgVbXV1krgU
    ▪ The Norman Door
    ▪ https://www.youtube.com/watch?v=yY96hTb8WgI
    ▪ metaDESK
    ▪ https://www.youtube.com/watch?v=FsHHYK_UXkw
    ▪ ambientROOM
    ▪ https://www.youtube.com/watch?v=WO939s7FARQ

    View Slide

  50. Beat Signer - Department of Computer Science - [email protected] 50
    May 2, 2022
    References …
    ▪ Reactable
    ▪ https://www.youtube.com/watch?v=Mgy1S8qymx0&gl=BE
    ▪ The Sand Noise Music Device
    ▪ https://www.youtube.com/watch?v=VJgD-lEUPpo
    ▪ Siftables
    ▪ https://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks
    ▪ ZeroN
    ▪ https://www.youtube.com/watch?v=-i2kJMJz7Wg
    ▪ TRANSFORM
    ▪ https://www.youtube.com/watch?v=lCARHatJQJA

    View Slide

  51. 2 December 2005
    Next Lecture
    Virtual and Augmented Reality

    View Slide