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Gamifying Social Studies

Glenn Wiebe
October 26, 2014

Gamifying Social Studies

Glenn Wiebe

October 26, 2014
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  1. “Better theories of learning are embedded in the video games

    many children play than in the schools they attend.” ! James Gee What Video Games Have to Teach Us About Literacy & Learning
  2. • students make choices • students become experts • solving

    problems is required • immediate feedback
  3. • there’s always an answer • “cheating” is allowed •

    failure isn’t bad • learning is collaborative
  4. ”Using your prior knowledge and evidence from Civilization, answer the

    following: What role does geography play in the development of a successful culture?”
  5. Gaming the Past: Using Video Games to Teach Secondary History


    Jeremiah McCall Using Games in the History Classroom
 teachinghistory.org